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Fast like a breeze, busy like a bee.

Mr. Bree+, a robust adventure platformer with 60 challenging levels, classic art direction, and an original music score available for download as an MP3 soundtrack, is available 10% off on GOG.com. That's only $8.99 for the first week.

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Mr. Bree+ is a platformer, very proud of its classic roots, and very good at what it does. From art direction, through controls, up to the familiar time-tested plot devices, it will make every classic platformer fan feel right at home. The game comes with 45 story-driven levels to explore and beat, 15 hidden special stages, exciting boss battles, and some puzzles for that special adventure taste. This is the "plus" version of the original browser-based title, that comes with highly improved graphics and sounds. MP3 soundtrack available as a free bonus!

Help to right all wrongs, reunite a family, and see the hero to a happy ending he and his loved ones deserve in Mr. Bree+, for only $8.99 on GOG.com. The 10% off discount offer lasts until Tuesday, December 3, at 10:59AM GMT.
Did I not get this is a bundle or two somewhere?

I need to download and try it one of these days...
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gandalf.nho: Looks interesting, but the term "challenging levels" aren't my cup of tea, why all modern platformers must be NIntendo Hard school?
Indeed. I don't understand why "this game will have you ragequitting and smashing your keyboard in frustration within 5 minutes of firing it up" is apparently considered a major selling point in the indie game scene.
Lovely release.
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Wishbone: Indeed. I don't understand why "this game will have you ragequitting and smashing your keyboard in frustration within 5 minutes of firing it up" is apparently considered a major selling point in the indie game scene.
Because the so-called "AAA" titles already take care of the people who want easy and non-challenging games.
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gandalf.nho: Looks interesting, but the term "challenging levels" aren't my cup of tea, why all modern platformers must be NIntendo Hard school?
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Wishbone: Indeed. I don't understand why "this game will have you ragequitting and smashing your keyboard in frustration within 5 minutes of firing it up" is apparently considered a major selling point in the indie game scene.
No wait, I know this one. It's 'cause most indie devs are from the S/NES-to-early-3D generation and look back with the nostalgia goggles.

Still better than major-publisher, focus-tested, graphics-emphasizing, interactive movies...
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gandalf.nho: Looks interesting, but the term "challenging levels" aren't my cup of tea, why all modern platformers must be NIntendo Hard school?
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Wishbone: Indeed. I don't understand why "this game will have you ragequitting and smashing your keyboard in frustration within 5 minutes of firing it up" is apparently considered a major selling point in the indie game scene.
The game isn't very hard. You will probably die when you start a level for the first time, but you will learn from your mistakes and if you look closely at the patterns of the traps, everything is doable with just a few tries. Don't think there was a level that took me more than 20 minutes to succeed (I think I did most ones in around 10 minutes).

And there are lots of checkpoints. You will never loose any real progress when you die.
The original version of the game is up here (if anyone wants something like a demo):
http://www.kongregate.com/games/TawStudio/mr-bree-returning-home

I enjoyed the original version, and I checked my Groupees account, and I don't have this game, so it's safe for me to pick this one up.

And besides, GOG does a good job of curating games:
http://www.gog.com/games##search=platformer
There's only 54 titles there out of 663, and a lot of those are either 3D or not indie.
Post edited November 26, 2013 by SCPM
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Wishbone: Indeed. I don't understand why "this game will have you ragequitting and smashing your keyboard in frustration within 5 minutes of firing it up" is apparently considered a major selling point in the indie game scene.
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Fesin: Because the so-called "AAA" titles already take care of the people who want easy and non-challenging games.
The world isn't black & white, you know. There should be room for something else between "scripted-handholding-press-X-to-win" and "only-three-people-in-the-world-ever-managed-to-complete-this-game".
Haven't I played this as a flash game?

Ah! SCPM just linked to it, I knew I had played it somewhere before!
Post edited November 26, 2013 by Matchstickman
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Wishbone: Indeed. I don't understand why "this game will have you ragequitting and smashing your keyboard in frustration within 5 minutes of firing it up" is apparently considered a major selling point in the indie game scene.
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PaterAlf: The game isn't very hard. You will probably die when you start a level for the first time, but you will learn from your mistakes and if you look closely at the patterns of the traps, everything is doable with just a few tries. Don't think there was a level that took me more than 20 minutes to succeed (I think I did most ones in around 10 minutes).

And there are lots of checkpoints. You will never loose any real progress when you die.
I wasn't talking about this game specifically, just the fact that there seems to be a general tendency for indie platformers to be labelled as "hardcore", "unforgiving" and other similar adjectives, as if the ultimate goal in game development is to make sure no players ever even complete level 1.

I agree that AAA games have gone way too far out on the "hand-holding" limb, but I don't think the logical answer to that is to go just as far in the other direction, leaving a giant hole in the middle of the gaming landscape.
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JudasIscariot: What!?!?! Only one release?
I know, right?
Please hurry up and release Paper Sorcerer already, you know you want to. :)
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amok: Did I not get this is a bundle or two somewhere?

I need to download and try it one of these days...
Groupees Build a Greenlight Bundle 4
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Wishbone: The world isn't black & white, you know. There should be room for something else between "scripted-handholding-press-X-to-win" and "only-three-people-in-the-world-ever-managed-to-complete-this-game".
True, but most indie developers want their games to specifically be an anti-thesis to "AAA" games, so they consciously go in the other direction in every aspect possible, so they can differentiate themselves.

When people rebel, they tend to do it in an extreme way (e.g. teens rebelling against their Christians parents by saying they're Satanists.)
Post edited November 26, 2013 by Fesin
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stardust_79: On the Desura's page, I see that the game still not released there:
http://www.desura.com/games/mrbree
According to that page it's scheduled to be available to play sometime today.
I think got his in a Groupees bundle for $1 with soundtrack.
Those bundles are dangerous.