Posted April 13, 2013

mondo84
hwgr
Rep: 1799
Registered: Apr 2011
From United States

hedwards
buy Evil Genius
Rep: 2063
Registered: Nov 2008
From United States

apocolypse600
New User
Rep: 27
Registered: Apr 2009
From Australia
Posted April 13, 2013
I just updated the opening post with new information (that's a few days old but I missed).
Apparently they released another update on Kickstarter a few days ago to try and sort out all the confusion.
https://s3.amazonaws.com/www.harebrained-schemes.com/wp-content/uploads/2013/04/srrVersionsCompared.png
sums up the differences in the versions.
Anyway looks like there will be patches for the DRM-free version, and there will be mods for the DRM-free version. The only thing you miss out on is any future DLC, and any mods based off that DLC.
Their reason for the DRM is actually explained in the post aswell : "The reason is that our license to develop Shadowrun Returns actually requires that the game and its DLC be distributed under DRM" . Not sure exactly how I feel about that, it means that when they promised the DRM-free version, they knew that any DLC wasn't going to work with it. Also not sure how they could promise a DRM-free version based off that statement.
Apparently they released another update on Kickstarter a few days ago to try and sort out all the confusion.
https://s3.amazonaws.com/www.harebrained-schemes.com/wp-content/uploads/2013/04/srrVersionsCompared.png
sums up the differences in the versions.
Anyway looks like there will be patches for the DRM-free version, and there will be mods for the DRM-free version. The only thing you miss out on is any future DLC, and any mods based off that DLC.
Their reason for the DRM is actually explained in the post aswell : "The reason is that our license to develop Shadowrun Returns actually requires that the game and its DLC be distributed under DRM" . Not sure exactly how I feel about that, it means that when they promised the DRM-free version, they knew that any DLC wasn't going to work with it. Also not sure how they could promise a DRM-free version based off that statement.
Post edited April 13, 2013 by apocolypse600

SirPrimalform
The Greatest Benefactor of Mankind
Rep: 2966
Registered: Mar 2010
From United Kingdom
Posted April 13, 2013
So glad I didn't back this, I'd be so pissed off right now. The 'licencing deal won't let us' excuse doesn't really work... it just means they ran the kickstarter project prematurely and agreed to things that they ended up not being allowed to do.
As I understand it, the project originally said they'd release the game DRM-free, not just "backers will get it DRM-free".
EDIT: Originally typed "did back this" by accident. :S
As I understand it, the project originally said they'd release the game DRM-free, not just "backers will get it DRM-free".
EDIT: Originally typed "did back this" by accident. :S
Post edited April 14, 2013 by SirPrimalform

hedwards
buy Evil Genius
Rep: 2063
Registered: Nov 2008
From United States
Posted April 13, 2013

Apparently they released another update on Kickstarter a few days ago to try and sort out all the confusion.
https://s3.amazonaws.com/www.harebrained-schemes.com/wp-content/uploads/2013/04/srrVersionsCompared.png
sums up the differences in the versions.
Anyway looks like there will be patches for the DRM-free version, and there will be mods for the DRM-free version. The only thing you miss out on is any future DLC, and any mods based off that DLC.
Their reason for the DRM is actually explained in the post aswell : "The reason is that our license to develop Shadowrun Returns actually requires that the game and its DLC be distributed under DRM" . Not sure exactly how I feel about that, it means that when they promised the DRM-free version, they knew that any DLC wasn't going to work with it. Also not sure how they could promise a DRM-free version based off that statement.

As I understand it, the project originally said they'd release the game DRM-free, not just "backers will get it DRM-free".
Post edited April 13, 2013 by hedwards

Fictionvision
Rep: 943
Registered: Jul 2012
From United States
Posted April 13, 2013
NeoGaf had a thread about this and they didn't seem too happy either. The site's owner sent a request to have his $250 backing refunded after the change about DRM Free and the city DLC.
http://www.neogaf.com/forum/showthread.php?t=539736
I know the main point of contention here is the DRM issue, but reading through that thread you realize that how this project has been managed is questionable. When they started this whole thing they specifically said in the FAQ that they would be selling it DRM Free on their website. So either they lied, or they started a kickstarter to fund a game without having all the rights sorted out ahead of time. Which itself should be a concern for a project to ask for money without having that finalized.
They also stated that a loot system wouldn't be possible because they don't have the funds for it. What would have happened if the project didn't get 1.4 million dollars above it's goal if they are having funding issues? Would the page have been updated with a "Sorry, we are out of business!" message last year?
http://www.neogaf.com/forum/showthread.php?t=539736
I know the main point of contention here is the DRM issue, but reading through that thread you realize that how this project has been managed is questionable. When they started this whole thing they specifically said in the FAQ that they would be selling it DRM Free on their website. So either they lied, or they started a kickstarter to fund a game without having all the rights sorted out ahead of time. Which itself should be a concern for a project to ask for money without having that finalized.
They also stated that a loot system wouldn't be possible because they don't have the funds for it. What would have happened if the project didn't get 1.4 million dollars above it's goal if they are having funding issues? Would the page have been updated with a "Sorry, we are out of business!" message last year?

KyleKatarn
Do your worst
Rep: 479
Registered: Mar 2009
From United States
Posted April 14, 2013
This is why I have only backed a few games since Kickstarter really took off with video game projects. There were several projects I was going to back but I noticed in comments that people were asking if the game would be DRM-free and responses from project leaders were along the lines of "But everyone will steal this game without DRM!" and then, a few days later, there would be an update of "Guess what guys?! This game will be 100% DRM-free!", like suddenly a light dawned on them. When has that ever happened during an internet argument? Yeah, those definitely sounded like hollow, empty promises to me just to try to take more backers money beforehand so I stayed the fuck away from them. It made very wary of other projects too, even if they promised it at the beginning.
I've been using a wait-and-see approach with other projects I've backed and don't like what I'm seeing now with this project. It's especially troubling for me because I was hoping that these Kickstarter projects could restore faith in me that I could once again buy some PC games, especially since I have opted for the much more expensive physical tiers (generally). I'm kind of expecting that my Project Eternity boxed copy is going to be a worthless piece of shit because they'll put DRM on it based on comments team members of Obsidian have made in the past about how much they are in love with digital and the DRM that goes with most digital stores to kill secondhand sales (like secondhand sales of PC games has ever been a big market anyway).
I haven't read past a couple pages in the thread so far nor logged into Kickstarter for awhile to read updates, but from a few comments I picked up while skimming through, I get that backers will still get a DRM-free version but there won't be a DRM-free version for sale when the game is finished?
I also have issues with the arguments that developer's like Steam for its servers and whatnot. A quote: "allow us to focus on the game rather than on making things like backend servers to deploy and manage shared content." Apparently, many people have never gotten the message that the business model idea behind Kickstarter started way before Kickstarter, and the brainstorming behind the idea was how to make money competing against free, i.e. file sharing. Why use Steam when there is a much better alternative? Just support torrenting, it's not like games still wouldn't sell (see Ghosts or Sita Sings the Blues or The Oatmeal's posters or public domain books). I find that purchasing is often easier, which is why I have quite a few GOG's, but I wouldn't think twice about torrenting or copying this game in some way. The main issue I have is that I would rather pay pirates than worship/sing their praises or have them expect me to return the favor in some other way, but that's a personal thing.
I still stand by my earlier assertions that these games are being created without any need for copyright and that people shouldn't feel guilt about torrenting if they need to, but that's still easier said than done since cracking Steam DRM would still be technically illegal under the DMCA.
I've been using a wait-and-see approach with other projects I've backed and don't like what I'm seeing now with this project. It's especially troubling for me because I was hoping that these Kickstarter projects could restore faith in me that I could once again buy some PC games, especially since I have opted for the much more expensive physical tiers (generally). I'm kind of expecting that my Project Eternity boxed copy is going to be a worthless piece of shit because they'll put DRM on it based on comments team members of Obsidian have made in the past about how much they are in love with digital and the DRM that goes with most digital stores to kill secondhand sales (like secondhand sales of PC games has ever been a big market anyway).
I haven't read past a couple pages in the thread so far nor logged into Kickstarter for awhile to read updates, but from a few comments I picked up while skimming through, I get that backers will still get a DRM-free version but there won't be a DRM-free version for sale when the game is finished?
I also have issues with the arguments that developer's like Steam for its servers and whatnot. A quote: "allow us to focus on the game rather than on making things like backend servers to deploy and manage shared content." Apparently, many people have never gotten the message that the business model idea behind Kickstarter started way before Kickstarter, and the brainstorming behind the idea was how to make money competing against free, i.e. file sharing. Why use Steam when there is a much better alternative? Just support torrenting, it's not like games still wouldn't sell (see Ghosts or Sita Sings the Blues or The Oatmeal's posters or public domain books). I find that purchasing is often easier, which is why I have quite a few GOG's, but I wouldn't think twice about torrenting or copying this game in some way. The main issue I have is that I would rather pay pirates than worship/sing their praises or have them expect me to return the favor in some other way, but that's a personal thing.
I still stand by my earlier assertions that these games are being created without any need for copyright and that people shouldn't feel guilt about torrenting if they need to, but that's still easier said than done since cracking Steam DRM would still be technically illegal under the DMCA.

Point_Man
Future User
Rep: 490
Registered: Dec 2011
From United States
Posted April 14, 2013

I've been using a wait-and-see approach with other projects I've backed and don't like what I'm seeing now with this project. It's especially troubling for me because I was hoping that these Kickstarter projects could restore faith in me that I could once again buy some PC games, especially since I have opted for the much more expensive physical tiers (generally). I'm kind of expecting that my Project Eternity boxed copy is going to be a worthless piece of shit because they'll put DRM on it based on comments team members of Obsidian have made in the past about how much they are in love with digital and the DRM that goes with most digital stores to kill secondhand sales (like secondhand sales of PC games has ever been a big market anyway).
I haven't read past a couple pages in the thread so far nor logged into Kickstarter for awhile to read updates, but from a few comments I picked up while skimming through, I get that backers will still get a DRM-free version but there won't be a DRM-free version for sale when the game is finished?
I also have issues with the arguments that developer's like Steam for its servers and whatnot. A quote: "allow us to focus on the game rather than on making things like backend servers to deploy and manage shared content." Apparently, many people have never gotten the message that the business model idea behind Kickstarter started way before Kickstarter, and the brainstorming behind the idea was how to make money competing against free, i.e. file sharing. Why use Steam when there is a much better alternative? Just support torrenting, it's not like games still wouldn't sell (see Ghosts or Sita Sings the Blues or The Oatmeal's posters or public domain books). I find that purchasing is often easier, which is why I have quite a few GOG's, but I wouldn't think twice about torrenting or copying this game in some way. The main issue I have is that I would rather pay pirates than worship/sing their praises or have them expect me to return the favor in some other way, but that's a personal thing.
I still stand by my earlier assertions that these games are being created without any need for copyright and that people shouldn't feel guilt about torrenting if they need to, but that's still easier said than done since cracking Steam DRM would still be technically illegal under the DMCA.

the_bard
Brewed in Dublin
Rep: 526
Registered: Nov 2011
From United States
Posted April 14, 2013

mondo84
hwgr
Rep: 1799
Registered: Apr 2011
From United States
Posted April 14, 2013

then
Start this vid in the foreground and mute the audio
You're welcome.
I think this whole situation really stems from the possibility that HBS needed more money to realize their goals, and they don't have much of a choice this late into the game. I don't think they have poor intentions. Possibly bad decisions along the way. I think other kickstarters might find themselves in similar situations.
For example, I randomly checked the Hero-U page (from the Quest for Glory creators) and they mention possibly doing another kickstarter when they have a demo out. That could go very well or very poorly for them, since it would mean they weren't able to make the game for their initial kickstarter.

StingingVelvet
Devil's Advocate
Rep: 2092
Registered: Nov 2008
From United States
Posted April 14, 2013
This absolutely happened. How pissed at them you want to be because of it is the question.

thelovebat
Falcon...Brunch!
Rep: 343
Registered: Jun 2010
From United States

SirPrimalform
The Greatest Benefactor of Mankind
Rep: 2966
Registered: Mar 2010
From United Kingdom
Posted April 14, 2013


Post edited April 14, 2013 by SirPrimalform

thelovebat
Falcon...Brunch!
Rep: 343
Registered: Jun 2010
From United States
Posted April 14, 2013

THEY HAVE A LICENSING AGREEMENT FOR THE IP. Their statements lead me to believe this is self published, they simply had to license the IP from MS, who owns, at the very least, video game rights to Shadowrun (they may own everything, FASA may have been dissolved).
It's a licensing agreement, all indie KS who use an existing IP and don't wholly own it will have one of these.
EDIT: I should clarify, getting a publisher when you have an existing product can still be beneficial, and since you aren't begging for development money and them shouldering a lot of risk you stand to make a much, much better deal. Even if they chose to use an existing publisher, for example to distribute in some parts of the world, they may stand to benefit from KS anyway, because the publisher is largely cut out of the development loop.

Licensing disclosure is located on their website: http://www.shadowrun.com/forums/categories/game-2

Siannah
what?
Rep: 1144
Registered: Sep 2008
From Switzerland
Posted April 14, 2013
Not at all. Again, if a dev wants to put this in the core game - great. But can a non-backer demand it to be that way? Nope. There's no entitlement for non-backers to get, part or all of, the stretch goals too with the base game.