Posted November 25, 2014
You guys might find this video interesting!
The PC version of Splinter Cell Pandora Tomorrow is based on the original XBox version. It uses a technology called shadow buffers which only GeForce 3, 4 and FX cards support.
On newer cards the game does not correctly display lights and shadows.
In this video I am showing the visual differences using around 50 scenes from the first few levels of the game.
Splinter Cell Pandora Tomorrow Lights and Shadows
The PC version of Splinter Cell Pandora Tomorrow is based on the original XBox version. It uses a technology called shadow buffers which only GeForce 3, 4 and FX cards support.
On newer cards the game does not correctly display lights and shadows.
In this video I am showing the visual differences using around 50 scenes from the first few levels of the game.
Splinter Cell Pandora Tomorrow Lights and Shadows