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The Last of The Dreamers is you.

Omikron: The Nomad Soul, a remarkable action-adventure game full of unique gameplay ideas and featuring a groundbreakingly complex alternate reality, teeming with life and waiting for you to explore it, is available on GOG.com, for only $9.99.

A fair warning: when you play this game, your very soul will be sucked into a strange realm where the glorious city of Omikron is troubled by demonic forces. The essence of your being will be trapped in this different dimension, doomed to inhabit one body after another, until you manage to find release. You'll have to explore the mysteries of Omikron, uncover the evil plot pushing it towards ultimate darkness, and fight your way through many dangers. You're the only hope of the Omikronians, and even your own fate is at stake. Sure, you might not believe it, but let's suspend disbelief for a moment. What if it's all true?

Omikron: The Nomad Soul, came way ahead of its time, with its lush and complex virtual world, diverse gameplay mechanics, and original immersive storytelling. It succeeded in creating an illusion of stepping into another world and obliterated the barrier between the virtual reality and our own. The project was so fresh, imaginative, and ambitious that David Bowie himself was more than willing to take a prominent part in the production. You can even meet his lookalike in the game and listen to him performing!

A brave new world awaits you in Omikron: The Nomad Soul, for only $9.99 on GOG.com. Just be advised, we take no responsibility for whatever happens to you in the other reality.
Never played this myself (or heard of it until around the time SE joined the GOG catalog). Doesn't look half bad. I'll very likely pick this up eventually, but I think I'll just stick to Magic Carpet 2 for this week.

That said, great week for classic games, all of which are from the '90s. Makes me wonder what's ahead for the rest of the year seeing how many great oldies we've already received within less than three months. Still excited to find out who that new partner's going to be. At the same time, I'm also looking forward to new indie additions. While certainly not every game is going to be my cup of tea, there will certainly be some I wouldn't have bought otherwise like Zafehouse and Driftmoon.
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peke: Awesomo, been waiting for this since the dawn of GOG.
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G-Doc: To tell you the truth: so was I :-)
NIce to see even GOG employees are chuffed about new releases:)
instabuy.
Nice! It's kind of a surprise release for me, I was kind of expecting Omikron to be stuck in licensing hell because of the songs, glad to be proven wrong.

Even if it's far from a perfect games it's still a pretty good game of which I have fond memories... it was also the good old times where Quantic Dream were still interested into making real games and not pseudo-interactive "experiences"...
This game sounds familiar, I must have heard about it long time ago, but I've never played it. It looks very interesting, wishlisted.
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Iain: He did the soundtrack for it, you also get a version of him later in the game - kind of like the movie Labyrinth back in the 80's where he had a smallish part but it was important.
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Luned: Ummm...being the villain is "a smallish part" in Labyrinth?
His bulge was the main character.
No soundtrack does not mean the game is missing the in-game bowie music right?
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Leroux: How's the savegame system in Omikron? I've read that it has savepoints, is that true? If so, how much of an annoyance are they?
Hope this helps from the manual :)

MAGIC RINGS
The rings held in the Inventory have two uses - most importantly a Ring enables you to Save a game at special saving
points (see below Saving the Game). Rings can be found in various locations but there are a limited number in the game.
A Ring can also be used as a means to Buy Advice (see below).

SAVING YOUR GAME
It’s very important to save the game as often as you can, because you’ll never know what’s going to happen to your
character just around the next corner. To save a game you need to find any of the permanent Save/Advice Points and use
Magic Rings.
In-game Save/Advice Points
Throughout the game there are pre-set Save/Advice Points indicated by three rotating rings.
• To save your game, simply approach the rings and press the Action key.
This will open the Save/Advice Option screen. This allows you
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Luned: Ummm...being the villain is "a smallish part" in Labyrinth?
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mkell_226: His bulge was the main character.
I'll just leave this here, lol.

And thanks for reminding me of the bulge, now I need to go get more brain bleach...
Post edited March 14, 2013 by haydenaurion
Ah, this is one of the games I always wanted to play and could not because it wouldn't run in my modern Windows setup. I trust this has been dealt with by the GOG technorcerors. Will place it in my wishlist for now, but what a great release!
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keremix: No soundtrack
With David Bowie himself performing in-game... that's a significant let-down. What happened?
Post edited March 14, 2013 by RafaelLopez
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tfishell: To anyone knowlegeable, I'm curious: is the 9.99 a justifiable price? This may seem greedy, but it feels a tad high to me for a single game from 1999. (Perhaps it feels that way because, unlike other Squeenix titles like Tomb Raider or Hitman, there's nothing "leading" up to it, like a pre-"Nomad Soul" title as part of an Omikron series that could have been 5.99.)
GOG has all kinds of deals. Omikron is not a steal at 10 bucks, but then there are lots of games with varied price points. That said, I think GOG has been more or less clear in the past that they try to bring the most good games possible at the lowest prices possible. Companies don't compare prices among games, they simply put any price they feel is good for them.
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Iain: Instabuy, downloading already!!

I hope they have sorted out the issue caused by modern drivers and the lack of 24bit frame buffer, you get a lot of missing shadows and black bits instead of textures on the disc version.

I have the disc version sitting next to me at this moment in time and seeing this here is sheer joy, a classic in every sense of the word, great varied visuals, superb story, excellent soundtrack and a decent length. What more could you want from a classic game.

Kudos to GOG on this one :)
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JudasIscariot: That issue is fixed :D
That is just great news.
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Roman5: For the GOG Staff: What did the GOG programming gurus do to make sure this will run well?
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TheEnigmaticT: Magic.
Oooh so mysterious. ;-D
Post edited March 14, 2013 by RafaelLopez
For a similar experience from the same year, but a much better game, play Outcast. I liked the idea of this game, but never could get very far. It just felt too clunky.
Holy.. I can sell my Dreamcast copy now and get this. Waiting for half the price though, being cheap nowadays.. Thanks, Top game!
Yes, another game stricken from my most wanted list.
Thank you Gog and those who requested this wonderful game :-)
This & SS2 - two fabulous surprises so far this year :)
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Miaghstir: There are two ways to do "equal" widescreen and 4:3 images without stretching:
1. cropping the 4:3 image to make the widescreen one
2. cropping the widescreen one to make the 4:3 one

Neither is wrong, they're just different in which one you start with.
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kalirion: cropping the 4:3 image to make the widescreen one is very wrong, because that means you are playing a ZOOMED IN game in widescreen. They call it widescreen not shortscreen for a reason. Games that do that are better off being played with black bars on the sides.
Then it is equally wrong to cut off the sides to make a 4:3 image out of one that was originally widescreen.

They call it "wide" because the aspect ratio of the displayed has the base proportionally wider (16 9ths or 8 5ths of the number of lines*) compared to what was common earlier (4 3rds), and because each pixel was wider than on a 4:3 image (yes, a DVD movie in 4:3 and in 16:9 use the same number of "pixels" in the image - the pixels themselves have a different height:width ratio). "Rectangular pixels" were quite common in movie and TV until "HD" resolutions became popular, and also on computers before VGA.

And likely because "shortscreen" wouldn't sell nearly as many units.
Post edited March 14, 2013 by Miaghstir