It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hi,

I love Gothic series, but finished only the first one back in 2001. I joined a mage circle and maxed up my character pretty easily. Though my ending was no so canonic because I decided to convert my sword into magic attack and since I was a mage I wore necromancer's robe from Xardas' last level initiation.

My questiona are:

1. How to max up in Gothic 2 Gold for fire mage, with master in 1H|2H weapons, lots of strength, some dexterity, alchemy, lockpicking, pickpocketting and all fire | water mage skills opened.

2. Can you guide me to a source where all XP|LP tips listed (like apples eating, guildless prays at Innos', swampweed, mage's strength double cost, et cetera)
- Don't direct me to WorldOfGothic.de or GameFAQs.com, please. I recall a spredsheet on some German website (or similar), where all possible XP|LPs combinations and requirements were listed.

3. Can I max my character on 85% of all presented skills?

P.S. I'm playing Gothic 2 Gold from GOG with unofficial IronKeep Patch installed, starting screen prompted with "ver. 2.6 (fix)"
Post edited April 19, 2015 by Cadaver747
This question / problem has been solved by kodeenimage
avatar
Cadaver747: 1. How to max up in Gothic 2 Gold for fire mage, with master in 1H|2H weapons, lots of strength, some dexterity, alchemy, lockpicking, pickpocketting and all fire | water mage skills opened.
...

3. Can I max my character on 85% of all presented skills?
You will not be able to create a master of all trades with this game. Because of the way that attribute costs scale, you are forced to specialize on a STR, DEX, or magic character (with a light secondary attribute possible), and become proficient in one or two weapons at most.
avatar
Cadaver747: 2. Can you guide me to a source where all XP|LP tips listed (like apples eating, guildless prays at Innos', swampweed, mage's strength double cost, et cetera)
- Don't direct me to WorldOfGothic.de or GameFAQs.com, please. I recall a spredsheet on some German website (or similar), where all possible XP|LPs combinations and requirements were listed.
There are lots of guides out there that go very far in depth, but I'll just mention some tips.

1) Since you want to be a mage, I recommend starting off putting some points in DEX, but only up to 60. That way you can use the Master Sword (Dex sword with 60 Dex requirement but 120 damange) and a fairly good bow. Save up the rest of your learning points for magic. Maybe raise your STR to 30, while they're cheap (more on that later).

2) For secondary skills, I recommend lockpicking, pickpocketing, potions (just standard health and mana, and max mana potions), and reading skill tablets. A lot of the other ones (all hunting trophies, lots of potions you don't need, etc...) are not as useful and will waste precious learning points. Mages apparently don't need much money at all, and all the STR swords you find will raise a lot of cash.

3) The cost of attribute points scales as you progress. If you choose mana, levels 1-30 costs 1 LP per stat increase, levels 31-60 cost 2 LP per stat, increase, etc... up till levels past 120 cost 5 LPs each. Because of that, it is recommended that you save your max mana upgrades until your attribute cost is at 5, because they will be 'worth' more by that point. Other max upgrades you can use whenever, since you won't be specializing in anything else. Likewise, wait off on praying at Innos statues until your main attribute is > 120.

4) Speaking of Statues of Innos, guild breakdowns are as follows:
Guildless or Paladin: 10 points DEX, 10 points STR, 20 points mana
Mercenary: 20 STR and 20 DEX
Mana: Not sure, I think like 40 points DEX.
Either way, you will want to wait until you join your guild and have mana above 120.

5) Many quests give higher exp if solved in later chapters, but the flipside is if you put these off too long they may disappear in the next chapter (they're not available forever). Also, if you put them off too long you might be weaker than needed for the next chapter when you get there.

6) Some items for stats. Apples (STR) and dark mushrooms (mana) are the only common consumables that increase attributes, and there are some one-offs from quests. Again, save these until they're more valuable. Old coins and swampweed can be traded to certain NPC's for experience, so save on to those.
avatar
Cadaver747: P.S. I'm playing Gothic 2 Gold from GOG with unofficial IronKeep Patch installed, starting screen prompted with "ver. 2.6 (fix)"
Not sure about this, since I've never played the game with IronKeep Patch yet, but:

For the list of bonuses for G2A, check this (note that some bonuses, e.g. brewed permanent potions, exclude each other, so you can't get all of them).

For praying at the Shrines of Innos, check this.
You can get the following spell runes for free: Storm, Fire Rain, Deathball, Deathbolt, Death Cry, Lightning, Fireball, Ice Block, Icebolt, Summon Skeleton and Fear.Just search on youtube the title " Gothic 2 Night of the Raven Free Spells ".Highly recommended.

The next lines will break your game.Read after you have finished it 3-4 times.

a)If you have those permenant stat boost potion like mana +3 or dexterity +3 , there is an exploit to used them infite times.Do a research on youtube about " Gothic 2 Night of the Raven boost your stats ".Highly not recommended.

b)Now there is also an exploit you can use for the stats tablets boost.That means pretty much everything.Its a complicated exploit though and can be done only if yo udont know the ancient langauge.Force read a tablet untill it dublicates.Repeat.Highly not recommended.

c)Actually you can turn the b) exploit into the a) method for easier result.Just learn the ancient langauge and read a tablet while attacked.You get the bonus and you get to keep the tablet.RepeatOofcourse highly not recommended.

For more details google " gothic 2 cheating wihtout cheating huge spoilers forum " = enlightment.
Also google " Mondgesänge Gothic 2 Database " = aaaaaaahhh now I understaaaaand.
Post edited April 19, 2015 by spacecom
avatar
spacecom: You can get the following spell runes for free: Storm, Fire Rain, Deathball, Deathbolt, Death Cry, Lightning, Fireball, Ice Block, Icebolt, Summon Skeleton and Fear.Just search on youtube the title " Gothic 2 Night of the Raven Free Spells ".Highly recommended.

The next lines will break your game.Read after you have finished it 3-4 times.
Thanks for spells.
Every player have its own "game code of ethics". I for one don't use cheats and the only exploit I may accept is to make an easy kill of enemy's stuck in its *path* ;)
I don't get this game at all. Gothic 1 was perfect in almost every aspect of leveling up and killing monsters.

Here all monsters have thick armor and could get you killed in 1-2 hits. I'm level 13 now, guildless in a leather armor with 210+ or so HP, a single Warg can kill me in 2 hits.

I haven't invested any LPs on Mana and just a 15 on strength. Why? Because in order to wield a *normal* weapon you have to get at least 100 STR. So I decided to make 64 DEX and bought Master Sword, now I can kill bandits only in 10 hits and skeletons in 20-30. Hooray!
I can't sneak, pickpocket and pick-locking because I need to save some more LPs to invest into mana and pray/donate to Innos/Daron. This stupid Daron gives me +2 MANA and only after that HPs that's why I have to make it 34.

This game is *LONG*. I'm on a killing spree. So far so good. Killed all monsters around Khorinis, Dead Harpy Inn, Onar/Sekob/Bengar farms. Killed all bandits including Dexter, except 1 who gets in a way of Greg's clutches (stupid greedy pirate), 2 slow trolls, shadowbeasts and skeletons.

But lately I discovered paladin necropolis near Onar's farm, killed all 3 guardians and opened chest and then skeleton mage and his minions appeared, there are too many of them. I couldn't fight more than one skeleton at a time, because of my unusual armor class made of thin air. That's just stupid!
You do realize there are areas of the game you are not supposed to touch until late game despite being able to do so right from the start?
avatar
Cadaver747: I don't get this game at all. Gothic 1 was perfect in almost every aspect of leveling up and killing monsters.

Here all monsters have thick armor and could get you killed in 1-2 hits. I'm level 13 now, guildless in a leather armor with 210+ or so HP, a single Warg can kill me in 2 hits.

I haven't invested any LPs on Mana and just a 15 on strength. Why? Because in order to wield a *normal* weapon you have to get at least 100 STR. So I decided to make 64 DEX and bought Master Sword, now I can kill bandits only in 10 hits and skeletons in 20-30. Hooray!
I can't sneak, pickpocket and pick-locking because I need to save some more LPs to invest into mana and pray/donate to Innos/Daron. This stupid Daron gives me +2 MANA and only after that HPs that's why I have to make it 34.

This game is *LONG*. I'm on a killing spree. So far so good. Killed all monsters around Khorinis, Dead Harpy Inn, Onar/Sekob/Bengar farms. Killed all bandits including Dexter, except 1 who gets in a way of Greg's clutches (stupid greedy pirate), 2 slow trolls, shadowbeasts and skeletons.

But lately I discovered paladin necropolis near Onar's farm, killed all 3 guardians and opened chest and then skeleton mage and his minions appeared, there are too many of them. I couldn't fight more than one skeleton at a time, because of my unusual armor class made of thin air. That's just stupid!
Hey mate can you show your Build? and which chapter u in, ik thats a very old post, but nah, and which apprenticeship u followed? and money is a problem for me, bcs i dont like exploits.
yea you dug up a 3-4 year post there lol but info on the game is never bad i guess. But really, seeing if he will respond after 4 years? oh come on.

As for skeletons, etc you aren't suppose to kill them easy, in the early game wargs, orcs, skeletons, mages, guardians, all are tough foes and not something some level 10 new player should be handling. Yes you can kill them with a good build and knowing what to do.

me, i went with a generic build to start, something that could be used in any faction, and good in the early game. Got him up to level 19-20ish in chapter 1 and made up a basic save spot, so later if i want to replay i could try him out. My first time is a mage, wanted to see how the build would do with being a mage later. Of course level 23ish im not a powerful mage, nor expect to be. We'll see how i am at level 40. But as i have done and many others, there are ways to kill everything on the map in chapter 1 if you know how.

My build was.. basic dex character. built up to 64 dex, 34 strength and 34 1 hander so my master rapier could do well. Skeletons i can handle now pretty easy, after learning their basic attack patterns which most 2 handed creatures in chapter 1 do. Just plan on attacks being a 2 hit combo, block both and attack back. Skeletons usually fall pretty fast unless they attack in groups.

Spell scrolls for the very hard battles. Storm and Fire rain scrolls Always keep for hard battles, like the necropolis tomb where 7 undead spawn at once.. blammo. Trolls, laughable and silly. with your dex build you can handle the lesser foes (lizards, lurkers, etc) and basic foes (wolves, flies, etc) are laughable. Harder foes like shadowbeasts, wargs, orcs can be handled in various ways. Exploitation of hills, shrink spells, transformation scrolls, etc.

So with my all-save at level 20, i can then pick my faction, do their quests (paladin/mage) and head to town to start up chapter 2. From level 21 + i adjust from there depending on the faction.

Paladins i can either go with 1 handers more, or start on 2 handers. The master rapier will still be used for a very long time until i get higher strength/weapons either way. Maybe at higher levels switch to crossbows once i can retire my 60 damage composite bow for something more damaging. Maybe also picking up 34 crossbow skill if i have spare lps. With mercs, ill pick up 34 bow skill since bows are my main weapon and continue with the dex raise as high as possible, eventually hitting 160 for the best bow. With mages of course its all getting your minimum rune spells and not wasting lps on junk you will never use or find for free. And the rest into mana. Not sure with mana stopping at 64, or going to 94. First time as a mage, dont know how much ill be having later end-game.
avatar
eolsunder: yea you dug up a 3-4 year post there lol but info on the game is never bad i guess. But really, seeing if he will respond after 4 years? oh come on.

As for skeletons, etc you aren't suppose to kill them easy, in the early game wargs, orcs, skeletons, mages, guardians, all are tough foes and not something some level 10 new player should be handling. Yes you can kill them with a good build and knowing what to do.

me, i went with a generic build to start, something that could be used in any faction, and good in the early game. Got him up to level 19-20ish in chapter 1 and made up a basic save spot, so later if i want to replay i could try him out. My first time is a mage, wanted to see how the build would do with being a mage later. Of course level 23ish im not a powerful mage, nor expect to be. We'll see how i am at level 40. But as i have done and many others, there are ways to kill everything on the map in chapter 1 if you know how.

My build was.. basic dex character. built up to 64 dex, 34 strength and 34 1 hander so my master rapier could do well. Skeletons i can handle now pretty easy, after learning their basic attack patterns which most 2 handed creatures in chapter 1 do. Just plan on attacks being a 2 hit combo, block both and attack back. Skeletons usually fall pretty fast unless they attack in groups.

Spell scrolls for the very hard battles. Storm and Fire rain scrolls Always keep for hard battles, like the necropolis tomb where 7 undead spawn at once.. blammo. Trolls, laughable and silly. with your dex build you can handle the lesser foes (lizards, lurkers, etc) and basic foes (wolves, flies, etc) are laughable. Harder foes like shadowbeasts, wargs, orcs can be handled in various ways. Exploitation of hills, shrink spells, transformation scrolls, etc.

So with my all-save at level 20, i can then pick my faction, do their quests (paladin/mage) and head to town to start up chapter 2. From level 21 + i adjust from there depending on the faction.

Paladins i can either go with 1 handers more, or start on 2 handers. The master rapier will still be used for a very long time until i get higher strength/weapons either way. Maybe at higher levels switch to crossbows once i can retire my 60 damage composite bow for something more damaging. Maybe also picking up 34 crossbow skill if i have spare lps. With mercs, ill pick up 34 bow skill since bows are my main weapon and continue with the dex raise as high as possible, eventually hitting 160 for the best bow. With mages of course its all getting your minimum rune spells and not wasting lps on junk you will never use or find for free. And the rest into mana. Not sure with mana stopping at 64, or going to 94. First time as a mage, dont know how much ill be having later end-game.
i have completed the game 3 times, years ago, only paladin, now i wanted to give a try on a mage, and i can see money is going to be a problem, i am not going to sign up with constantino, ik i can use the "exploit" from the smith to get infinit steel billets, but i think thats breaking the game rules, for skeletons, i just check my exp amount and turn into a shadow beast and kill everithing before leveling up.
Post edited March 27, 2019 by Miguelf22
yea just go with bosper for selling skins, best money maker over the course of the game. Im about level 26 on my mage, have all my basic skills except potions, so need to work on that and start building my mana up. Have 34 currently, i'll boost it to 64 then use up all the mana boosts/prayers to get it higher.

The trouble with a mage is you can't start them out as a mage right away unlike paladins and mercs. Any weapon build you can do when ever you want, right from the start of the game. Mages on the other hand they for some dumb reason made them so you can't actually BE a mage until later chapters, restricing your circle of magic by chapter, which is dumb as rocks. Oh, in chapter 2 i can have my super warrior chopping up stuff, or archery blasting stuff, but my mage is limited to casting a little fire dart, or light, you can't get circle 3 until chapter 3, can't get circle 4 until chapter 4, etc. Just silly.

Thats why i made my mage part warrior so they can do just as well as paladins and mercs in the early chapters. So now i did chapter 1, working on the dlc, and really all i have left is to pick my runes as i progress in chapters, build up mana, and get my potion skills that i want. Already have weapon skills, languages, skinning, thievig skills, bla bla bla. But even then its going to be a while before my "mage" is able to beat out my 150 damage rapier/50 strength, 60 1 handed skill. At level 26 with basic circle 1 and 2 runes? no way. Maybe when im level 40 but we'll see.
avatar
Miguelf22: Hey mate can you show your Build? and which chapter u in, ik thats a very old post, but nah, and which apprenticeship u followed? and money is a problem for me, bcs i dont like exploits.
Four long years seems like a necroposting. But it's ok. Here is a screen from my build back there. It's was Chapter 2 for me and I killed ALL the orcs in Old Mines with DEX-based sword.
Money is no problem in that game. Bosper the bowmaker (hunter) is the best choice. Forging swords is also good but the metal materials are scarce, and you need to invest a lot in order to make really good sword for sale or usage.
And please note that canonically a mage player should have two-handed weapons specialty for staff.

Hope there were no exploits.

P.S. You might notice unusually high HP, no worries that was achieved through a constant praying to my Lord-Father mighty Innos (50 gp per pray). See? There is really no problem with money. And the trolls skins are best, just don't sale them all at once for... reasons.
avatar
eolsunder: yea you dug up a 3-4 year post there lol but info on the game is never bad i guess. But really, seeing if he will respond after 4 years? oh come on.
I don't see a problem here since I'm not dead yet.
Attachments:
my_build.jpg (416 Kb)
Post edited March 28, 2019 by Cadaver747
avatar
Miguelf22: Hey mate can you show your Build? and which chapter u in, ik thats a very old post, but nah, and which apprenticeship u followed? and money is a problem for me, bcs i dont like exploits.
avatar
Cadaver747: Four long years seems like a necroposting. But it's ok. Here is a screen from my build back there. It's was Chapter 2 for me and I killed ALL the orcs in Old Mines with DEX-based sword.
Money is no problem in that game. Bosper the bowmaker (hunter) is the best choice. Forging swords is also good but the metal materials are scarce, and you need to invest a lot in order to make really good sword for sale or usage.
And please note that canonically a mage player should have two-handed weapons specialty for staff.

Hope there were no exploits.

P.S. You might notice unusually high HP, no worries that was achieved through a constant praying to my Lord-Father mighty Innos (50 gp per pray). See? There is really no problem with money. And the trolls skins are best, just don't sale them all at once for... reasons.
avatar
eolsunder: yea you dug up a 3-4 year post there lol but info on the game is never bad i guess. But really, seeing if he will respond after 4 years? oh come on.
avatar
Cadaver747: I don't see a problem here since I'm not dead yet.
Thx for the reply, and a funny thing here in Brazil "Cadaver" mean dead body XD .
i am on chapter one now, level 13 with 74 Lps and guildless.
well lets us know what build your thinking of doing. Going to be hard and try a pure mage? Going for a warrior type for the first half of the game and then work on magic later? etc.

1) Shrines of innos. dont forget you can pray for using up 4000 gold and getting +10 str, +10 dex, +20 mana as a mage. Your limited i think to just the mana when you pick the mage guild, so pray and get your strength and dex before you join as a mage. Also only pray after you get either of them to 34, that way you can benefit more after 34 better. Then after you become a mage, just remember you can still pray and get +20 mana once you stop using lps for boosting mana. I personally would stop at 64 mana and boost with items after that, but some go up to 94 (to me, that extra 9 levels of lps is better spent somewhere else instead of the +30 mana.

I boosted mana to 64 then started using prayers, items, etc and im already 300+ mana and that is without wearing jewelry, since im a dex warrior also i have dex jewelry with dex boosted to 150. Really, dropping 90 lps for an extra 30 mana early, not worth it to me. 330 mana compared to 300, not a huge difference. That extra 90 lps that you would use to raise it from 64 to 94 is great to put other places, UNLESS your a pure mage of course. And still then its better lol.

So let us know how your doing, and what final build you think you'll do. Also if you have the dlc, its good to do chapter 1, start chapter 1, then do the dlc before you head into the chapter 2 mines. Chapter 2 with the castle and orcs, tough orcs if your not a swords build, doing the dlc will give you some extra ummph before you hit the mines area and the hundreds of orcs and lizardmen.
Hello everyone, it was really hard at the beginning, but from chapter 2 onwards, it was super easy, I made the build of a real wizard, in chapter 2 I was already able to equip the battle axe and I eliminated all the orcs, lizards and dragonsnappers in VoM, here is my build, now i am on chapter 4 and i can equip the runepower sword,
and using the priest set with the magic want.
Attachments: