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V1.0.7.1 Hotfix 1

[Tech]

Fixed a bug where colorblind filters were rendered too bright.


[Tools]

Fixed a bug where AssetManager was unable to start when run for the first time.


[Crucible]

Adjusted overall tuning in the Crucible based on feedback that v1.0.7.0 made the difficulty harder than intended. Let us know on the forum how these changes feel!


[Game]

Fixed an issue with Mandates not applying their recently increased bonuses. They will now correctly apply to +150%. Characters that previously used these items will need to apply them again to gain the new bonuses.


[Itemization]

Corrected various item inconsistencies that were mentioned in the v1.0.7.0 changelog but were missing from the patch
Albrecht's Duality: removed chance of Cooldown Reduction, added 10% chance on attack to proc Aetherblaze
Iskandra's Focusing Prism: removed % Cooldown Reduction
Iskandra's Hood: removed % Damage Reflect and % Cooldown Reduction, added 122 Health
Mythical Albrecht's Duality: removed chance of Cooldown Reduction, added 10% chance on attack to proc Aetherblaze
Mythical Iskandra's Focusing Prism: removed % Cooldown Reduction
Mythical Iskandra's Hood: removed % Damage Reflect and % Cooldown Reduction, added 190 Health
Mythical Iskandra's Texts: removed modifier for Mirror of Ereoctes
Mythical Ixillor's Rageflame: increased damage dealt and reduced cooldown on the skill proc, added +0.5s Duration modifier for Mirror of Ereoctes
Mythical Malakor's Infusion: replaced bonuses to Aura of Conviction and Heavy Ordnance with +3 to Aura of Censure and +3 to Cadence. Added 100 Elemental damage and -15% Elemental Resist modifiers for Aura of Censure.
Mythical Stormheart: added 100% of Physical dealt as Lightning modifier for Cadence and increased Lightning damage modifier to 70
Mythical Stormreaver: added 100% of Physical dealt as Lightning and 50 Lightning damage modifiers for Cadence


[Class & Skills]

Soldier

Discord: based on feedback, the v1.0.7.0 change to Lightning has been reverted to its Elemental version. Lightning conversion for Cadence has been added to supporting items instead.


Arcanist

Albrecht's Aether Ray: fixed an issue where the final ultimate rank of the skill had much lower damage than intended, lower than rank 25
Callidor's Tempest: reverted Aether damage buff from v1.0.7.0, increased Fire damage scaling with rank
Wrath of Agrivix: reduced % Weapon damage to 40%
Star Pact: added Aether dealt as Cold conversion, scaling with rank


Necromancer

Spectral Binding: reduced Aether damage scaling with rank
high rated
Grim Dawn Version 1.1.0.0 Part I (posted 14th March 2019)
Get your theorycrafting caps on, because Grim Dawn's latest major update has arrived on Steam (coming very soon to GOG)!

While this one has its own big share of balancing changes as we prepare you for the Forgotten Gods expansion later this month, the biggest highlight by far is the introduction of our much more powerful Loot Filter. Be sure to check it out!

For the full list of changes, see below:

V1.1.0.0

[Major New Features]

The Loot Filter has been overhauled to be much more versatile. You can now filter by Item Quality (including Monster Infrequents and Sets as special sub-categories), Item Type (ex. 1h melee weapons, helmets, etc.) and various Attributes (ex. Offensive Ability, Your Mastery Skills, % Damage, etc.)
A x64 launcher is now available. When starting up the game, you can now select whether to launch the original x86 client or the x64 client.
GOG and Steam users can now play together in Multiplayer as long as both are playing the same version of the game (v1.1.0.0 and future updates)

[Crucible]

Increased Life Leech Resistance for non-boss monsters by 5% on Gladiator difficulty
Might of Amatok: reduced % Damage Modifier to 28% and the Pet Bonus to 10%
Deathchill Beacon: increased % Resist Reduction when fully upgraded to -18%
Stonewall Banner: increased % Health Regeneration bonus to 30%/60% and % Health bonus to 15%/20%
Vanguard Banner: reduced % Crit damage bonus to 5%/8% and % Offensive Ability bonus to 4%/6%. Increased flat Offensive Ability to 80/160.

[Tech]

Skill tooltips now update with % Energy Cost Reduction bonuses.

[Game]

Cunning and Spirit now grant 1 Health per point in addition to their previous bonuses. Physique continues to grant 2.5 Health per point. This change does not affect monster health.
Increased Life Leech Resistance for non-boss monsters by 5% on Ultimate difficulty
Reduced sell value of all equipment by 12% and increased Iron Bit drops by 30%
Updated back-end formulas for shield block behavior that sometimes resulted in higher than displayed block chance, but also less damage blocked than intended against high damage attacks.
Increased health on various bosses in the base game that have fallen behind comparable Ashes of Malmouth/Forgotten Gods encounters.
Fixed an issue where Waist Epic and Legendary items had excessively high sell values, which in turn made using the Inventor's services on Waist items excessively high.
Fixed an issue where excessive quantities of Iron Bits dropped in Multiplayer when using Instanced Loot
Angrim has shared some of his smithing knowledge with Duncan, reducing the % Armor crafting bonus to average of 3%. This change is retroactive.
Duncan has taken the lessons to heart, replacing his % Elemental Resist crafting bonus with Defensive Ability. This change is not retroactive.
Increased % Energy Regeneration crafting bonus to average of 12%. This change is retroactive.
Normalized Retaliation damage types from all sources. With some exceptions where it makes thematic sense, all Retaliation effects are now either Physical, Fire, Acid or Lightning (or their respective dots).
Added footstep sound to minecart rails.


Grim Dawn Version 1.1.0.0 Part II (posted 14th March 2019)
[Itemization]

Many item skill modifiers and granted skills have received the new % of Retaliation Damage added to Attack stat. In some cases, new modifiers have been introduced for this stat (Forgotten Gods only).
Reduced level requirements for low level item sets
Adjusted values on most Consumable items
Relic - Bysmiel's Domination: reduced % Total Speed for pets on the skill proc to 45%
Relic - Citadel: replaced % Damage Reflected with 90% All Retaliation damage, increased Internal Trauma Retaliation on the granted skill to 860
Relic - Iskandra's Balance: added % Lightning damage to chance of damage bonus
Relic - Menhir's Bastion: increased Cooldown to 24s and reduced Physical damage to 22-45
Relic - Reckoning: increased Physical damage on the skill proc and increased its activation chance to 50%
Component - Attuned Lodestone: added 24 Offensive Ability, increased Lightning Retaliation to 1-260, removed % All damage
Component - Arcane Lens: added 24 Defensive Ability
Component - Arcane Spark: increased Offensive Ability to 44
Component - Black Tallow: added 15 Defensive Ability
Component - Blazing Ruby: increased Health to 160, added 16% Total Retaliation and 160 Fire Retaliation. Removed % Physical/Fire damage bonuses.
Component - Bloodied Crystal: replaced % Bleed damage with 40 Defensive Ability
Component - Bloody Whetstone: added 5% Crit damage, increased % Bleed Duration to 30%, removed % All damage
Component - Corpse Dust: increased % Health Regeneration to 24%
Component - Dread Skull: increased % Bleed Duration to 30%
Component - Ectoplasm: increased Energy Regeneration to 2.4
Component - Imbued Silver: increased Defensive Ability to 30
Component - Mark of Illusions: increased Defensive Ability to 32
Component - Mark of the Myrmidon: replaced % Damage Reflected with 180 Physical Retaliation
Component - Oleron's Blood: increased Offensive Ability to 24
Component - Prismatic Diamond: replaced % Damage Reflected with 4% Health
Component - Purified Salt: increased Defensive Ability to 30
Component - Roiling Blood: increased Offensive Ability to 18
Component - Seal of Night: reduced damage on the granted skill
Component - Serrated Shell: increased Physical Retaliation to 136
Component - Shard of Beronath: increased Offensive Ability to 32
Component - Soul Shard: increased % Vitality Resist to 20%
Component - Wardstone: increased % Elemental Resist to 15%
Component - Vengeful Wraith: increased Offensive Ability to 24 and Cold Retaliation to 120
Faction - Devil's Wrath Seal: replaced % Damage Reflected with 62 Aether Retaliation
Faction Augment - Coven Bloodied Ash: increased Health Regeneration to 8%
Faction Augment - Empyrion's Touch: increased Health Regeneration to 20
Faction Augment - Firebloom Powder: increased Health Regeneration to 15
Faction Augment - Mogdrogen's Sanctity: increased Health Regeneration to 20
Faction Augment - Skyshard Powder: removed % Freeze Resist
Faction Augment - Troll Wart Powder: increased Health Regeneration to 16
Faction Augment - Potent Troll Wart Powder: increased Health Regeneration to 36
Faction Augment - Malmouth Fortifying Powder: increased Health Regeneration to 8%
Faction Augment - Wraith's Scream: added 12 Vitality damage, removed % Stun Resist

Grim Dawn Version 1.1.0.0 Part III (posted 14th March 2019)

Epic - Bloodreaper's Cowl: replaced Bleed Retaliation with 90 Health
Epic - Champion of the Light: increased Lightning Retaliation to 90-1700
Epic - Crest of the Legion: increased Physical Retaliation to 520 and % Physical damage to 33%
Epic - Dawnshard Bulwark: increased Fire Retaliation to 860
Epic - Desecrator Treads: replaced Vitality Retaliation with 110 Health
Epic - Elemental Balance Set: removed % Weapon damage from the skill proc, reduced Fire and Cold damage bonuses to 9
Epic - Elemental Harmony Set: reduced % Weapon damage on the skill proc to 8%, reduced Fire and Cold damage bonuses to 14
Epic - Empowered Bloodreaper's Cowl: replaced Bleed Retaliation with 150 Health
Epic - Empowered Crest of the Legion: increased Physical Retaliation to 1050 and % Physical damage to 55%
Epic - Empowered Essence of Beronath: replaced % Damage Reflected with 22% Aether Resist
Epic - Empowered Flamebreaker: increased Fire Retaliation to 900
Epic - Empowered Maiven's Hood: removed % Damage Reflected, increased Health to 400
Epic - Empowered Maw of the Beast: increased Health Regeneration to 50 and % Health Regeneration to 25%, removed Bleed Retaliation
Epic - Empowered Shield of Perdition: increased Acid Retaliation to 760
Epic - Essence of Beronath: replaced % Damage Reflected with 15% Aether Resist
Epic - Maiven's Hood: replaced % Damage Reflected with 122 Health
Epic - Maw of the Beast: added 33 Health Regeneration and increased % Health Regeneration to 20%, removed Bleed Retaliation
Epic - Mythical Champion of the Light: increased Lightning Retaliation to 90-2400 and % All Retaliation damage to 90%
Epic - Mythical Crest of the Black Legion: increased Physical Retaliation to 1600
Epic - Mythical Dawnshard Bulwark: increased Fire Retaliation to 1450
Epic - Mythical Desecrator Treads: replaced Vitality Retaliation with 170 Health
Epic - Shield of Perdition: increased Acid Retaliation to 522
Epic - Warhammer of Heavenly Judgment: increased FIre Retaliation to 100% chance of 500-1200
Magic Suffix - Thorns: increased Physical Retaliation at levels 8+ for Shields
Rare Prefix - Caustic: increased Acid Retaliation
Rare Prefix - Flamewall: increased Burn Retaliation
Rare Prefix - Lich: removed % Damage Reflected
Rare Prefix - Overlord: increased Physical Retaliation
Rare Prefix - Incorruptible: removed % Damage Reflected
Rare Suffix - Blight: increased Poison Retaliation for Shields
Rare Suffix - Conflagration: increased Burn Retaliation for Shields
Rare Suffix - Elements: removed % Damage Reflected
Rare Suffix - Insight: skill proc now scales with item level
Rare Suffix - Valor: replaced % Damage Reflected with Offensive Ability
Rare Suffix - Vengeance: increased Physical Retaliation and removed % Damage Reflected
Rare Suffix - Venomclaw: replaced bonus to Nidalla's Hidden Hand with +2 to Lethal Assault
Rare Suffix - Vicious Barbs: replaced Bleed Retaliation with % Chaos Resist
Rare Suffix - Wildfire: increased Fire Retaliation for Shields and Caster Off-hands
Post edited March 14, 2019 by MedeaFleecestealer
high rated
Monster Infrequent - added new stat bonuses to all Nemesis Shoulders
Monster Infrequent - Bloodsworn Codex: increased % Damage Modified modifier for Summon Briarthorn to 24%
Monster Infrequent - Bound Wraith: increased % Offensive Ability for pets to 5%, replaced Duration modifier for Conjure Primal Spirit with 30% Attack Speed and -4s Cooldown modifiers
Monster Infrequent - Colossal Fortress: increased Fire Retaliation
Monster Infrequent - Enslaved Wraith: increased Lightning damage modifier for Storm Box of Elgoloth to 70
Monster Infrequent - Fleshwarped Archive: increased % Damage Modified modifier for Summon Hellhound to 24%
Monster Infrequent - Leafmane Trophy: increased Vitality damage modifier for Inquisitor Seal to 80
Monster Infrequent - Pulsing Shard: added 6% Attack Damage Converted to Health modifier for Albrecht's Aether Ray
Monster Infrequent - Slathsarr's Crest: reduced % Weapon damage modifier for Panetti's Replicating Missile to 16%
Monster Infrequent - Spectral War Shield: increased Vitality Retaliation. Increased % Energy Cost modifier for Drain Essence to 30% on the higher level version (12% at low levels).
Monster Infrequent - Zarthuzellan's Tome: replaced Duration modifier for Blackwater Cocktail with Burn damage and 100% of Chaos dealt as Fire modifiers


Legendary Non-Set Items

Band of the Eternal Haunt: reduced % Aether Resist Reduction on the skill proc to -10%
Blood Sigil of Ch'thon: reduced damage on skill proc
Bloodfury Spaulders: replaced Bleed Retaliation with 25% Increased Bleed and Vitality Decay Duration
Combustion Band: added 5 Fire damage
Conduit of Arcane Whispers: reduced Aether damage modifier for Panetti's Replicating Missle to 33
Crown of the Winter King: added 50% of Physical dealt as cold for pets
Dreadfire: added -10% Aether/Fire Resist Reduction to the skill proc
Fang of Ch'thon: added 5% Attack Speed, reduced % Chaos Resist Reduction to -10%
Farath's Cube: increased % Cold/Lightning Resist Reduction modifiers for Storm Box of Elgoloth to -12%
Gildor's Guard: added 40% Elemental Resist, reduced % Bleed Resist to 18%
Guardian of Death's Gates: added 45% of Physical dealt as Vitality for pets
Malakor's Infusion: reduced Elemental damage on the skill proc to 18
Mantle of Mogdrogen: added +3 to Overload
Mark of the Forbidden: replaced % Damage Reflected with 220 Acid Retaliation
Mythical Aethereach: added 10 Aether damage for pets
Mythical Anderos' Amplifier: added 70 Fire damage modifier for Mortar Trap, reduced Fire damage modifier for Rune of Kalastor to 40
Mythical Avenger of Cairn: increased Physical Retaliation to 646-940
Mythical Band of the Eternal Haunt: reduced % Aether Resist Reduction on the skill proc to -10%
Mythical Bane of the Winter King: increased Cold damage for players and pets on the granted skill to 26-48
Mythical Bloodfury Spaulders: replaced Bleed Retaliation with 30% Increased Bleed and Vitality Decay Duration
Mythical Chilling Grip of Hagarrad: removed Freeze modifier for Chilling Rounds and increased the Cold damage modifier to 66
Mythical Circlet of the Great Serpent: added 100% Mind Control Resist for pets, added 35 Acid damage modifier for Summon Blight Fiend
Mythical Codex of Eternal Storms: added 25% Crit damage modifier for Mortar Trap
Mythical Codex of Truth: added -1s Cooldown modifier for Horn of Gandarr
Mythical Combustion Band: added 8 Fire damage, 6% Attack Speed and +2 to Fire Strike
Mythical Consumption of Agrivix: added 100% Total Retaliation damage
Mythical Crimson Spike: increased Vitality damage modifier for Ring of Steel to 200
Mythical Gildam Arcanum Commendation: increased Elemental damage modifier for Storm Box of Elgoloth to 85
Mythical Crown of the Winter King: increased % Attack Speed for pets to 12% and added 50% of Physical dealt as cold for pets
Mythical Crystallum: increased Lightning damage modifier for Storm Box of Elgoloth to

Mythical Deviltongue: added 10% Attack Speed
Mythical Dracarris: increased % Attack Speed modifier for Summon Hellhound to 15%
Mythical Dread Armor of Azragor: added 35 Offensive Ability
Mythical Dread-Mask of Gurgoth: added 40 Elemental damage modifier for Storm Box of Elgoloth, added 120 Lightning damage and 100% of Physical dealt as Lightning modifiers for Mortar Trap
Mythical Dreadfire: added -10% Aether/Fire Resist Reduction to the skill proc
Mythical Dreadweaver: replaced Resist Reduction modifier for War Cry with a 10% Attack Damage Converted to Health modifier
Mythical Executioner's Judgment: added 50% of Physical dealt as Cold modifier for Cadence
Mythical Exonerator: added 25 Lightning damage and 100% of Physical dealt as Lightning modifiers for Cadence
Mythical Fang of Ch'thon: added 8% Attack Speed, reduced % Chaos Resist Reduction to -15% and increased % Vitality Resist Reduction to -15%. Added 30% Weapon damage modifier for Doom Bolt.
Mythical Fiendgaze Tome: added 100% of Cold dealt as Chaos for pets
Mythical Glyph of Kelphat'Zoth: added +2 to Iskandra's Elemental Exchange and 20% of Physical dealt as Lightning for pets
Mythical Grim Fate: increased Fire damage modifiers for Thermite Mine and Sigil of Consumption to 70 and 80, respectively, increased Radius modifier for Thermite Mine to 0.5
Mythical Guardian of Death's Gates: increased % Physical dealt as Vitality for pets to 45% and increased Summon Limit modifier for Raise Skeletons to +3
Mythical Hellborne: increased Burn Retaliation to 2800
Mythical Infernal Brimstone: increased Burn Retaliation to 2800
Mythical Malakor's Infusion: reduced % Elemental Resist Reduction modifier for Aura of Censure to -8% and its Elemental Damage modifier to 70. Reduced Elemental damage on the skill proc to 24
Mythical Mark of the Forbidden: replaced % Damage Reflected with 380 Acid Retaliation
Mythical Mask of Infernal Truth: added +1 Summon Limit and -20% Energy Cost modifiers for Mortar Trap
Mythical Necrolord's Gaze: added 8% Crit damage for pets
Mythical Necrolord's Shroud: added flat Vitality damage bonus to the granted skill
Mythical Night's Embrace: added 20% Crit damage modifier for Shadow Strike and Trozan's Sky Shard. Increased Cold Resist Reduction on the granted skill to -20% and added -20% Pierce Resist Reduction to it.
Mythical Panetti's Replicating Wand: removed % Run Speed Slow modifier for Panetti's Replicating Missile, it has been moved to Mythical Tome of Names
Mythical Pestillence of Dreeg: added 402-766 Acid Retaliation, updated stats on the granted skills. All plagues now have some form of Resist Reduction.
Mythical Plaguebearer of Dreeg: reduced Resist Reduction and increased damage on the skill proc, increased % Crit damage modifier for Dreeg's Evil Eye to 15% and the % Offensive Ability for pets to 10%

Mythical Raka'Jax: added +3 to Lightning Tether and increased Electrocute damage modifier for Storm Box of Elgoloth to 200
Mythical Reaper of the Accursed: increased Offensive Ability to 85, removed modifier for Call of the Grave
Mythical Reaver's Claw: reduced Pierce modifier for Cadence to 50
Mythical Reign of Ice and Fire: added 8% Attack Damage Converted to Health on the skill proc
Mythical Rune of Elgoloth: added +3 to Heavy Ordnance, added 1-210 Lightning damage modifier for Mortar Trap
Mythical Runeplates of Ignaffar: increased damage on the granted skill
Mythical Skybreach Bulwark: increased Lightning Retaliation to 1-2605
Mythical Sash of the Immortal Sage: increased Health to 600
Mythical Spark of Ultos: increased Duration modifier for Wind Devil to 12s, added -0.8s Cooldown modifier for Stun Jacks, reduced Lightning damage for pets on the granted skill to 1-30
Mythical Spellgaze: reduced % Weapon damage modifier for Panetti's Replicating Missile to 18%
Mythical Spiritbinder Glyph: proc now has a 15% chance to trigger on Attacks, rather than triggering on Crits
Mythical Stormheart: increased % Electrocute Duration to 50%, % Attack Speed to 8% and Offensive Ability to 60
Mythical Temporal Tempest: increased % Cast Speed to 24% and increased Aether dealt as Lightning to 45%
Mythical Tome of Names: added 30% Run Speed Slow modifier for Panetti's Replicating Missile, which was previously on Mythical Panetti's Replicating Wand
Mythical Touch of Purity: added 8% Increased Healing Received (Forgotten Gods only)
Mythical Turion's Reprisal: increased Elemental Retaliation to 1850
Mythical Ulzuin's Torment: added 80% Total Retaliation damage
Mythical Veilpiercer: increased % Attack Speed for pets to 12%. Increased Burn damage modifier for Summon Hellhound to 140.
Mythical Vileblood Mantle: replaced Bleed Retaliation with 18% Elemental Resist
Mythical Voidwhisper Band: increased Chaos damage for pets on the skill proc to 15 and reduced the % of Physical dealt as Chaos to 33%

Mythical Whisperer of Secrets: added 144 Health and increased bonus to Circle of Slaughter to +3. Increased Bleed damage modifier for Ring of Steel to 160 and Pierce damage modifier for Blade Arc to 74
Mythical Will of Bysmiel: added +2 to Overload and a +1 Projectile modifier for Summon Familiar. Removed +1 Summon Limit modifier for Summon Familiar (This modifier was created at a time when the Familiar was in a weaker place in terms of damage output, which has since changed. For fans of double Familiars, fear not, the modifier has found a new home as part of a set in Forgotten Gods.).
Mythical Windshear Greaves: added % Bleed damage
Post edited March 14, 2019 by MedeaFleecestealer
high rated
I give up trying to work with this system. Here's the link to the patch notes on the forum.

http://www.grimdawn.com/forums/showthread.php?t=81553
So - where is the patch?
where is the patch ? im already mad buying games here instead of steam -.-
Just gonna have to wait. Gog is famous for taking forever to patch games.
Coming in 2 days so someone said in the preview thread.
high rated
1.1.0.0 arrived yesterday, only there is already a hotfix for it which is not here (yet). Problematic, since 1.1.0.0 broke my ability to play online co-op - at least GOG has a rollback option.
___

v1.1.0.1 (Hotfix 1)

[Game]

- Loot filtering now properly applies to items with the % Total Damage attribute.
- Added server game version display to the multiplayer join menu.
- Multiplayer join menu no longer displays character info for unjoinable servers. This info was often incorrect due to version differences and could occasionally result in a crash.

[Tech]

- Unjoinable servers due to version or expansion differences between client and server now show as grey in the server list.
- Fixed a bug where viewing some multiplayer servers could cause the game to crash.
- Fixed a bug where the community language download dialog would sometimes fail to show any options.
- Fixed a bug where characters could be listed out of alphabetical order when using local saves.
- Fixed a deadlock which could rarely occur on the main menu when loading the character list.
- Fixed a bug where crafters would show no recipes if a player had no personal recipes.
- Fixed a bug where minimap/loot filter toggle buttons were hidden when playing with a controller.
___

Edit: Apparently not being able to connect was a different issue, but that aside, 1.1.0.1 is on GOG now.
Post edited March 17, 2019 by Snolus
high rated
A copy/paste of changelog of this new 1.1.1.0

Grim Dawn V1.1.1.0 Changelog
A surprise patch has appeared!

As we push towards the Forgotten Gods release (just 2 more days as of this post!), we are throwing every improvement we can at you.

Today's patch has some pretty exciting changes to the animation system that we are thrilled to get into your hands.

We hope you enjoy this pre-release patch! For the full list of changes, see below:


v1.1.1.0

Note to Community Translators: v1.1.0.0 Translation packs are compatible with the v1.1.1.0 patch.

[Major New Features]
Melee combat animations have been updated to feel more responsive and snappy. In some cases, the hit call occurs slightly faster than before, but overall animation timings remain the same as before and this change has no impact on the speed of attacks.
Improved blending on ranged combat animations. This change has no impact on the speed of attacks.
Improved weapon trails visible during weapon attacks, particularly with magic weapons.

[Tech]
Added "/x64" command line option. When added to the game shortcut, forces the 64 bit version to launch.
Fixed a crash which could sometimes occur when joining multiplayer games using a 32 bit client.
Fixed a crash which could occur when rendering Chinese/Japanese/Korean/Thai/Vietnamese fonts.
Fixed an issue where monsters would sometimes begin rapid-firing their skills like some sort of bullet-hell game. We put them back in the correct genre.
Fixed a crash which could occur when joining a multiplayer server using an incorrect password.

[Game]
Fixed a bug where pets (and monsters) would sometimes try to attack enemies which should not normally be targeted.
Exorcised the Depraved Sanctuary door so that it no longer appears open when it is in fact not.
Fixed an issue where player pets would suffer from negative health regeneration (and thus rapidly perish) when affected by certain monster debuffs (ex. Aetherial Regurgitator's aura).

[Itemization]
Legendary - Beacon of Lost Souls: added 50% of Physical dealt as Vitality for pets
Legendary - Bloodsong: added 35 Bleed damage / 3s modifier for Blade Arc
Legendary - Combustion Band: added -8% Chaos Resist to skill proc
Legendary - Diviner's Vision Set: increased Target Radius modifier for Devastation to -1.5
Legendary - Eye of Dominion: reduced % Max Resist for pets to 5%
Legendary - Mythical Combustion Band: added -8% Chaos Resist to skill proc and increased its damage to be correctly higher than the non-mythical version
Legendary - Mythical Will of Bysmiel: added 50% Electrocute damage and 50% Electrocute Duration modifiers for Summon Familiar
Legendary - Nightclaw: added 15% Weapon damage modifier for Blade Arc
Legendary - Spellscourge Set: added -1 Target Radius modifier for Devastation and increased the % Weapon damage modifier for Blade Arc to 50%
Legendary - Spellscourge Bulwark: increased Physical damage modifier for Blade Arc to 44
Faction Augment - Infernal Dust: added 25 Offensive Ability

[Class & Skills]
Devotion
Behemoth: increased Health Regeneration to 45 and % Health Regeneration to 50% for players (100% for pets). Added 80 Armor.
Bull: added 30 Armor and 30% Internal Trauma Damage. Removed Inreased Stun Duration and Chance to Stun.
Dire Bear: increased Armor to 80
Hammer: added 20 Armor
Harvestman's Scythe: increased Health Regeneration to 20, % Health Regeneration to 30% and % Energy Regeneration to 30%
Jackal: added 2% Physical Resist
Kraken: added 8% Cast Speed
Lion: added 2% Physical Resist
Rhowan's Scepter: Added 40 Armor, 50% Internal Trauma damage and 50% Increased Internal Trauma Duration. Increased Physical damage to 8-12. Removed Increased Stun Duration and Chance to Stun.
Scales of Ulcama: increased Health Regeneration to 15, % Health Regeneration to 25% and % Energy Regeneration to 25%
Solemn Watcher: added 80 Armor
Tree of Life: increased Health Regeneration to 60 for players (80 for pets) and % Health Regeneration to 50% for players (100% for pets)
Ulo: increased Health and Energy to 200
Blind Fury: fixed Pierce damage not scaling at ranks 11-15
Bull Rush: increased Internal Trauma damage scaling with rank
Dryad's Blessing: reduced cooldown to 3.6s at max rank
Ghoulish Hunger: increased base % Attack Damage Converted to Health to 40% but reduced its scaling with rank and reduced Duration to 5s
Giant's Blood: reduced Cooldown to 25s and increased Health Regeneration scaling with rank
Healing Rain: increased Health Regeneration and % Health Regeneration scaling with rank
Maul: increased Physical damage scaling with rank
Tip the Scales: increased Vitality damage scaling with rank
Turtle Shell: reduced cooldown by 2s
Wayward Soul: added Armor bonus

Soldier
Blade Arc: increased % Weapon damage scaling with rank to 150% by rank 16, 190% by max ultimate rank
Laceration: increased Physical damage scaling with rank to 65 by rank 12, 145 by max ultimate rank. Reduced % Crit damage scaling with rank to 35% by rank 12, 50% by max ultimate rank.
Clean Sweep: added -10% Weapon damage penalty
Menhir's Bulwark: increased % Damage Absorption scaling with rank to 15% by rank 12, 20% by max ultimate rank. Replaced % Constitution with % Increased Healing Received (Forgotten Gods only).

Demolitionist
Blast Shield: reduced Cooldown to 12s. Increased Fire Retaliation scaling with rank to 375 by rank 12, 825 by max ultimate rank.
Mortar Trap: summon is now correctly invincible to all damage
Thermite Mine: summons are now correctly invincible to all damage, but rather than lasting for 12s from activation, the mines now last 18s from the moment they are placed. Replaced % Fire/Lightning Resistance Reduction with % Elemental Resist Reduction.
Hellfire Mine: increased % Chaos Resist Reduction scaling with rank to -40% by rank 12, -50% by max ultimate rank. Added % Aether Resist Reduction.

Nightblade
Blade Spirit: reduced Cooldown to 5s

Necromancer
Raise Skeletons: increased % Pet Attack Damage Bonus for Skeletal Mage spells
Will of the Crypt: increased base Vitality damage by 2 and increased its scaling at ultimate ranks to 45
high rated
Grim Dawn Update 1.1.1.1 Hotfix 1 (27 March 2019)

Tech

Fixed a crash on launch caused by the presence of very old Community Translation Packs.
Fixed an issue where creating a Hardcore character for the first time could reset the Softcore Shared Stash.

Animation

Updated melee Blitz Attacks to feel more dynamic and impactful for each weapon type.
Added new charge animations for 2h and Dual-wield melee configurations.

Game

Updated the Hidden Path doors to auto-close after a delay. After they close in this manner, they can be interacted with to reopen. Should hopefully address issues where these doors become permanently closed on subequent visits; but then again these are doors, and doors are the work of Ch'thon and should be stowed away in the Luminari Vault.

Itemization

Summoned Companion Pets (ex. Will'O'Wisp and Hargate's Crystal) are now limited to max 3 pets at a time. These pets no longer collide with other creatures.
Epic - Essence of Beronath: reduced % Attack/Cast Speed to 4%
Epic - Empowered Essence of Beronath: reduced % Attack/Cast Speed to 4% and reduced Elemental damage to 10

Class & Skills

Various immobile player-scaling pets (ex. Mortar Traps) no longer collide with other creatures

Devotion

Hound: increased % Armor to 7%
Vulture: added 5% Spirit

Demolitionist

High Potency: reduced % Damage Modifier to 165%
Thermite Mine: fixed an issue where Thermite Mines would persist visually after expiring with Corpse Persistence set very high

Nightblade

Blade Spirit: Blade Spirits no longer collide with other creatures

Shaman

Wind Devil: Wind Devils no longer collide with other creatures

Known Issues

In game version displays as 1.1.1.0 instead of 1.1.1.1 Hotfix 1.
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Grim Dawn

Update 1.1.1.1 Hotfix 1b (28 March 2019)

a small fix for a multiplayer connection issue.
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Update 1.1.1.1 Hotfix 2 (29 March 2019)

[Tech]

-Fixed a crash caused by recent changes to Weapon Trail behavior.
-This issue was related to reports of problems with Freeze/Petrify effects and after testing with several affected
players, we expect both to be resolved. Please let us know your crashes persist after this hotfix is live by reporting
your issue in the Bug Reporting forum.


[Art]

-Updated Weapon Trail Textures to feel a little flashier.


[Game]

-You can now disable Voice/Text Error Messages (ex. I can't cast that yet), in game Options.
-Fixed Witch God Cult Augments having the same icons.
-Fixed an issue with the Lore Note "Carmac's Notes" appearing multiple times.
Any news on the v1.1.1.2 Hotfix 3?
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mrdimmak: Any news on the v1.1.1.2 Hotfix 3?
I would also like to know this. Thank you.