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GOG, is it possible to hear for you all to know what the likelihood of getting Gorky 17 fixed and running properly?
That is; how likely is it that the Graphics Bug that causes the game to crash will be resolved?
I am just looking for an honest update as to the status of this issue.
Thanks
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Wow, if this many people are having trouble playing the game, and it's as buggy/glitchy as I've heard.. I don't think I'll be buying this. That's a shame, cause it genuinely did sound interesting. But the supposedly one-sided difficulty than can lead to "guide dang it" and "unwinnable scenario", then the fact it's a problematic install/running game makes it even less likely that I'll buy it.

I'll keep it in my wishlist, but even having it on sale for 3 dollars isn't really enough of a gamble for me. Money is scarce and I can really only buy games I'm sure I'll enjoy.
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the_bard: I tried all suggestions as well. I have some old ATI cards laying around. Guess I'll just have to piece together a rig to play this game.
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Sduibek: Or you could use WIndows XP Mode.
Tried that. No joy.
I just bought this game and I am bummed out! It won't even start up. This is the first game I have ever had problems from using GOG.I used my last $6.00 buying this thing. Now it's raining outside and I have a botched game. Hey GOG, how about refunds for people that bought this game? How about a heads up about NVIDIA compatibility issues. It would have been nice if I would have know about them before I purchesed this buggy game.
GoG's deleting my messages? Niiiiiice. :(
Post edited February 25, 2012 by TVippy
Since I tested Gorky 17 (GOG) today, is the main problem for most people now that the GOG version fails with Direct3D support? EDIT: Just to clarify, so does the original CD version, this is not a new glitch introduced by the GOG version I believe.

On my Win7 laptop, I also get a "DirectX initialization error" if I try to run the game with Direct3D support, the error doesn't come until the start of a mission. With software renderer the game seems to run pretty fine on that system, some minor sound "flapping" in the menu and with some longer character speeches.

I tried it also on my older WinXP laptop, and there the Direct3D option works. But frankly, the visual enhancements with D3D seem so minor that I couldn't care less. Most of the game graphics are apparently 2D anyway, so all I could see was that with D3D the (small) character textures were filtered (smoothed), and in combat there was a transparency effect used on how it showed the tiles where your characters can move, while the SW renderer used rasterized color. Overall, I had to look quite closely to see the difference (I actually ran it side by side on my two laptops), and since the game apparently is not about graphics anyway, I couldn't care less. The GOG version seems pretty fine to me, even in Win7.

However, the funny thing is that on neither machine both the SW and D3D renderer works, only one of them. :D So on the Win7 laptop (Lenovo ThinkPad T400, some ATI/AMD graphics chip) the SW renderer works but D3D renderer gives the error and aborts the game.

On the XP laptop (ancient IBM ThinkPad T41, some older ATI graphics chip) vice versa, Direct3D renderer works but SW renderer causes the game to crash already on game launch. Go figure.

If someone is unlucky enough to have both renderer options failing, sorry to hear. :( I think the OP had a problem specifically with the D3D renderer, and I disagree with him that the SW renderer makes the game look like "trash". Frankly, the differences seem quite minor to me.
Post edited April 15, 2012 by timppu
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timppu: Frankly, the differences seem quite minor to me.
Reminds me of all the people complaining that Software on DK2 looks like crap.
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timppu: Frankly, the differences seem quite minor to me.
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Fuzzyfireball: Reminds me of all the people complaining that Software on DK2 looks like crap.
I think it depends quite a lot how much of the game is polygonal 3D anyway, with twisting textures or polygons sticking out of each others due to lack of Z-buffer. Also if it meant that SW renderer uses only 256 colors, while the 3D accelerated mode offers 16bit colors.

Two kinds of games where it doesn't matter that much IMHO are the "some 3D characters over a 2D background" (like Resident Evil games, or Gorky 17), or 2D sprite games like Duke3D etc., where all it does is to make pixellated sprites look fuzzy, and add some extra transparency effects to explosions. Nice to have, but not a deal breaker to me really.

In the old times, 3D accelerator support was important also because PCs back then were usually too slow to run the software renderer in 640x480 or higher, so you had to play in 320x240 to get a good speed.
I use to purchase many games from gog, but since the gog team refuses to put any effort into fixing Gorky 17, I have only purchased a handful of games and only after I can read forum posts in case gog sells another broken game.

The least gog could do is give everyone that bought the game a code for a free game of their choice, but I think is not too likely.

gog does not need the few people that bought this game to be pleased at this point, they just keep cranking out more and more games and Gorky 17 is completely forgotten about.
I put this here too:

Hmmm, I don't know if GOG has indeed fixed something recently or what has changed, because now the 3D renderer seems to work also on my Win7 machine where it failed before. And the sound stuttery is not there either, when using 3D acceleration. So even those glitches I mentioned earlier don't seem to be there anymore, for me that is. So maybe this is indeed nowadays only a NVidia issue? I don't have yet my NVidia powered PC to test it out.

Well ok, the FMV is still a bit glitchy with 3D acceleration: that rotating... thingie that comes before each FMV stays there also during the FMV. With SW rendering this issue does not exist.
Post edited August 03, 2012 by timppu
Three years, guys? Really?

How disappointing that there wasn't even the suggestion that this game was failing to run on so many computers or that refunds are not being offered. Between games like Patrician2, Port Royale 2, a glitch-rich Deus Ex, and now Gorky 17, my love affair with GOG is beginning to run its course.

Get it together, people. -- this is unprofessional.
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ChappySinHair: Three years, guys? Really?

How disappointing that there wasn't even the suggestion that this game was failing to run on so many computers or that refunds are not being offered. Between games like Patrician2, Port Royale 2, a glitch-rich Deus Ex, and now Gorky 17, my love affair with GOG is beginning to run its course.

Get it together, people. -- this is unprofessional.
Agreed. I've gone crazy at GOG deals in the past, purchasing games I'd never have thought of playing because of the value and the propensity that they worked. Now after purchasing Gorky 17 and being unable to get it to work all week I'll be a hell of a lot more picky in the future.

Pls help! I can't play when my characters are invisible! None of the posted fixes work!
Asus Lappy Windows 7 64 bit NVIDIA GEFORCE G210M CUDA 512 MB Intel DuoCore
Have you contacted the Support Department and send the DxDiag file?
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tarangwydion: Have you contacted the Support Department and send the DxDiag file?
lol, gog has abandoned this game and leave people to to figure it out on their own with the software rending mode; which is horrible at best.
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Faithful: lol, gog has abandoned this game and leave people to to figure it out on their own with the software rending mode; which is horrible at best.
They tried to convince me otherwise though :-)
http://www.gog.com/en/forum/gorky_17/it_was_working_but_crashed_during_the_intro_movie_and_now_it_only_crashes
As I reported before, this game worked quite nicely on my older laptops with ATI/AMD graphics hardware (e.g. Lenovo T400 with Win7/64bit). I was interested to try it out on NVidia too.

So an update: now I've tried it also on my newer ASUS G75VW laptop which has GeForce GTX 670M with the latest drivers, both in Win 7 and Win8.

Win8 with hardware renderer: I get the bug where the 3D characters disappear behind the background, so it is unusable.

Win8 with software renderer: Works fine, only very minor sound stuttering.

Win7 with hardware renderer: Same graphical glitch as in Win8. Also, sometimes it even crashed hard when the actual gameplay started (when the soldiers step out of the boat and the first dialog starts).

Win7 with software renderer: At first there was quite badly stuttering audio during dialogues. But when I disabled the Win95 compatibility option that was enabled by default in the Gorky 17 shortcut settings, no sound stuttering whatsoever anymore. I forgot to test on Win8 if this same would have removed the minor sound stuttery there too.

So from my point of view, the game seems fully playable on ASUS G75VW with both Win7 and Win8, but only with the software renderer.

I've already said it before but repeat: to me the software renderer in this game looks fine, as most of the game is not polygonal 3D anyway.
Post edited December 21, 2012 by timppu