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It's an impressive tech demo, looks like simplified Diablo gameplay with Skyrim graphics. I'll keep my eyes on this to see what they have in store about gameplay - surely its more than just click on the bad guy - and storyline.
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Shinook: Also, did anyone else think "Sacred" when they saw this?
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Nirth: Not at all actually. What is it that makes it feel like Sacred? For reference, I've played that game up to 300 hours or so, finished it with every character at least once and reached level 150 with one.
I dunno really, I can't really back it up, I was just curious if anyone else thought that.

Maybe it's just the idea of an open world RPG with a TPP?
A bunch of people with absolutely no experience are trying to raise 150,000 pounds to realize a teenage fantasy of making video games? Nice as their video is (and I'm not trying to be dismissive, it is nice), I think I'm going to sit this one out.
Post edited November 04, 2012 by BadDecissions
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Nirth: Not at all actually. What is it that makes it feel like Sacred? For reference, I've played that game up to 300 hours or so, finished it with every character at least once and reached level 150 with one.
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Shinook: I dunno really, I can't really back it up, I was just curious if anyone else thought that.

Maybe it's just the idea of an open world RPG with a TPP?
It's not third-person perspective though, it's isometric. You can tell just by the axis position of the camera in that video.
The technical side looks interesting, but isn't really important to me. What I'm wondering about is how they are going to create this rich, complex setting they are talking about. They don't have a single person ion their team dedicated to writing, quest or character design, or similar tasks. They don't seem to have done professional story design before, otherwise they would have mentioned it. So far, I'm not convinced ... the presenter comes across as a tech guy who underestimates the difficulty of actually creating this dynamic, believable world he's dreaming of.
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Psyringe: The technical side looks interesting, but isn't really important to me. What I'm wondering about is how they are going to create this rich, complex setting they are talking about. They don't have a single person ion their team dedicated to writing, quest or character design, or similar tasks. They don't seem to have done professional story design before, otherwise they would have mentioned it. So far, I'm not convinced ... the presenter comes across as a tech guy who underestimates the difficulty of actually creating this dynamic, believable world he's dreaming of.
I remember a comment saying that two of the guys have writing experience.

Besides, you (and BadDecissions) have got to be kidding me. This single programmer created an engine that looks incredible, the team created a good looking world based on it, there's a combat engine, monsters, and you're still treating them as if they're nobodies who have not proven a thing?

Sure there's a long way to go from this to a full game, but I think it pretty much proves that there's attention to detail and all around capability.
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ET3D: Kickstarter is using its own system for the UK. Amazon is only used for the US based projects. My guess is that moving forward Kickstarter will transition to this system for everything, and open up more countries.
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nijuu: I guess the obvious question is, does this payment system work in same way as amazon one? As in it wont debit card til the end date? (in case i change my mind about pledging) - prefer not to be charged right away as it would in case of paypal etc..
Yes, it works the same. The only difference is that you don't go through Amazon.com and don't get a mail from them.
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ET3D: The engine on this action RPG is incredibly impressive.
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ne_zavarj: I prefer the old style 2 , 2.5 D RPG engines .
Matter of taste. I would still be surprised if you would describe them as impressive.
Post edited November 05, 2012 by ET3D
Anyone wish some of these games would be a tad more colourful?. Not asking for WOW cartoonie colourful nor bright pastels blah blah.But pls something a bit more than skyrims colour palette pls..
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ET3D: It's been posted on the Kickstarters thread, but I feel that Sui Generis deserves its own thread.

The engine on this action RPG is incredibly impressive. I've seen other game Kickstarters with better art, story, etc. but what this single guy achieved with the engine is pretty incredible IMO, and I trust that this attention to detail will also be applied to the world and story.
Do you work for Bare Mettle Entertainment?

Nevermind, just saw that Bare Mettle Entertainment is in the UK. The graphics of this game look nice.
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Psyringe: The technical side looks interesting, but isn't really important to me. What I'm wondering about is how they are going to create this rich, complex setting they are talking about. They don't have a single person ion their team dedicated to writing, quest or character design, or similar tasks. They don't seem to have done professional story design before, otherwise they would have mentioned it. So far, I'm not convinced ... the presenter comes across as a tech guy who underestimates the difficulty of actually creating this dynamic, believable world he's dreaming of.
I'm thinking what are you thinking.
Post edited November 05, 2012 by langurmonkey
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Psyringe: The technical side looks interesting, but isn't really important to me. What I'm wondering about is how they are going to create this rich, complex setting they are talking about. They don't have a single person ion their team dedicated to writing, quest or character design, or similar tasks. They don't seem to have done professional story design before, otherwise they would have mentioned it. So far, I'm not convinced ... the presenter comes across as a tech guy who underestimates the difficulty of actually creating this dynamic, believable world he's dreaming of.
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ET3D: I remember a comment saying that two of the guys have writing experience.

Besides, you (and BadDecissions) have got to be kidding me. This single programmer created an engine that looks incredible, the team created a good looking world based on it, there's a combat engine, monsters, and you're still treating them as if they're nobodies who have not proven a thing?
I'm not kidding you. I just described what I'm seeing. And what I'm seeing is a pitch that presents some interesting technical tidbits, goes through great lengths to celebrate things that are considered standard tools for such a project, and completely fails to tell me what kind of world and story they are going to create and (most importantly) who is supposed to do that, and how.

The presenter goes through great lengths when he talks about shadows or clouds, things that I regard as completely insignificant for my enjoyment of a game. But whenever he talks about the actual story, he gets extremely vague, and hides behind marketingspeak like "dynamic world" or "total freedom". These are buzzwords that sound nice, but don't tell us anything - they need to be fleshed out with concrete examples. And the presenter completely fails to do that, he rather talks about cloud reflections.

He also sells his editor as a great achievement, when in fact its functions are industry standard for about a decade now. Yes, it's certainly nice that he can edit terrain on the fly, and move items around in the gameworld. And it's impressive if he really programmed that all on his own. But the TES Construction set for Morrowind could do that (and more) 10 years ago already. And, frankly, how _else_ would these people go about creating their world?

Speaking about Morrowind: That _was_ a game with a rich and diverse history. And to bring that history to life, three quest writers and one lead designer were working exclusively on this part of the game for several years. And they already had a rich lore basis to build on, from two previous installments of the series. And lots of the background material in the game weren't even written by the dedicated writers of the team, but by beta testers. As you can see, creating a rich and dynamic history takes skill, effort, and manpower. Now, what does the presenter of this kickstarter project have to show in this regard? Five people, all of whom will be busy with various technical tasks, who apparently hope to create their "rich history" somewhere in between. This simply isn't very convincing.

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ET3D: Sure there's a long way to go from this to a full game, but I think it pretty much proves that there's attention to detail and all around capability.
There seems to be a lot of attention to detail that's going into minute technical aspects that are of very little importance to me. So far, I'm seeing not a single bit of detail about the things that I _do_ care about - story, background, lore, actual gameplay. All that I'm seeing in this department are pretty, but so far empty, buzzwords.

If the presentation is convincing enough for you, that's absolutely fine. For me, it wasn't, and I explained the reasons (and now explained them again). I'm not quite sure why you think that I "must be kidding" you.
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langurmonkey: Do you work for Bare Mettle Entertainment?
Why do people always use this line? It's really cliche.

Psyringe, that's a reasonable position. (Although I couldn't get into Morrowind so can't really relate to that.) I admit that I'm a tech guy who's impressed with what they achieved (indie games just don't look this good normally), and I'm more lenient about the story because of that. I would be willing to fund this even if the game ends up less than perfect, because I think it could end up as a good engine for others to play with.

Still, I currently trust them more than I trust Obsidian when it comes to produce something I'd enjoy. But that's just because Obsidian hit all the wrong notes for me in Project Eternity. (I still pledged for that.)
Post edited November 05, 2012 by ET3D
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langurmonkey: Do you work for Bare Mettle Entertainment?
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ET3D: Why do people always use this line? It's really cliche.
Because you created a thread about this kickstarter project when it is already listed here
http://www.gog.com/en/forum/general/what_kickstarter_projects_are_worth_taking_note_of

When you do something like that, people wonder. It is just people being people.
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langurmonkey: Because you created a thread about this kickstarter project when it is already listed here
http://www.gog.com/en/forum/general/what_kickstarter_projects_are_worth_taking_note_of

When you do something like that, people wonder. It is just people being people.
Some projects do deserve more attention than others though, at least in some people's opinions, and there are several that have gotten their own thread so as to not bog the "collection" thread down with discussion about every single project.
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ET3D: Why do people always use this line? It's really cliche.
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langurmonkey: Because you created a thread about this kickstarter project when it is already listed here
http://www.gog.com/en/forum/general/what_kickstarter_projects_are_worth_taking_note_of

When you do something like that, people wonder. It is just people being people.
I never saw one such comment which wasn't obviously wrong, and nobody ever treats it as right. I can't imagine even the people who post that believe it. Far as I see it it's just a way to say "I don't understand your enthusiasm". Which is why I'm saying that it's a line and a cliche.
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ET3D: Psyringe, that's a reasonable position. (Although I couldn't get into Morrowind so can't really relate to that.) I admit that I'm a tech guy who's impressed with what they achieved (indie games just don't look this good normally), and I'm more lenient about the story because of that. I would be willing to fund this even if the game ends up less than perfect, because I think it could end up as a good engine for others to play with.
Yep, I think that's what it comes down to. The technical side definitely looks promising, while we aren't told much about the story side. So the people who focus more on the technology will be thrilled, while the people who tend to focus more on story aspects don't see much to be thrilled about yet.

Anyway, it's definitely a project worth keeping an eye on.
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Psyringe: Yep, I think that's what it comes down to. The technical side definitely looks promising, while we aren't told much about the story side. So the people who focus more on the technology will be thrilled, while the people who tend to focus more on story aspects don't see much to be thrilled about yet.
Don't get me wrong, I love a good story, but it's something that's harder to judge up front, which is why I tend to be more lenient on that front. It also seems that the great engine leads people to believe that the engine is the focus of the game. I think it's just an indication that these people are serious about making this game the best it can be.