Posted May 18, 2024
Root thread
(SPOILER WARNING: THE WHOLE MAIN PLOT OF THE GAME)
Ghost of a Tale
In the short intro video we are told that in the beginning was the Green (or Emerald) Flame, a force consuming all in its path. The creatures of the world fought back, but they fell one by one and they rose again as its puppets. The Rats alone resisted. Until, at the battle of Periclave, the Green Flame was extinguished.
You take the role of a mouse, Tilo, and you wake up in a cell and call for your wife, Merra, but she isn’t there. More than 10 days have passed since you had stood before the Rat Baron, with Merra at your side, and he bid you play the song “The Poisoned Cup”, and you knew then that this wasn’t for his amusement, but a test (as the song tells of the cowardice of mice in the war). You started playing (as a minstrel is obliged to play what the client wants), but Merra wasn’t dancing along, but rather had a look of defiance, so the Baron moved to strike her. You went to protect her and then, darkness. Now you are in a cell in Duinlan (or Dwindling) Heights Keep, on the eastern shore of the acidic Lake Vaelia. You find a note, written by someone named “S.” and the key to your cell. The note refers to meet him at the top of the watchtower. (Baron Osdrik is Regional Administrator of the former Mouse lands of Muridea, and one of the five members of the Council of the Red Paw.)
Upon reaching “S.” you see he’s a Rat Signal guard, named Silas. He says he’ll find where the Baron’s Rat Guard has taken Merra, by sending a message with a trained skappbeetle to a friend of his in central command building (Yuva Citadel). Until the reply arrives (and in return) he wants you to descend into the catacombs beneath the keep of the garrison and get him the treasure of the Rat hero Duinlan, buried there. But before going there, he tells you that you must assemble a suit of armor, to pass as a (scrawny) rat guard (then named “Private Scow”) allegedly transferred here from Yuva, and to find a spider venom antidote, as the lower levels are infested with spiders. For the antidote, he tells you to meet Faustus in the jail’s sewers.
After you assemble the guard suit of armor and have the antidote for spider venom from Faustus, Silas gives you a piece of paper with forged orders from the Commander of the Keep, to give it to the guard in front of the door to the lower keep, that you are to accompany the Rat Guard deployed in the lower levels of the Keep, so that you can reach the catacombs and get the treasure. In the catacombs you find Duinlan’s tomb and you realize it’s a female, but in the thousand years that have passed since her death in the war against the Green Flame, she is referred to as a male in history and folklore. Lady Duinlan’s ghost allows you to take the chest, but it breaks on your way back and you carry a bag, which was inside, to Silas. He unties it and pulls from it a silver cylinder, but he doesn’t know what to do with it. Lady Duinlan’s ghost appears (but only you can see it) and tells you that there was once a second chest, but a mouse took it and then fell to its death, but she can’t remember where. All she can remember is the feeling of love, but she can’t remember to whom. So she asks of you to find the name of her true love and her mind will be helped to remember the place where that mouse fell too. She tells you to search for an obelisk that bears the image of a clarion and there you’ll find her true love’s name. You also learn from her that King Rodgar the First, Jahrlan, Nikto, and Lady Duinlan were the mighty Rat heroes that sacrificed themselves to finally destroy the Green Flame centuries ago. Oddly though, Lady Duinlan says that she can still feel the Green Flame’s power.
You discover that Lady Duinlan’s true love was Hythe and you tell her. She shows you where the mouse that stole her other chest died, debris had fallen on it, and with the use of some brisance you clear the debris, find the chest and also open a passage to the harbor and shore. In the chest you find a silver ring (or band), which you take to Silas. As a final thing, he asks of you to bring him another silver band that two mice thieves (Gusto and Fatale), kept in a nearby cell, have. The mice say that the guard who arrested them took it, and you win it from him by gambling. You return it to Silas and he says he has some great news. That a prison transport on a boat is due to make a rest stop here on its way to Yuva, and Merra is with them. So you have to go to the harbor and wait for the ship’s arrival.
(continued at the next post)
(SPOILER WARNING: THE WHOLE MAIN PLOT OF THE GAME)
Ghost of a Tale
In the short intro video we are told that in the beginning was the Green (or Emerald) Flame, a force consuming all in its path. The creatures of the world fought back, but they fell one by one and they rose again as its puppets. The Rats alone resisted. Until, at the battle of Periclave, the Green Flame was extinguished.
You take the role of a mouse, Tilo, and you wake up in a cell and call for your wife, Merra, but she isn’t there. More than 10 days have passed since you had stood before the Rat Baron, with Merra at your side, and he bid you play the song “The Poisoned Cup”, and you knew then that this wasn’t for his amusement, but a test (as the song tells of the cowardice of mice in the war). You started playing (as a minstrel is obliged to play what the client wants), but Merra wasn’t dancing along, but rather had a look of defiance, so the Baron moved to strike her. You went to protect her and then, darkness. Now you are in a cell in Duinlan (or Dwindling) Heights Keep, on the eastern shore of the acidic Lake Vaelia. You find a note, written by someone named “S.” and the key to your cell. The note refers to meet him at the top of the watchtower. (Baron Osdrik is Regional Administrator of the former Mouse lands of Muridea, and one of the five members of the Council of the Red Paw.)
Upon reaching “S.” you see he’s a Rat Signal guard, named Silas. He says he’ll find where the Baron’s Rat Guard has taken Merra, by sending a message with a trained skappbeetle to a friend of his in central command building (Yuva Citadel). Until the reply arrives (and in return) he wants you to descend into the catacombs beneath the keep of the garrison and get him the treasure of the Rat hero Duinlan, buried there. But before going there, he tells you that you must assemble a suit of armor, to pass as a (scrawny) rat guard (then named “Private Scow”) allegedly transferred here from Yuva, and to find a spider venom antidote, as the lower levels are infested with spiders. For the antidote, he tells you to meet Faustus in the jail’s sewers.
After you assemble the guard suit of armor and have the antidote for spider venom from Faustus, Silas gives you a piece of paper with forged orders from the Commander of the Keep, to give it to the guard in front of the door to the lower keep, that you are to accompany the Rat Guard deployed in the lower levels of the Keep, so that you can reach the catacombs and get the treasure. In the catacombs you find Duinlan’s tomb and you realize it’s a female, but in the thousand years that have passed since her death in the war against the Green Flame, she is referred to as a male in history and folklore. Lady Duinlan’s ghost allows you to take the chest, but it breaks on your way back and you carry a bag, which was inside, to Silas. He unties it and pulls from it a silver cylinder, but he doesn’t know what to do with it. Lady Duinlan’s ghost appears (but only you can see it) and tells you that there was once a second chest, but a mouse took it and then fell to its death, but she can’t remember where. All she can remember is the feeling of love, but she can’t remember to whom. So she asks of you to find the name of her true love and her mind will be helped to remember the place where that mouse fell too. She tells you to search for an obelisk that bears the image of a clarion and there you’ll find her true love’s name. You also learn from her that King Rodgar the First, Jahrlan, Nikto, and Lady Duinlan were the mighty Rat heroes that sacrificed themselves to finally destroy the Green Flame centuries ago. Oddly though, Lady Duinlan says that she can still feel the Green Flame’s power.
You discover that Lady Duinlan’s true love was Hythe and you tell her. She shows you where the mouse that stole her other chest died, debris had fallen on it, and with the use of some brisance you clear the debris, find the chest and also open a passage to the harbor and shore. In the chest you find a silver ring (or band), which you take to Silas. As a final thing, he asks of you to bring him another silver band that two mice thieves (Gusto and Fatale), kept in a nearby cell, have. The mice say that the guard who arrested them took it, and you win it from him by gambling. You return it to Silas and he says he has some great news. That a prison transport on a boat is due to make a rest stop here on its way to Yuva, and Merra is with them. So you have to go to the harbor and wait for the ship’s arrival.
(continued at the next post)