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Can't even attempt play this game online, which was the entire reason I bought the newest DLC. Since everyone was running it, I need it to join. But they still haven't added the latest patch so there's a version mismatch that I can do nothing about.

Though it barely worked at all when we were on the same version as Steam so really I wasted my money either way. Been nothing but single player the entire way though. It's really sad that Diablo 2 ran better on dial up in the 90s.
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LemmingJesus: Can't even attempt play this game online, which was the entire reason I bought the newest DLC. Since everyone was running it, I need it to join. But they still haven't added the latest patch so there's a version mismatch that I can do nothing about.

Though it barely worked at all when we were on the same version as Steam so really I wasted my money either way. Been nothing but single player the entire way though. It's really sad that Diablo 2 ran better on dial up in the 90s.
So why are you upset with GOG simply because you don't like the game, multiplayer or no? BTW, GOG isn't responsible for when the game developer decides to update the GOG Galaxy version. He can do that as simply and as timely as he can update the Steam version, and on the same day. I know that because I've seen it on other GOG games--like D: OS 2 or PoE2, for instance. Your query is best directed at the game developer as GOG has nothing to do with anything you've mentioned, actually. If you think the game is misrepresented then you had better talk to the game devs! This game isn't a brain-dead Diablo 2, a clickfest like that game was/is, it's much, much better. It actually has a nice storyline and some really inspired voice acting, imo. Diablo 2, which I own and I like to play every blue moon, can't hold a candle to this game, imo.

I bought the game and the two expansions last night and I have to say I think the game is terrific, actually--I'm very happy with it--it is actually much better than the impression I got from reading the reviews, and they are mostly favorable, both on GOG and on Steam. I don't do Multiplayer, though--great single-play is the ticket for me, and what decided me on this game were all the reviews which correctly labeled the game *single player*--reviews which I gather you didn't read. BTW, you'd have gotten the very same game from Steam, except you would not have your own installable copy of the game--but you just don't like the game--so I guess that doesn't matter to you.

Why have you not put in for a refund? GOG allows you 30 days--and if you can't get the game working on your system as you like, they will refund your money! Steam gives you--what? *Two hours*? You obviously don't fully appreciate GOG. But get your money back if the game plays poorly for you--it plays wonderfully for me. Your ire is misdirected.

Edit: Thought you'd like to see this from Steam:

https://steamcommunity.com/app/219990/discussions/0/1812044473323687093/
Post edited April 07, 2019 by waltc
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waltc: you'd like to see this from Steam:
" from Zantai [dev]:
The matchmaker server, which is our backup method for users that don't have UPNP/port forwarding set up or are experiencing other router-related complications, appears to be down.
We'll get that back up as soon as we can. "


So, who doesn't buy from GOG will have same problem.
Why blaming GOG? Again a Steam fanboyz.
Post edited April 07, 2019 by ERISS
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waltc: you'd like to see this from Steam:
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ERISS: " from Zantai [dev]:
The matchmaker server, which is our backup method for users that don't have UPNP/port forwarding set up or are experiencing other router-related complications, appears to be down.
We'll get that back up as soon as we can. "


So, who doesn't buy from GOG will have same problem.
Why blaming GOG? Again a Steam fanboyz.
Yes, it's really difficult to understand where people come up with their ideas about computers and networks and programs and how things work...;) I've even talked with people in various threads who don't understand why Multiplayer games *require* Internet access--they think that's "DRM", believe it or not...;) Talk about not knowing the abc's of how online networks function! GOG might want to someday put up a help file with some simple diagrams illustrating the basics of how online play works--some of the folks here have no clue, amazingly enough. I would think anyone savvy enough get online with a browser and write to a thread in a forum would understand how things work--at least the bare basics. But apparently, they don't. Still blows my mind...;)
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waltc: I've even talked with people in various threads who don't understand why Multiplayer games *require* Internet access--they think that's "DRM", believe it or not...;)
While I don't consider that DRM*, there are multiplayer scenarios which do not require internet access. For example, split screen, hotseat, peer-to-peer LAN or other wired network, and, although the email needs internet access, PBEM does not require that you give the game itself access. There are some weirdos who think that "multiplayer" takes on a special meaning with video games, and that the above-mentioned techniques are somehow not multiplayer, but that's a different discussion.

* DRM is not the only bad thing plaguing games. The inability to play multi-player without a centralized server is one of those bad things, even if it isn't DRM. There is no reason not to provide peer-to-peer or ship with the dedicated server (like NWN did) or provide enough information that others can play matchmaker as well (as the id games generally did).

Also, just to be clear, one of the main disadvantages of DRM is that when the servers go down, your game can't be played any more. Having closed centralized matchmaker or other game servers for multi-player has exactly the same problem. As such, it is completely understandable why some people would call that DRM, even though they are technically incorrect.
Post edited April 08, 2019 by darktjm
I thought the main complain of OP was that GOG is hot fix 2 and steam is hotfix 3 for 1.1.1.2, so just a version mismatch.

I mean, I can understand that. I want GOG to updated GD to 1.1.1.2 (HF3) so I can use latest Grim Internals.
low rated
A posed quest to waltc: if you're done, can I have it?

a possessed Q aimed @ darktjm: >There are some weirdos who think<

first, I take offence. We, think for several. Do NOT end up as my cereal.
secondly, you mention iD, so my Cauldron will not burn for you, Friend.
III: more directed at GoG but since it's served; GoG ought to have a nugget of gold left to fix servers for this (although I forsee multiple brainmelting conversations pending IF, so forget I said anything).

Now can someone insert itself into my light predicament yet? - stares madly at empty Post

Hail the 3 - and GOD BLESS John Carmack!
Post edited April 08, 2019 by 0s4
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waltc: (Post #2)
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ERISS: (Post #3)
1.In GOG.com, only a handful of developers/publishers have direct access to the store version of their game and are therefore able to directly upload patches to the GOG platform. The standard procedure is for the patch packages to be sent to the GOG.com team, who then applies them to the live version of a game. Patches are made available faster through the auto-patching feature GOG Galaxy offers, while the release of the offline/backup installers is delayed for about a day or two. Furthermore GOG.com does not release updates in weekends and they are a smaller and less funded team, than Valve's Steam team.
Both teams work quite differently with their resources and time.

2.Diablo 2 is considered a stellar ARPG sequel to Diablo, by thousands of gamers. The same people who were left unimpressed by Diablo 3 and condemn the Diablo "mobile" game. Grim Dawn has nothing to do related to any of the Diablo games. It stands on its own and is comparably an equally satisfying experience.
Both games are quite different from each other.

3.Both GOG.com and Steam provide access to the same copy of the game. The only difference is that GOG.com allows the download of an un-encrypted offline/backup installer, which allows you to use it on any number of PCs, without connecting the installations to any account or the need to use an authenticator/client/Internet connection, in order to run the game. In other words you OWN a copy of the game you bought, while Steam just sells you a LICENSE allowing you to play.
Both distribution policies are quite different from each other.

4.GOG.com refunds happen ONLY in two cases. The first is a "no questions asked refund", provided you have NOT downloaded any of the game files. The second is, provided your PC meets the minimum specs, you encounter severe technical difficulties, for which the GOG.com team can not provide you a solution. In order to receive the refund you have to provide proof of having followed their instructions and still being unable to resolve the issues. Even then, it is a system run on goodwill and you might not receive another refund.
Steam hands out "no questions asked" refunds in any game you have played for less than two (2) hours and has been bought at most two (2) weeks before. Refunds can be still issued for 2.1-2.5 hours and maybe a day later and can also be issued if the game goes on sale, within two (2) weeks of purchase, if you want to re-buy it in its cut down price. Steam is more flexible on refunds, but will certainly deny you any new requests if you abuse its policy.
Both refund policies are quite different from each other.

5.Both Steam and GOG.com have their own "matchmaker" server (multiplayer runs on P2P). Before the release of version 1.1, Steam renters and GOG.com owners could play only with renters/owners of the game on the same distribution platform. After 1.1, both of these crowds are able to play between them, provided they are running the same version of the game. Any discrepancies on the patching procedure are a barrier to distribution platform cross-play for both groups. The matchmaker server issues are not related with the network/router settings of individual users, who can just modify them to bypass a temporary outage or even connectivity issues that have been recently patched.
Both clients work the same way, regarding multiplayer. They are both required to "identify" your account and your copy/licence through the Internet. No client or service functionality means no multiplayer throught the Internet for both groups, unless someone uses VLAN software, to which the same limitations apply.

Why on earth are you involved in this topic, offering invalid replies and spreading misinformation while inserting your own, irrelevant to the issue, input. I am ashamed for your immature behavior and ignorance, on your behalf.
Post edited April 09, 2019 by Fate-is-one-edge
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LemmingJesus: Can't even attempt play this game online, which was the entire reason I bought the newest DLC. Since everyone was running it, I need it to join. But they still haven't added the latest patch so there's a version mismatch that I can do nothing about.

Though it barely worked at all when we were on the same version as Steam so really I wasted my money either way. Been nothing but single player the entire way though. It's really sad that Diablo 2 ran better on dial up in the 90s.
Hi LemmingJesus.

Grim Dawn has been updated to its latest version on GOG.com, so now cross-play between GOG.com and Steam players should work once again. Be aware that there is sometimes a slight delay, of about 36 hours at most, before the latest update hits the GOG.com store, compared to the Steam store, as well as the developers do inform of such delays beforehand, on the official forums.
Other than that, both GOG.com and Steam customers enjoy the same content without any difference. Any issues present on the GOG.com version are shared with the Steam version, since it is the same, and vice versa. There is no reason for panic though, since the developers have proved that they are actively concerned about solving reported issues in as short a time period as possible.
Post edited April 09, 2019 by Fate-is-one-edge
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darktjm: While I don't consider that DRM*, there are multiplayer scenarios which do not require internet access. For example, split screen, hotseat, peer-to-peer LAN or other wired network, and, although the email needs internet access, PBEM does not require that you give the game itself access. There are some weirdos who think that "multiplayer" takes on a special meaning with video games, and that the above-mentioned techniques are somehow not multiplayer, but that's a different discussion.
I agree with you completely--but you know what would happen if they left out Internet multiplayer...;) They'd be screaming to high heavens as to why they can't play their Steam friends, etc...;) (Saying the same things, etc,)
* DRM is not the only bad thing plaguing games. The inability to play multi-player without a centralized server is one of those bad things, even if it isn't DRM. There is no reason not to provide peer-to-peer or ship with the dedicated server (like NWN did) or provide enough information that others can play matchmaker as well (as the id games generally did).
To be honest, multiplayer has never been on my priority list--generally, I won't buy a game without a strong, or at least fun, single-player component. That's just me.
Also, just to be clear, one of the main disadvantages of DRM is that when the servers go down, your game can't be played any more. Having closed centralized matchmaker or other game servers for multi-player has exactly the same problem. As such, it is completely understandable why some people would call that DRM, even though they are technically incorrect.
It's just part and parcel of the multiplayer (non-LAN, etc.) tech today. But especially with Grim Dawn having an excellent single-player campaign(s)--it's a blast. Some people won't buy a game unless it is Multiplayer, co-op, etc. To each his own...

I put up with some Steam DRM--requiring Steamworks to be running before you can run the game--but I've got several AAA titles recently on Steam (because they weren't first available on GOG--Witcher 3 and PoE1, to name a couple) in which the game devs opted for no Steamworks DRM at all--you can run those games from their executables and Steamworks doesn't have to run at all--it's decided by the developer. Thing I like about GOG is that it's *policy* here so you know that for instance Galaxy does not need to run at all, even if you use Galaxy to install and update your games--which I do...;) Run all my GOG games from their executables, though.

DRM--denovo (SP?) is another form of far more invasive DRM--which I don't like because it in effect "punishes" their paying customers and assumes that every one of them is a thief and a crook and is going to put his copy of the game (another benefit Steam does not supply which GOG does) on the Internet for every Tom, Dick, and Harry to download...;)
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0s4: A posed quest to waltc: if you're done, can I have it?
Heh...;) No...;)
Post edited April 10, 2019 by waltc
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Fate-is-one-edge: 1.In GOG.com, only a handful of developers/publishers have direct access to the store version of their game and are therefore able to directly upload patches to the GOG platform. The standard procedure is for the patch packages to be sent to the GOG.com team, who then applies them to the live version of a game. Patches are made available faster through the auto-patching feature GOG Galaxy offers, while the release of the offline/backup installers is delayed for about a day or two. Furthermore GOG.com does not release updates in weekends and they are a smaller and less funded team, than Valve's Steam team. Both teams work quite differently with their resources and time.
My understanding is it's up to the developer whether or not he elects to use the GOG developer channels to update his games. Believe it or not, some developers have such low regard for GOG and their GOG customers that they do not even try--unless pushed or otherwise embarrassed into doing right by their GOG customers. Simply sending the entire patch is the easy way out, imo, and that's what you had to do before GOG let Galaxy out of beta--about a year ago, as I recall.
2.Diablo 2 is considered a stellar ARPG sequel to Diablo, by thousands of gamers. The same people who were left unimpressed by Diablo 3 and condemn the Diablo "mobile" game. Grim Dawn has nothing to do related to any of the Diablo games. It stands on its own and is comparably an equally satisfying experience.
Both games are quite different from each other.
I know what D2 and D1 are, very well thanks...;) I bought both when they originally shipped. I'll put it to you this way, lots of people wrote reviews stating that they believed Grim Dawn was a D1/2 spinoff type game and were surprised when they got it how much better than either of those exceptionally dated games GD is. That was a large factor in me buying GD and the two expansions. I have several versions of D1 installed and D2 installed (various mods) and I play D2 with MedianXL, as well. I like the games fine--they are classics--but GD is much more *fun* in my opinion. Indeed, I was surprised by how much *better* GD has turned out to be than my expectations for it.
3.Both GOG.com and Steam provide access to the same copy of the game. The only difference is that GOG.com allows the download of an un-encrypted offline/backup installer, which allows you to use it on any number of PCs, without connecting the installations to any account or the need to use an authenticator/client/Internet connection, in order to run the game. In other words you OWN a copy of the game you bought, while Steam just sells you a LICENSE allowing you to play.
Both distribution policies are quite different from each other.
Exactly what I said, IIRC...; Yes, GOG sells you your own installable copy plus a license to play it, of course, while Steam does not provide you with your own installable copy. When gaming first began in earnest maybe 30 years ago, buying your own personal copy was *expected* and quite the norm. I see nothing wrong with that policy, hence I prefer GOG. Makes perfect sense to me.
4.GOG.com refunds happen ONLY in two cases. The first is a "no questions asked refund", provided you have NOT downloaded any of the game files. The second is, provided your PC meets the minimum specs, you encounter severe technical difficulties, for which the GOG.com team can not provide you a solution. In order to receive the refund you have to provide proof of having followed their instructions and still being unable to resolve the issues. Even then, it is a system run on goodwill and you might not receive another refund.
Again, just what I said, IIRC...;) GOG gives you 30 days to get the game running on your hardware and if they can't get it running you get a full refund. Steam gives you two hours--period. It really isn't debatable.
Both refund policies are quite different from each other.
Precisely, glad to see you grasping my point...;)
5.Both Steam and GOG.com have their own "matchmaker" server (multiplayer runs on P2P). Before the release of version 1.1, Steam renters and GOG.com owners could play only with renters/owners of the game on the same distribution platform. After 1.1, both of these crowds are able to play between them, provided they are running the same version of the game. Any discrepancies on the patching procedure are a barrier to distribution platform cross-play for both groups. The matchmaker server issues are not related with the network/router settings of individual users, who can just modify them to bypass a temporary outage or even connectivity issues that have been recently patched.
Both clients work the same way, regarding multiplayer. They are both required to "identify" your account and your copy/licence through the Internet. No client or service functionality means no multiplayer throught the Internet for both groups, unless someone uses VLAN software, to which the same limitations apply.
Yes, exactly as I said, again--requiring the Internet for multiplayer (non-LAN, direct cable, and all the rest) is *not* DRM. Where you buy your games is where you get your games patched, regardless of what Steam-GOG matchmaker setup exists or you use.
Why on earth are you involved in this topic, offering invalid replies and spreading misinformation while inserting your own, irrelevant to the issue, input. I am ashamed for your immature behavior and ignorance, on your behalf.
I hope that you have learned something from my responses. I don't get why you basically misunderstood every point I made. I got involved because I disagree with the OP.
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Fate-is-one-edge: 1.In GOG.com, only a handful of developers/publishers have direct access to the store version of their game and are therefore able to directly upload patches to the GOG platform. The standard procedure is for the patch packages to be sent to the GOG.com team, who then applies them to the live version of a game. Patches are made available faster through the auto-patching feature GOG Galaxy offers, while the release of the offline/backup installers is delayed for about a day or two. Furthermore GOG.com does not release updates in weekends and they are a smaller and less funded team, than Valve's Steam team.
Both teams work quite differently with their resources and time.
In my understanding, Crate HAS access to Galaxy Update Services. They pushed several updates here right together with Steam updates, even on Weekends and right after Zantai posted it will be up on both soon. We even got one bugfix regarding a critical bug in pets (I mostly play zookeeper, so it was important one for me) one day before Steam got it a year ago.

This time I guess it was a reuploaded Hotfix 2 and no Hotfix 3 which caused the time delay., because using Galaxys Repair function always uploaded 169MB for me but did nothing more for some days before the patch came.
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Fate-is-one-edge: Why on earth are you involved in this topic, offering invalid replies and spreading misinformation while inserting your own, irrelevant to the issue, input. I am ashamed for your immature behavior and ignorance, on your behalf.
Honestly, this comment wasnt necessary for other people and says more about your behaviour than about this of other people.

(Post #11)

(Post #12)
Shame on both of you for continuing this facade in order to salvage your egos and abusing the forum post button for satisfying your personal lack of confidence and self-reflection.
I consider this exchange to be over.
Farewell.
Post edited April 10, 2019 by Fate-is-one-edge
low rated
Thus, another posed. Poised and ready it was, assured in it's final victory. It's Coup de Gras de-la Grass, which is always greener on the opponents side by some fatal flaw in Creation,


alas.


Can I get THAT one then? Bysmiel is gnawing on my bl** STOP THAT!


DOWN! DOWN I SAY!!!!
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0s4: Thus, another posed. Poised and ready it was, assured in it's final victory. It's Coup de Gras de-la Grass, which is always greener on the opponents side by some fatal flaw in Creation,

alas.

Can I get THAT one then? Bysmiel is gnawing on my bl** STOP THAT!

DOWN! DOWN I SAY!!!!
Here we want a clean community thread, not bothered by mentally challenged instigators.
You had better delete your nonsense and let the usefull information remain on top for future searches.
Post edited April 11, 2019 by Fate-is-one-edge