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+ You'll vomit with excitement!
+ You'll puke with pleasure!
+ You'll shit with fear!

Oh, wait - you wanted something that'd deter me from getting a game, not win me over?
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gbaz69: Uplay account required.
Origin account required.
You forgot Steam account required :D
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javier0889: back in my day, a proper expansion would mean entire new campaigns, new items/units, more branches to the tech tree in the case os strategy games, etc.
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Fenixp: I can assure you that that's just rose-tinted glasses. What you describe is still there, it's just called DLC - all you have to do is to differenciate between bad and good DLC and only buy the good ones. Kind of like you've had to differenciate between good and bad expansions... Just off top of my head, Dishonored DLC adds a completely new campaign, played from a perspective of a completely new character with very different set of powers. There's loads of DLC like that.
Arguably its also the length of the campaign as well?. Brigmore Witches is the one your talking about right? (still havent got it yet). Xcom Enemy Within is supposed to be an Expansion and while i adds extra stuffs im wondering how much extra playtime it brings.....
Post edited December 26, 2013 by nijuu
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solzariv: .
Thanks for explaining.
"Old-school" often seems to be a euphemism for "frustrating and ugly," and I tend to avoid games that GOG describes that way. Likewise, although I have nothing against pixel art, it often seems to be used as some kind of excuse for poor art direction, and

Also "free to play," although that one hasn't shown up on GOG, and hopefully won't.
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BlueMooner: What do these mean?
Easy QTE:
Press X not to die.
Hard QTE:
Press EXK sequence while torturing joistick \ mouse \ mashing two other buttons in a second not to die.
If you want to see how fun those are, play Farenheit \ Indigo Prophecy, it's hours long QTE fest with cutscenes and some easy adventure segments :)
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Novotnus: Easy QTE:
Press X not to die.
Hard QTE:
Press EXK sequence while torturing joistick \ mouse \ mashing two other buttons in a second not to die.
If you want to see how fun those are, play Farenheit \ Indigo Prophecy, it's hours long QTE fest with cutscenes and some easy adventure segments :)
I actually glanced at Fahrenheit when GOG offered it to me at discount. I didn't like their story so I skipped it.
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BlueMooner: I actually glanced at Fahrenheit when GOG offered it to me at discount. I didn't like their story so I skipped it.
Hey, how far did you get? The story gets really bad around 2/3 into the game. The beginning is pretty acceptable :)
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Novotnus: Hey, how far did you get? The story gets really bad around 2/3 into the game. The beginning is pretty acceptable :)
Oh, I didn't buy or play it. I meant I looked at the game page. : )
Games that go far too far into trying to turn on gamers with cinematics or events that really don't have any basis on the game or done purely for 'sexuality'.

- Example: http://www.youtube.com/watch?v=aVg6N7Rnt54 ( seriously, enough underwear shots in that video?!? )

Also, games that say 'over 40 characters to play as!' and then you play the game and instead of there being any difference between them, there ends up being actually only 3 different story lines that get repeated for each of the 12 - 15 characters on that storyline ( I don't expect a completely different game for each one but at least have 1 stage slightly different or something that stands out so it doesn't feel like you're just doing the same game over and over )

Related to this, a game that makes you play through it from start to finish several times ( often on the same character ) with no changes to the game at all, to unlock a character that brings nothing new to the game at all.
i just realized that we are old :(
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Sachys: BORDERLANDS!
Borderlands is a great singleplayer experience. It is like Diablo as a first person shooter. Can't say a lot about the second one (the DLC madness is scaring me off a bit), but the first one never felt like a pure multiplayer game. To be honest: I never touched the multiplayer part oO It can get a bit difficult sometimes (when you're facing a bunch of Skags with two Badass/Badmutha/Asskicking Alpha Skags, for example), but that's okay. The same goes for the first Dead Island, which essentially is Borderlands with melee weapons and zombies. I never touched the multiplayer and loved the game (although it felt very repetitive after a while).

@topic
- Including codes for the following DLCs: blah mission, character xyz, uber armor and weapon pack - I simply hate this. Why do I have to activate free DLC that is already on the disc? Exclusive pre-order content is even worse. Especially if it is exclusive to a specific retailer.

- US Army/War/Terrorists/Communists - That's where all those zombie games are coming from. It's dead and rotting but some publishers are keeping it alive and going.

- Challenging Indie platformer with unique artstyle and innovative puzzles - Not again... Just type "why are all i" into google search and look what happens -> *click* If they don't stop it, we'll have even more zombie games.

- "Insert movie here": The Game - Not a bullet point, but when I see one of those games I don't even turn the box to look at the bullets. Why are they still making those games? I mean... Honestly, does anyone here know someone who knows someone who bought... uhm... The Amazing Spiderman? Or this.. uhm... Star Trek something? James Bond: Blood Stone? Bad mechanics, bad graphics, bad gameplay and totally overpriced. Why don't they at least try to make good games?

- Social blah achievements blurg Facebook... - Wait!? Facebook? Okay, I can live with achievments and social crap. I just ignore this stuff (zero "friends" on Steam - I don't want to chat, I want to play singleplayer games). But what the fuck... I... Sorry, but I don't want to log into Final Fantasy 7 (the re-release) with my Facebook account! I don't want to give StarCraft II access to my friends list. What is this? A browsergame? What is Facebook doing in my games?

- Free 2 play - Or in other words: pay the full price for the game via microtransactions and lose your game when we turn off the servers. No way! I can keep my discs, I can keep my GOG installers and I could even crack my Steam games, should something funny happen to Valve. But what happens with those games? One day they're gone, no matter how much you paid for them.

- Cloud blah blah - Yeah, sure... Why don't you just call it "Always Online DRM"? We already know how this (doesn't) work. Remember Sim City!
Attachments:
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real.geizterfahr: - "Insert movie here": The Game - Not a bullet point, but when I see one of those games I don't even turn the box to look at the bullets. Why are they still making those games? I mean... Honestly, does anyone here know someone who knows someone who bought... uhm... The Amazing Spiderman? Or this.. uhm... Star Trek something? James Bond: Blood Stone? Bad mechanics, bad graphics, bad gameplay and totally overpriced. Why don't they at least try to make good games?
While I would generally agree about movie games, The Amazing Spiderman and Blood Stone were two games to buck that trend. In fact, most James Bond games of recent years have been pretty good (007 Legends notwithstanding). And I don't think there has ever been a really bad Spiderman game either (Spiderman 2 is often quoted as being a prime example of a GOOD movie-to-game).
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gbaz69: Uplay account required.
Origin account required.
Err... In what game on GOG have you ever seen any of the two (or any other account for that matter) in the bullet points of "What's cool about it"?
Spiritual successor

When I see somebody praising his his not-yet-finished game as a spiritual successor of game X I think of it as a cheap advertisement trick. Maybe it's just me but I thing this title can only be earned (hard way, nothing less!), not assumed a priori.
*Open-ended world

Translation: We couldn't be bothered to make a game with actual direction or level design, so we just made a huge empty map without much to do in it.

*A strong emphasis on multiplayer.

Translation: We couldn't make the game good ourselves, so hopefully playing with your friends will help distract you from how bad this game really is.

*High replay value.

This isn't a complaint about replay value, but rather the misuse of the term. Replay value used to mean just that: Was it a game worth replaying? Now people have twisted the term to infer that a game can only be worth replaying if it has multiple pathways or the like... But that's not replay value, as you're seeking out new scenes/levels/adventures, and thus not replaying them, but rather just playing them for the first time. Replay value should be about how enjoyable it is to do something you've already done again, not about how many times you're forced to replay the game to see everything within it.