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"Requires online activation".
My personal list:

-"platformer"
-"multiplayer"/"friends"
-"internet connection required"
-"cinematic"/"story"/"cut scene"

There are exceptions, of course, but these are what make me leery.
Post edited December 27, 2013 by 01kipper
- turn-based "whatever" (because, you know, turn-based stuff is so "exciting"... «yes, sir, I'll just wait for my turn to move while you destroy me, because that's what gentlemen do!»)
- RTS
- thought provoking strategy game
- medieval fantasy overload
- we complain about zombies but apparently it's fine and "fresh" to spam the market with pseudo-"lovecraftian" horror
- our game is unfinished, so here's some DLC to keep you pleased
Post edited December 27, 2013 by groze
optional QTE doesnt matter i do it or not is okey, but quick time like in god of war or indigo prophecy, i feel like QTEing the developers face
- If they boast about the gamelength, as in "60+/100+/200+ hours of gameplay!". I just don't have that many hours to spare for a single game anymore, and it reeks of filler content and grinding anyway. I'd rather have a shorter but more condensed experience. And if a videogame actually manages to seduce me into spending countless hours of my life with it, I wouldn't want to be reminded of the actual count, so that I can take stock of it (and maybe regret it).

- If they boast about the game's challenge being "frustrating" or similar. How the hell is that supposed to attract me to it? I know that some people are complaining all the time that nowadays games are too easy and maybe this is catering to them; but to me a good challenge is something different than "frustrating". IMO, good games should try to stay motivating and fun even when they're difficult and make you fail repeatedly. "Frustrating" sounds like bad or unfair game design to me.

- "multiplayer", "online", "free to play" :P
Post edited December 27, 2013 by Leroux
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nijuu: Arguably its also the length of the campaign as well?. Brigmore Witches is the one your talking about right? (still havent got it yet). Xcom Enemy Within is supposed to be an Expansion and while i adds extra stuffs im wondering how much extra playtime it brings.....
Witches and Knife are actually one storyline, divided into two parts, about... 10-12 hours long if I remember correctly? They can be finished in like 1 hour, but that's just something Dishonored does. So it's 10 hours of an entirely new campaign, story and different gameplay for 20 EUR at full price. Expansions this long tended to be even more expensive.
I probably miss the point, but I care more for other peoples views and a few good gameplay videos over the developer / publishers opinion of their own game. So I tend to only glance over the published discription and give a quick look at any attached videos and images.

Although the following can kill my interest unless the game is really well received by a friend;
MMO
Tages, SecureRom, DRM
F2P
Multiplayer centric gameplay
Online connection required
Online activation
Uplay
A lot of stuff that I consider a deal breaker has already been mentioned (like needs Steam/UPlay/Origin account or online activation) but everybody seems to have forgotten this one:

"Episodic"

This translates to: "We couldn't be bothered to carry the risk of game development, so we release an unfinished game (about 1/5 of the planned content) and finance the rest of the development through selling the unfinished first part. If this doesn't work out we don't care that our customers will have paid for an incomplete product because we *never guaranteed* there would be a next episode. On top of that we are a greedy bunch. We know we could never get away with charging 100$ for a game but by chopping it up into 5 pieces for 20 bucks each we can get people hooked on the first episode and then continue to milk them during the next year until we have the 100$ per customer"


I never buy episodic games until all parts have been released and are sold together for a competitive price.
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Geralt_of_Rivia: A lot of stuff that I consider a deal breaker has already been mentioned (like needs Steam/UPlay/Origin account or online activation) but everybody seems to have forgotten this one:

"Episodic"

This translates to: "We couldn't be bothered to carry the risk of game development, so we release an unfinished game (about 1/5 of the planned content) and finance the rest of the development through selling the unfinished first part. If this doesn't work out we don't care that our customers will have paid for an incomplete product because we *never guaranteed* there would be a next episode. On top of that we are a greedy bunch. We know we could never get away with charging 100$ for a game but by chopping it up into 5 pieces for 20 bucks each we can get people hooked on the first episode and then continue to milk them during the next year until we have the 100$ per customer"

I never buy episodic games until all parts have been released and are sold together for a competitive price.
I can't +rep you enough for this post. Also, I couldn't agree with you more.

There's only one episodic game I bought in my entire life, and that's Broken Sword 5, mostly because I trust Revolution Software and I was craving a decent Broken Sword game for years (well, maybe I shouldn't trust Revolution that much, since Broken Sword 3 and especially 4 were utter crap, but, still... their plans for this new one seemed to be heading in the right direction again).

Our own exceptions and guilty pleasures aside, episodic content is definitely not my cup of tea, and the reason I didn't back quite a few Kickstarter projects that interested me at first.
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Geralt_of_Rivia: A lot of stuff that I consider a deal breaker has already been mentioned (like needs Steam/UPlay/Origin account or online activation) but everybody seems to have forgotten this one:

"Episodic"

This translates to: "We couldn't be bothered to carry the risk of game development, so we release an unfinished game (about 1/5 of the planned content) and finance the rest of the development through selling the unfinished first part. If this doesn't work out we don't care that our customers will have paid for an incomplete product because we *never guaranteed* there would be a next episode. On top of that we are a greedy bunch. We know we could never get away with charging 100$ for a game but by chopping it up into 5 pieces for 20 bucks each we can get people hooked on the first episode and then continue to milk them during the next year until we have the 100$ per customer"

I never buy episodic games until all parts have been released and are sold together for a competitive price.
This is well ^ I knew I forgot something.

Another turn off, slutty images of woman that is clearly there to appeal to the teenage twits. Now it is not that I am against sexy, I like it if it is used in a classy way. Classy verusus slutty I just on a case by case bases and the easiest way I can think of to compare the two in my book is the comparison between Lady Gaga versus Mily Cyrus vma performances. Gaga's was art while Cyrus's seemed to be all about "Look at me, look at me aren't I sexy I am all grown up."
low rated
"This game was approved by Gender studies"
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011284mm: I probably miss the point, but I care more for other peoples views and a few good gameplay videos over the developer / publishers opinion of their own game. So I tend to only glance over the published discription and give a quick look at any attached videos and images.

Although the following can kill my interest unless the game is really well received by a friend;
MMO
Tages, SecureRom, DRM
F2P
Multiplayer centric gameplay
Online connection required
Online activation
Uplay
Aye, well said, and I would add,

Online Access required for Singleplayer features... it's just too bizarre for me to contemplate.
Hmm I haven't seen many bullet points that would make me groan mentally, but the ones that do are as follows:

-Free to Play (It's free until you have to do something in the game usually)
-A game with a feeling described to it (i.e., thrilling, high drama)
-[My biggest pet peeve bullet point] Saying the game plays just like classic game or game style "x" (i.e., "The next Super Mario Bros!" or "The next big FPS game!")

honorable mentions go to:
- Your decisions affect the game! (This can mean anything from doing a quest that makes a permanent change in the game world to merely picking up a new weapon and using it)
-Hours and Hours of gameplay (yet again this could mean anything from literally having tons to do [like say Oblivion] or it could mean playing the same game with a slightly different character)
Post edited December 27, 2013 by Trajhenkhetlive
* Survival / Crafting / Building
* Open world / Sandbox / Make your own story
* Multiplayer
Simulator
Securom
Strategic
Sport
Racing