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Escape to the fantastic lands!

Two Worlds 2 Epic Edition, a vast fantasy realm full of danger and adventure for you to explore and conquer, is available 50% off on GOG.com. That's only $9.99 for the first week!

[url=http://www.gog.com/gamecard/two_worlds_2_epic_edition][/url]Reality--it can be such a drag, right? Just how many times you think you'd love to escape to some imaginary land when everything is simpler and more exciting? Thanks to the modern magic of computer games, you can do just that. Among the fantastic realms created by game developers, the one you'll get to explore in Two Worlds 2 Epic Edition stands out thanks to its size, complexity, and the number of different things you can do as your digital heroic alternate self. If you're the escapist type this one will most certainly live up to your expectations.

In Two Worlds 2 you can ride on horseback, craft items, forge weapons and armor, and even brew potions.The game offers a diverse landscape of forests, deserts, swamps, seashores, cities, and fields, venturing deep into forgotten caverns and dungeons. The way you develop your character is entirely left to your decision. Combine the skills of a ranger, a mage, and a warrior, balancing the focus and creating your own perfect build. The Epic Edition offered on GOG.com includes the original Two Worlds II, the Pirates of the Flying Fortress expansion, and Two Worlds II: Castle Defense.

A whole new life in a fantastic realm far, far away is now well within your reach. Get Two Worlds 2 Epic Edition, for only $9.99 on GOG.com! The release promo offer lasts until Thursday, May 2, at 9:59AM GMT.
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ShadowWulfe: Here I was, thinking I would never see this game in a reasonable format in my lifetime.
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book99: Amen! Good God, those folks at Reality Pump sure stuck to their guns for a Loooooooong time with this "just PM us and well make sure you can activate your game again." BS

I'm glad they finally saw the light.
Recording of the last developer's meeting.

:D
Post edited April 25, 2013 by RS1978
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mrkgnao: Bought.

Just out curiosity -- as I don't venture much outside of GOG and am therefore mighty ignorant -- what's the story about activation limits?
3 activation limits. Use them up and you have to contact the mods at their forum to get the game activated again. Very sensitive to ANY change to your computer setup.

I have no personal experience with this because I refused to "rent" my games at full price.
Post edited April 25, 2013 by book99
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mrkgnao: Bought.

Just out curiosity -- as I don't venture much outside of GOG and am therefore mighty ignorant -- what's the story about activation limits?
i just quote what i found :

"According to what Mariusz Szaflik from RP confirmed and Zuxxez told earlier GamersGlobal.de, the title will rely on similar protection as its predecessor: you activate the game via the internet or telephone up to 3 times (subsequent reinstalls on different systems or rigs will require you to contact the publisher) and play. The game doesn't require DVD in your drive to be played and similarly will not rely on Steam connection (for Steam-distributed copies)."

>.>
Post edited April 25, 2013 by DyNaer
Ultimately their convoluted DRM scheme was defeated by a simple key generator.
Is it necessary to have played the first one in order to play/ fully enjoy/ comprehent this one?
Or, what would one be missing out if they played this one first?

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Spectral: Does this release completely remove the need to register the game or does it just remove the need to activate it on subsequent installs?
Not familiar with restrictions of the DRM-ed version.
Could somebody please explain what the story with registering the game is and if that still applies? I'd guess not since it's on GOG.com, but just to be safe.

Thanks ahead!
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dirtyharry50: , it would not be hard to run a build that didn't include the DRM, a build that up to that moment in time had also been through QA.
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keeveek: and at the same time it would be a build that would include all the patches and be compatible with them? Yeah, right.
Keeveek, Keeveek... lol.

It probably played out this way for the released Windows version. The build engineer creates a makefile that does the following:

builds the version that existed just prior to the addition of DRM code

applies any retail patches that were created for the game by executing them

zips up the files for delivery to GOG perhaps

The build engineer then executes the makefile and finds something else to occupy themselves with while it runs because it is going to take a while. The entire process is automated. No coding required other than the makefile. All the code itself has been tested at this point. This is not a new game release. It's just creating a new build minus DRM of an existing tested game release. If you build the game in a state before the DRM was introduced, it is basically like the DRM never happened to that version because it didn't so there is nothing to test. Then the already tested patches are applied to the already tested game files. Does that make sense?

The only thing that needs testing is that the build executed properly and there are no mistakes in it.

Once the build is done, the build engineer does a brief check just to ensure the build went okay and it is ready to be sent to QA which is what they do next.

Quality Assurance then tests the finished release just to make sure nothing went wrong in the build process using a relatively simple test plan that validates that no files are missing from the newly created install, the game starts up normally, verify the version number is correct, etc. It is not necessary to test the game itself as this has already been done. Once they validate the new build which should not take more than a day for one QA engineer on a project like this, they certify what is commonly called the "gold release" and it is ready to send off to GOG. They don't even need to deal with an installer because GOG prefers to create their own.

Naturally, everyplace operates a little differently and how they choose to do things can vary somewhat but that is basically how something like this would go. It shouldn't have taken more than two or three days involving just two engineers to take care of this.

I think sometimes people imagine something like this involves a software developer needing to go in and excise code manually which creates risk of errors being introduced and thus requires testing of previously trusted code, etc. It doesn't work like that usually.

So, another 2 or 3 days on Topware's end to provide GOG with a Mac version. I don't see how that could have been a real problem or great expense. And on the GOG side of things, a Mac installer is much simpler than a Windows installer. There is normally not an installer program that runs. You just open a disk image file which every Mac knows how to open, click on the game and drag it to an alias to the Applications folder where by default all Mac apps and games would go. It isn't like Windows. It is simpler, easier to create and far less error prone. I have a hard time believing this is a big project requiring a lot of testing.

As far as delivering the goods goes, it could have been easy. I am inclined to wonder about other far more likely possibilities while having no way to know which of them it could be unless GOG chooses to communicate about it.
Post edited April 25, 2013 by dirtyharry50
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HypersomniacLive: Is it necessary to have played the first one in order to play/ fully enjoy/ comprehent this one?
Or, what would one be missing out if they played this one first?

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Spectral: Does this release completely remove the need to register the game or does it just remove the need to activate it on subsequent installs?
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HypersomniacLive: Not familiar with restrictions of the DRM-ed version.
Could somebody please explain what the story with registering the game is and if that still applies? I'd guess not since it's on GOG.com, but just to be safe.

Thanks ahead!
well i won't tease the poor story :P

the 1st one has a poor story , but it kinda continues in the second one (the story is a tad better, but nothing great)
But i found Pirate of the Flying Fortress story more interesting than the vanilla game.... ..
The most interresting part of the game is the magic system.
Post edited April 25, 2013 by DyNaer
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Whitewraith: I think its silly to complain about not releasing a MAC version. I am sure if GOG plans to do it they will do it as soon as it is ready. It seems like they release their MAC version in waves so just have some patience.
Thanks. I guess maybe it is silly when it doesn't affect you. I appreciate your kind consideration.
Post edited April 25, 2013 by dirtyharry50
was waiting for this one.. instant buy and i agree with the "amazing value" comments.. thanks GOG.com.
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grviper: Ultimately their convoluted DRM scheme was defeated by a simple key generator.
The pirates got a hassle-free experience while the honest customers were treated like criminals yet again.
Hmm, i have heard some nice stuff about this game.
Is it worth picking up?
Also woud want an unbiased review.
I've never played a Two Worlds game, so I'm going to check out a couple videos later today to see what its all about. Before that though I want to echo the statements of this being a great release. A full game with working multiplayer that has had it's horrible DRM removed. Plus it is cheaper than Steam, and has a nice discount promo for the launch.

If the game looks even remotely interesting to me I'll go ahead and get it.
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HypersomniacLive: Is it necessary to have played the first one in order to play/ fully enjoy/ comprehent this one?
Or, what would one be missing out if they played this one first?

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Spectral: Does this release completely remove the need to register the game or does it just remove the need to activate it on subsequent installs?
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HypersomniacLive: Not familiar with restrictions of the DRM-ed version.
Could somebody please explain what the story with registering the game is and if that still applies? I'd guess not since it's on GOG.com, but just to be safe.

Thanks ahead!
I will be able to confirm for you the DRM "freeness" later. I bought it but won't be able to install for a few hours. But I will post when I have TW2 installed and running.
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HypersomniacLive: Is it necessary to have played the first one in order to play/ fully enjoy/ comprehent this one?
Or, what would one be missing out if they played this one first?

Not familiar with restrictions of the DRM-ed version.
Could somebody please explain what the story with registering the game is and if that still applies? I'd guess not since it's on GOG.com, but just to be safe.

Thanks ahead!
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book99: I will be able to confirm for you the DRM "freeness" later. I bought it but won't be able to install for a few hours. But I will post when I have TW2 installed and running.
I've checked it for myself and at least the Single Payer is complete DRM-free. Absolutely no activation or registration needed. Nice work, GOG! Gimme the German language for the first part now (and perhaps the soundtrack too?) and I will be a rather happy guy.
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HypersomniacLive: Is it necessary to have played the first one in order to play/ fully enjoy/ comprehent this one?
Or, what would one be missing out if they played this one first?

avatar
Spectral: Does this release completely remove the need to register the game or does it just remove the need to activate it on subsequent installs?
avatar
HypersomniacLive: Not familiar with restrictions of the DRM-ed version.
Could somebody please explain what the story with registering the game is and if that still applies? I'd guess not since it's on GOG.com, but just to be safe.

Thanks ahead!
This game is a clean version like all games on GoG so don't need to worry.

The deal with the registration was that unlike simply activating a game with a code (internet or via phone, which had its problems) and playing it, you were required to register your information as well. If you had a problem later on with re installing and the code was invalid, for example, you would not receive a new code even if you proved you were the only having used the code, instead you needed to be registered to get a new code.

Needless to say, there were many, many upset people.