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Here's your weekly Message From GOG!

Did you know that there's a magical land, where everyone frowns upon the weekend and celebrates the coming of Monday. Yup. I kid you not. It's called Erathia. Anyway, it's far away from here, and here we have Friday! Yes, it's Friday, so here's a new episode of This Week on GOG, a short video guide to recent events, promos, and other happenings on the site. By the way, if you haven't already, you might want to follow the GOG.com channel on YouTube, so you don't miss our shows, specials, and exclusive trailers.

This Week on GOG episode 36

Also, check out our Exciting EA Exclusives weekend promo, and don't forget: until Thursday, October 17 at 9:59 AM GMT, you'll get a FREE copy of The Witcher: Enhanced Edition with your every purchase on GOG.com. Have a great weekend, and an Erathian Monday ;-)
Post edited October 11, 2013 by G-Doc
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JinseiNGC224: Isooctane: A highly flammable liquid, (CH3)2CHCH2C(CH3)3, used to determine the octane ratings of fuels.

Butane: Either of two isomers of a gaseous hydrocarbon, C4H10, produced synthetically from petroleum and used as a household fuel, refrigerant, and aerosol propellant and in the manufacture of synthetic rubber

Erythrocyte: Basically BLOOD

Carbon Dioxide: Bi-product of fossil fuels and serious pollutant

Iron-carbon alloy: Steel is an alloy of iron and carbon.

Also, I found this on the Carmageddon Wikia: The "steel gonad o' death" is a weird unused mode found in Carmageddon II. It's still under research, as it can only currently be activated with the "Super" patch of Carmageddon II

Throw in the "mix violently" and Carmageddon II fits the bill, unless I can be proven wrong next week...
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Fever_Discordia: A lot of things do though - Hi-Octane was already mentioned but Destruction Derby and Flatout 2 / Ultimate Carnage, just of the top of my head, work too!
Do all those games have blood or exhibit extreme violence?
Post edited October 11, 2013 by JinseiNGC224
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Fever_Discordia: A lot of things do though - Hi-Octane was already mentioned but Destruction Derby and Flatout 2 / Ultimate Carnage, just of the top of my head, work too!
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JinseiNGC224: Do all those games have blood or exhibit extreme violence?
Been a while since I played Hi-Octane but DD and Flatout combine racing and smashing into each other violently awesomely, TET only said a teaspoon of blood and every driver is full of 8 pints of the stuff, as a ingredient in the car / driver relationship!
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JinseiNGC224: Do all those games have blood or exhibit extreme violence?
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Fever_Discordia: Been a while since I played Hi-Octane but DD and Flatout combine racing and smashing into each other violently awesomely, TET only said a teaspoon of blood and every driver is full of 8 pints of the stuff, as a ingredient in the car / driver relationship!
I was curious about the teaspoon of blood. Carmageddon is pretty bloody, far above a mere teaspoon...hmm
Hm, did TET actually slow down the speed he narrates or was it my imagination?
GOG, I am the one who knocks.
Hand of Fate?
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SCPM: Maybe Bullfrog's Hi-Octane?

So is this upcoming giveaway the final part of the birthday celebrations?
If it is I will be shocked. Yet it would be a nice surprise, and day one purchase.
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GOG.com: Erathian Monday ;-)
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adambiser: Enigmatic Might and Magic reference...
I'm more intrigued about that too. M&M X was released in late August on other services, but it's in a beta state, and GOG's not done that sort of thing before. On the other hand, they have all the others in the series.

As the man wrote, "curiouser and curiouser."
Post edited October 11, 2013 by SpiderFighter
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GOG.com: Here's your weekly Message From GOG!
In the video, you claim that "Montague's Mount" has Oculus Rift support.

However, people who bought the game and already have the Rift can't find a way to use it with the game. Furthermore, the publisher himself said on Twitter that Rift support does not exist yet, "it's being worked on" with no timeline given. Wouldn't it be a better representation of the facts to state that this is a "planned feature", instead of just saying that the game supports hardware which it currently does not?

This is a bit awkward since we were already misinformed about the game's completeness - see posts , [url=http://www.gog.com/forum/general/preorder_montagues_mount/post55]here, and . The publisher claims that the game [url=http://steamcommunity.com/workshop/filedetails/discussion/146521424/792923683675464016/]combines the content of the originally planned episodes, but the evidence speaks strongly against that. The GOG customers are not alone with this impression of incompleteness, as you can see on the Greenlight page and in this independent review.

The situation is further exacerbated by the fact that the game card still contains no warning about this - in fact, the game description still talks about a "building on top of Montague’s Mount" that doesn't even exist in the game, you have to buy the sequel to go there. Furthermore, reviews which inform about this discrepancy, and which have been submitted more than 40 hours ago, still aren't published on the gamecard.

I'm a huge fan of GOG, I don't really want to make a fuss about this, and I certainly won't yell silly stuff like "RAAH, YOU LIED, GIMME COMPENSATIONNNNN!!!!!". However, this _is_ getting rather awkward and messy now, and I think this really needs to be cleared up. If I can help by providing more details, just send me a PM. One of the reasons why I hold your marketing in high regard is my feeling that I can trust you, you know?

Especially with your (understandable) "no refund" policy, I think it's really important that the information you give us about a game is correct and comprehensive.
Post edited October 12, 2013 by Psyringe
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GOG.com: Here's your weekly Message From GOG!
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Psyringe: In the video, you claim that "Montague's Mount" has Oculus Rift support.

However, people who bought the game and already have the Rift can't find a way to use it with the game. Furthermore, the publisher himself said on Twitter that Rift support does not exist yet, "it's being worked on" with no timeline given. Wouldn't it be a better representation of the facts to state that this is a "planned feature", instead of just saying that the game supports hardware which it currently does not?

This is a bit awkward since we were already misinformed about the game's completeness - see posts , [url=http://www.gog.com/forum/general/preorder_montagues_mount/post55]here, and . The publisher claims that the game [url=http://steamcommunity.com/workshop/filedetails/discussion/146521424/792923683675464016/]combines the content of the originally planned episodes, but the evidence speaks strongly against that. The GOG customers are not alone with this impression of incompleteness, as you can see on the Greenlight page and in this independent review.

The situation is further exacerbated by the fact that the game card still contains no warning about this - in fact, the game description still talks about a "building on top of Montague’s Mount" that doesn't even exist in the game, you have to buy the sequel to go there. Furthermore, reviews which inform about this discrepancy, and which have been submitted more than 40 hours ago, still aren't published on the gamecard.

I'm a huge fan of GOG, I don't really want to make a fuss about this, and I certainly won't yell silly stuff like "RAAH, YOU LIED, GIMME COMPENSATIONNNNN!!!!!". However, this _is_ getting rather awkward and messy now, and I think this really needs to be cleared up. If I can help by providing more details, just send me a PM. One of the reasons why I hold your marketing in high regard is my feeling that I can trust you, you know?

Especially with your (understandable) "no refund" policy, I think it's really important that the information you give us about a game is correct and comprehensive.
I've just found this post on the Greenlight forum from one of the devs (after a customer complained about the lack of ending):
"Hi miraQix,

Our apologies you feel like you haven't had a good experience with the game, we would like to take the chance to explain the end.

Montague's Mount was always conceived as an episodic indie series. We have combined those episodes into Montague's Mount as it is today. We potentially have more story to tell, but we don't know whether Montague's Mount will be a success and if people will want to know more. We have tried to leave it on a cliffhanger and stir up some interest in a further game; we are waiting to see what the response will be.

Kind regards,

Mastertronic / PolyPusher"

So...yeah...wow. It certainly seems like the guys n gals at GOG were told otherwise. And the fact that they actually combined three planned episodes into one and it's still only a five hour game is just ludicrous. I'm glad I didn't pull the trigger on this one, but I'm sorry that others have.

I do give them credit for publicly acknowledging customers' concerns, though.
( http://steamcommunity.com/workshop/filedetails/discussion/146521424/792923683675464016/ )

EDIT: to provide link to referenced post
Post edited October 12, 2013 by SpiderFighter
The more I think about this dev's reply, the angrier I get. "We potentially have more story to tell, but we don't know whether Montague's Mount will be a success and if people will want to know more." This isn't the genre to try a partial game on. So, what, if enough copies don't sell, then nobody gets the answers to the questions the game itself posits? That's just a slap in the face of your potential customers. I get it if your game is a shmup or something without a plot...wait, actually, no I don't. Finish your game before trying to make a profit! After seeing this unfold, and after my own experiences with the Cognition series, I'm definitely put off of ever buying episodic games again.
Post edited October 12, 2013 by SpiderFighter
I don't have idea what's the problem with Montague's Mount story, but please note that even Syberia is not finished, and te story continues in Syberia 2.
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SLP2000: I don't have idea what's the problem with Montague's Mount story, but please note that even Syberia is not finished, and te story continues in Syberia 2.
Well ... Syberia might indeed be a good example that an unfinished story can indeed be successful and enjoyable, but I don't think it'll work as an analogy for Montague's Mount. ;)

1. Was the ending of Syberia 1 received favourably?
2. Did Benoit Sokal state explicitly that Syberia 1 would have the combined content of a previously envisioned bigger game?
3. Did Syberia only have 5 hours of gameplay (with little actual content), or more?
4. Did Syberia 1 avoid to answer practically every single question it raises?
5. Did Syberia 1 bring not a single one of its story arcs to closure?
6. Did Syberia 1, _after_ the developer claiming that it was a complete game, end with an outro that literally told you "Concluding in the Sequel"?
7. How would you feel about Syberia 1's ending if the sequel had not been released, and its funding seemed uncertain?

I could list more points, but those would include spoilers, so I'll leave those out for the time being.

Let's just say that leaving a story unfinished alone is not automatically a death knell for a game (as Syberia shows), but doing it in "Montague's Mount style" is a very, very different pair of shoes.
Post edited October 12, 2013 by Psyringe
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Psyringe: Well ... Syberia might indeed be a good example that an unfinished story can indeed be successful and enjoyable, but I don't think it'll work as an analogy for Montague's Mount. ;)
I hate to intrudge on your conversation but, seriously, Syberia 1 is absolutely a complete game. It didn't require a sequel. The open ending makes the whole narrative stronger, more meaningful and fits the game perfectly. Everything that mattered was concluded in a satisfactory way.
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Psyringe: Well ... Syberia might indeed be a good example that an unfinished story can indeed be successful and enjoyable, but I don't think it'll work as an analogy for Montague's Mount. ;)
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cich: I hate to intrudge on your conversation but, seriously, Syberia 1 is absolutely a complete game. It didn't require a sequel. The open ending makes the whole narrative stronger, more meaningful and fits the game perfectly. Everything that mattered was concluded in a satisfactory way.
By all means _do_ intrude. I never played Syberia myself (yet ;) ), I only have second-hand information about it (like SLP2000 has about Montague's Mount), so I definitely welcome statements from people with first-hand experience of the game. :)

But if the story of Syberia 1 really provided closure for at least some of it's story arcs, then this is already a fundamental difference to Montague's Mount - because there, literally nothing does. There are three main story arcs, of which two are left hanging completely, and the third has one important detail revealed at the end of the game. And after revealing that (which raises more questions than it answers, actually), the narrator tells you "I need to find out more. I need to go to Montague's Mount". And then the outro starts and tells you that you need to buy an as-of-yet unreleased and unannounced sequel for doing so.

I haven't seen the ending of Syberia, but I'm confident that it's not on _that_ level. ;)
Post edited October 12, 2013 by Psyringe