while the bosses of the base game are ok, i cant recommend ashes of malmouth to anyone who plays with a glass cannon build...as sad as it is to say that but the bosses (or boss areas) there are shitty designed....
i did play through the base game on ultima with no problem but some of the bosses in the add on are nearly unbeatable for glascannons (pure damage arcanists for example) and the levels are annoying as hell (for example malmouth, where you get stuck every few meters when you run away from horde of mobs with dash attacks)
for example the gate guardian boss...a giant with an nearly unavoidable dash attack that kills you in max 2 hits you have to fight in a tiny area...and thats a main quest boss...the only way i was able to kill him was to nuke and run till he went back and repeat that like 20 times...thats no bossfight thats bullshit.....or the giant plant in the swamp...a small area which is covered with attacking thorns, acid pools and spawned mobs...the only way to defeat her was to stand in a tiny spot where noone could reach me and nuke everything away......
i had to skip a few bosses already, like the swamp kraken und the aetheral behemoth boss in the severs just because there is no way to avoid damage.
as good as the add on is, as poor is the bossfight/mob/level design
i would say the bosses are one of my biggest critism about grim dawn...
while the bosses in titan quest and other similar games are unique encounters, some of them are even unforgettable big badasses (who doesnt remeber the hydra or typhon from titan quest), the bosses in grim dawn are awefully designed:
nearly all of them are just slighly(if all) retextured versions of existing mobs, so you dont even recognize a boss when you meet it...even the only real unique, big badass, the loghorrean, lost its status with the kraken from ashes of malmouth.....so the only unique boss model that comes to my mind now is the warden....yay....
edit: ok i guess the meat crab metal guy in the fort is unique too, but im not completely through malmouth, maybe his model isnt anymore
I´m glad I´m not the only one.I had exactly those examples in mind + the new bosses in FG expansion.
Yeah, I agree 100%, the base game bosses were alright, nothing special, but nothing completely awful either. I guess the worst thing about them were the boss arenas. They weren´t great for dodging and so many times they had spots that seemed passable, but weren´t.
I remember when I died to the gate boss for the first time. I have not been that confused in a long time.
Then the hit abilities and run (grenades and bombs with my Purifier - Demolitionist/Inquisitor), (bloody pox and doom bolt with Cabalist - Occultist/Necromancer) did the job, but yeah, that is not a boss fight. That was test of endurance.
I have never beaten the Kraken and I probably never will because having a bullet hell boss (that freezes) in a quite small arena with clumsy ARPG control is not fun time for me.
The plant was really tough the first time when I had almoust no poison/acid resist, but that was at least understandable.
(Super minor spoler for FG) Having a max fire resist and get bodied by a fire boss is another thing.
The FG bosses were much easier with Cabalist (my second character, although I got killed by the fire boss like twice anyway and then my pets finished him while I was trying to heal myself without getting body slammed... again) but they weren´t fun either way. The final boss is quite fun (to a point) even though with my first playthrough (with the purifier) I was so frustrated after the bossfight that I forgot to take the loot from the boxes. I realized that back in camp.
I need to create a mellee character and play the game once more.
Anyway, now that I know I am not the only one to get really annoyed/frustrated with the bosses I feel much better.