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The magic is here!

Lilly Looking Through, a dreamy adventure game for all ages, complete with heart-catching story and beautiful animation, is available 10% off on GOG.com. That's only $8.99 for the first week.

Here's a heart-touching story of a little girl chasing through a storybook-like land after her kidnapped sibling, while she's drawn into an adventure of her lifetime. If you're looking for a game that you can play with your kid, or simply to pamper your inner child with, you can't go wrong with this gorgeous title full of dreamy scenery, great animation and fun puzzles. Harness the power of magical goggles and learn to bend reality to your needs. Impossible? Not for Lilly, the main character, who's a child limited only by her own imagination.

Lilly Looking ThroughFrom the Geeta Games indie studio comes Lilly Looking Through, an animated point-and-click adventure game for ages 5 up to 105. Explore the fantastic, hand-drawn world and follow Lilly’s amazing story, that is presented mostly in the universal language of pantomime, which makes the game a great experience for the whole family. The cinematic multi-plane camera system, fluid character animation, and compelling original musical soundtrack make the whole gameworld come to life and feel like a brilliant animated movie. Pair that with many original puzzles and what you get is a charming animated story that can be just as fun to watch as it is to play.

Grab the mysterious red scarf, look through the thick magical goggles, and let them draw you into the amazing world of Lilly Looking Through, for only $8.99 on GOG.com. The offer lasts until Friday, November 8, at 9:59AM GMT.
Looks nice. So many games...
I see you raised age requirements. :p
the gameplay seemed a bit slow from the demo but it still looks like a very nice Samorost clone, so I'll definitely get this :)
Is this a game where you keep on falling or is it just a coïncidence of the featured extracts ?
WOOOOT! I've been waiting over a year for this! Thanks, GOG!

Now to figure out how to redeem my key here...
Looks like a fun adventure. That makes something like 6-7 releases this week?
I was looking forward to this one, but if the user review by Cardian is anything to go by, it's too short and ends abruptly.

Did they pull a Dark Matter here?
Post edited November 01, 2013 by MrAlphaNumeric
I've just received my key, sent by the devs. Thanks, GOG, for working with them on this! I hope we can see more redeemable keys here in the future from bundles and Kickstarter campaigns. :)
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MrAlphaNumeric: I was looking forward to this one, but if the user review by Cardian is anything to go by, it's too short and ends abruptly.

Did they pull a Dark Matter here?
I'll post something later today, once I've had a chance to play. That review scares me, though.

EDIT: I've avoided the demo to get a fresh experience, so I have no expectations going in; that may make the difference.

EDIT REDUX: Ok, so I've been playing for about an hour of playtime (had to stop a few times due to real life interference). I'm halfway through the game, and here are my thoughts thus far:

1) It's charming, beautifully animated, and very fluid.
2) The music has an ethereal quality that doesn't distract. As you put on or remove the goggles, it changes, depending on which "world" you're in, which is a nice touch.
3) There are times when the game becomes not quite a pixel hunt, but "let's mouseover the entire screen to see what I've missed (or what's changed)."
4) There are times when you click on things without a clear understanding of what your actual goal is. When you do make a successful attempt, Lilly's actions may actually surprise you, as she does something you may not have been trying to get her to do in the first place. In other words, there is one solution to each screen, and only one. So far, they've all made sense (if only in hindsight), but it does mean that if you're not on the developer's wavelength, too bad.
5) The game does not save after you complete a puzzle, but only after you complete a screen. If you leave partway through a screen, you'll have to repeat your puzzle solutions up to that point on that particular screen (which should take less than a minute, as you've already done it once).

All that said, I do find myself enchanted by the game, and I do want to keep playing (I have to leave for a bit to pay bills). I suspect that the entire game, once solved, can be played through in less than ten minutes...but I sincerely hope this is not the case. I'm hoping some replayability or ++ mode will appear that perhaps the first reviewer missed. I'll post again later.

Right now, I'm recommending it with reservations.
Post edited November 01, 2013 by SpiderFighter
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MrAlphaNumeric: I was looking forward to this one, but if the user review by Cardian is anything to go by, it's too short and ends abruptly.

Did they pull a Dark Matter here?
I think the great review from Destructoid should be enough to ease your mind:
http://www.destructoid.com/review-lilly-looking-through-263980.phtml
Looks beautiful. Wishlisted for sure.
Very cute and good release.
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MrAlphaNumeric: I was looking forward to this one, but if the user review by Cardian is anything to go by, it's too short and ends abruptly.

Did they pull a Dark Matter here?
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TigiHof: I think the great review from Destructoid should be enough to ease your mind:
http://www.destructoid.com/review-lilly-looking-through-263980.phtml
Not really. That review strangely avoids the topic of length, which is what everyone else is being critical about.
I don't think a game needs to be very long to be good, but I'm not going to waste money on a 2 hour (if that) game.
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TigiHof: I think the great review from Destructoid should be enough to ease your mind:
http://www.destructoid.com/review-lilly-looking-through-263980.phtml
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MrAlphaNumeric: Not really. That review strangely avoids the topic of length, which is what everyone else is being critical about.
I don't think a game needs to be very long to be good, but I'm not going to waste money on a 2 hour (if that) game.
I've just finished it. My total time played was 2:33, but that includes a 15 minute period where I literally kept trying different combinations of switches on one screen simply because I had missed seeing an important lever and had no idea what else to do. If I had noticed it earlier, I would have had around 2:18 for my total playtime.

The irony here is that the first Kickstarter stretch goal allowed them to actually make the game longer, so I'm at a bit of a loss here. Every Indie game is a labor of love (I would hope), but this one feels so much more so, and so special (even to the point of being developed and voiced by a family) that it really does pain me that I can't recommend it.

Not only is it short but, as has been pointed out by others, the puzzles do tend to feel repetitive, particularly with four consecutive color puzzles on the last four screens (the final screen also combines that same color gimmick with the mechanics from an early "cross the pond " puzzle). I stopped having fun after the second color puzzle, but when I realized that final screen was yet another one (the fourth), I actually began to resent the game. It really seems as if they completely ran out of ideas, and it leaves me wondering if these were the stretch goal additions.

And then...that "ending." Which is to say, there isn't one. It literally is a cliffhanger; that is, it would be if we cared about the characters. How can we though, without any reason to? Lilly and the little boy are cute, but there's nothing else to them. I understand minimalist storytelling but, for me, it doesn't work. I'm chasing a red piece of cloth (and the boy) across ten screens, only to have it be replaced at the end by something so completely random and esoteric that I'm left thinking there was absolutely no point in my playing; no reward for my work, no reason for the red piece of cloth to have existed at all. It's such a thoughtless MacGuffin that it's a bit of a slap in the face.

I literally hate writing this but, as a gaming experience, this is two stars out of five. The game's length, repetitiveness, and ending completely undermined the joy I felt the first hour of play.

EDIT: It's also important to note that much of the game's running time is simply you sitting back as a several-second animation plays out every time you click on something. You cannot cancel an animation, even if it's the twentieth time you've seen it (and with some of the trial-and-error puzzles, you will be sitting back and waiting a lot).

(Edited again for spit and polish)
Post edited November 02, 2013 by SpiderFighter
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SpiderFighter: I've just finished it. My total time played was 2:33, but that includes a 15 minute period where I literally kept trying different combinations of switches on one screen simply because I had missed seeing an important lever and had no idea what else to do. If I had noticed it earlier, I would have had around 2:18 for my total playtime.

The irony here is that the first Kickstarter stretch goal allowed them to actually make the game longer, so I'm at a bit of a loss here. Every Indie game is a labor of love (I would hope), but this one feels so much more so, and so special (even to the point of being developed and voiced by a family) that it really does pain me that I can't recommend it.

Not only is it short but, as has been pointed out by others, the puzzles do tend to feel repetitive, particularly with four consecutive color puzzles on the last four screens (the final screen also combines that same color gimmick with the mechanics from an early "cross the pond " puzzle). I stopped having fun after the second color puzzle, but when I realized that final screen was yet another one (the fourth), I actually began to resent the game. It really seems as if they completely ran out of ideas, and it leaves me wondering if these were the stretch goal additions.

And then...that "ending." Which is to say, there isn't one. It literally is a cliffhanger; that is, it would be if we cared about the characters. How can we though, without any reason to? Lilly and the little boy are cute, but there's nothing else to them. I understand minimalist storytelling but, for me, it doesn't work. I'm chasing a red piece of cloth (and the boy) across ten screens, only to have it be replaced at the end by something so completely random and esoteric that I'm left thinking there was absolutely no point in my playing; no reward for my work, no reason for the red piece of cloth to have existed at all. It's such a thoughtless MacGuffin that it's a bit of a slap in the face.

I literally hate writing this but, as a gaming experience, this is two stars out of five. The game's length, repetitiveness, and ending completely undermined the joy I felt the first hour of play.

EDIT: It's also important to note that much of the game's running time is simply you sitting back as a several-second animation plays out every time you click on something. You cannot cancel an animation, even if it's the twentieth time you've seen it (and with some of the trial-and-error puzzles, you will be sitting back and waiting a lot).

(Edited again for spit and polish)
Thanks for the info!
Post edited November 03, 2013 by MrAlphaNumeric