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Hi guys,

We have uploaded version 1.1.2 of Giana Sisters: Twisted Dreams. Unfortunately, due to the amount of changes that version 1.1.2 has brought, we had to make a new installer to ensure that everyone has a smooth transition from version 1.02 to version 1.1.2.

Here's what's changed:

Updates:

- A remixed mode for all levels and bosses. The remixed mode is a lot
easier to survive than its standard counterpart. The “easy” difficulty
for Giana should roughly correspond to the “normal” difficulty for
casual platformer games. And, of course, the standard and hardcore modes
are still there.
- The code has been optimized further to boost the performance of GSTD
(DirectX10/11 mode only). The improved framerate should be the most
noticeable on mid-range machines that required lower graphical settings
to run smoothly in the previous version.
- Added Japanese and Russian language support
- Added in-game menu for basic audio and controller settings
- Straight dash by default, with an option to set 45-degree default dash
in the settings
- Improved keyboard controls for more comfortable play

Bug fixes:

- Fixed an issue that caused a black screen after starting a level in
DX9 mode with some AMD/ATI setups
- Fixed a crash that could occur when playing fullscreen in DX9 mode
- Fixed a bug that clipped the mouse, keeping you from clicking on part
of the interface
- Twisting the world now causes the background to wobble properly again
- Greatly reduced the amount of flickering for shadows in DX10/11 mode
- Fixed inconsistent particle effects
- Soft shadows can now be properly selected in the menu again
- Fixed a crash that could occur when launching level 3-5
- V-sync can now be set properly above 60 Hz
- Fixed a launcher crash that could occur when starting the game
- Fixed a crash with the error message “MSVCP100.dll is missing”

Thanks and have a nice day :)
Post edited October 29, 2013 by JudasIscariot
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JudasIscariot: - The code has been optimized further to boost the performance of GSTD
(DirectX10/11 mode only). The improved framerate should be the most
noticeable on mid-range machines that required lower graphical settings
to run smoothly in the previous version.
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nicode: Nice, but the new version no longer works on Windows XP inside VMware Player:

---------------------------
Fatal error!
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d:\perforce\sb\sb_tech\src\sbrenderer\renderinterface\DX9/SBTexture_DX9.inl::SBTexture::UploadMipData(299)
Failed to create texture object 'textures\ambientgradient.dds'
---------------------------
OK
---------------------------
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nicode: ...while loading the first level.

And on Wine 1.4 the shader quality now must be set to low to avoid black movable/animated objects (seems they used the shaders from Rise of the Owlverlord, where this problem also happens).

The previous release did work inside VMware Player and Wine without problems.
I think you'll need to take that up with the developers themselves as we don't generally support virtual machines and the like. Sorry :(