It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
For those who want to play Grandia 2 with an XBox One controller be warned. On windows 10, both triggers are mapped independantly on 2 separate axis (the Z axis and the Rotation Z axis). Pressing the left trigger bring the "Z axis" to 0 while releasing it send it to its maximum value. Pressing the right trigger bring the "Rotation Z axis" to 0 and releasing it send it to its maximum value. Grandia 2 uses only one of these axis. So the screen will always rotate, because the value is either 0 or its maximum value.

This problem does not exist with the XBox 360 controller because both triggers are mapped to the same Z axis. Pressing the left trigger bring the Z axis to 0, pressing the right trigger send the Z axis to its maximum value, and pressing no trigger place the Z axis in the middle.

ADDENDUM (2015-09-16)

The last patch fixed the problem. You can now disable the triggers and use the shoulder buttons to rotate the view.
Post edited September 16, 2015 by e_boulanger
avatar
e_boulanger: For those who want to play Grandia 2 with an XBox One controller be warned. On windows 10, both triggers are mapped independantly on 2 separate axis (the Z axis and the Rotation Z axis). Pressing the left trigger bring the "Z axis" to 0 while releasing it send it to its maximum value. Pressing the right trigger bring the "Rotation Z axis" to 0 and releasing it send it to its maximum value. Grandia 2 uses only one of these axis. So the screen will always rotate, because the value is either 0 or its maximum value.

This problem does not exist with the XBox 360 controller because both triggers are mapped to the same Z axis. Pressing the left trigger bring the Z axis to 0, pressing the right trigger send the Z axis to its maximum value, and pressing no trigger place the Z axis in the middle.
Hello e_boulanger,

just want to give a quick suggestion for your xbox one controller, will it work fine if you remapped the rotate buttons from the triggers to the Rb and Lb buttons?
You'll need to install the 2014 drivers that changes to the Z-axis to what they are for the 360 pads.


Go to device manager, select update driver, choose manual update and then that you want to choose from a list:

Select "Xbox one controller" that will reinstall the 2014 drivers.

Then just make sure to replug in the controller and check in calibration test if all the buttons and stuff work.

Then you can play with xbone controller.
avatar
Ranbir: You'll need to install the 2014 drivers that changes to the Z-axis to what they are for the 360 pads.

Go to device manager, select update driver, choose manual update and then that you want to choose from a list:

Select "Xbox one controller" that will reinstall the 2014 drivers.

Then just make sure to replug in the controller and check in calibration test if all the buttons and stuff work.

Then you can play with xbone controller.
SWEET! I was having the exact same problem as the OP, but this fixed it right up. Granted, I'll have to swap drivers depending on what I'm doing, but for Granda II here, it's a good solution. Here's hoping a patch comes out with support for the current XBONE driver.
The pad will still work on other games, you won't have to swap the driver.

One thing to keep in mind, however. You won't be able to bring up the Xbox App gamebar if you use the old drivers. But if you don't ever use that, then it won't matter.