Posted December 05, 2009
Meccs have stealth, different guns, squad control. There are bases with walls, controllable turrets, mines and command center you can enter. Then there is Kabuto, which can throw enemies and lay eggs. There are portals, anti-sam flares, vehicles, Sonacs...
Tons of interesting features, but the mission design is static and repetitive. Blow up this, smash that, repeat, repeat, repeat.
Several obvious opportunities the developer missed:
1. Have longer missions with changing objectives, so that you actually use all that stuff that you can build.
2. During Mecc missions have Kabuto wonder at random as a third party that attacks everyone in sight.
3. Have dynamic environment that warrants the use of reaperski and that flying thing during normal missions.
Tons of interesting features, but the mission design is static and repetitive. Blow up this, smash that, repeat, repeat, repeat.
Several obvious opportunities the developer missed:
1. Have longer missions with changing objectives, so that you actually use all that stuff that you can build.
2. During Mecc missions have Kabuto wonder at random as a third party that attacks everyone in sight.
3. Have dynamic environment that warrants the use of reaperski and that flying thing during normal missions.