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Wake up to a dream.

Anodyne, a retrotastic adventure game with nostalgic 16-bit era action-RPG feel and a deep story that takes you deep into human subconsciousness, and comes bundled with a 70-minute MP3 soundtrack, is available 25% off. That's only $7.49 for the game's first week on GOG.com!

[url=http://www.gog.com/gamecard/anodyne][/url]The human subconsciousness is an uncharted land and there is very little the scientists can do to explore it. But what if a man could access his own subconscious mind as if visiting it in corporeal form? What if you could roam the grassy fields of your childhood memories? Climb the rocky cliffs of your traumas? Stare into the calm, dark waters that hide the things you chose to forget or watch as the fire of your desire burns ever so brightly. Finally then--battle your unrealised fears in the dark forest of doubt, just as if it all was a 16-bit era console game. It's possible in Anodyne.

Anodyne tells the story of Young, a human who travells deep into his own mind. The deep storytelling has been paired with classic action-RPG Zelda-ish gameplay and absolutely gorgeous pixel art graphics. The detailed locations you explore are vibrant and compelling, the tale is intriguing, and the dreamlike music completes the experience perfectly. All adventure, RPG, and retro-gaming fans should enjoy this title immensely.

Begin your incredible adventure with Anodyne, complete with extra MP3 soundtrack, for only $7.49 on GOG.com! The offer lasts until Thursday, March 28, at 10:59AM GMT.
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seagaia: Dev here.
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ne_zavarj: Question . Who contacted with the other first ? Was it Analgesic Productions or GOG ?
I contacted GOG a long time ago before release, and then a few more times.
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larsiusprime: Defender's Quest developer here. If seagaia is packaging the game the way I think he is (using the "target -bundle" compiler flag) then it's the same as with Defender's Quest: it makes use of Adobe AIR features, but without an Adobe AIR installation. It does this by packaging the Adobe AIR dependencies as local dll files rather than requiring you to install the runtime separately.

This not only makes the installation portable, but it presumably removes the security risks and Pain in the butt that is the Adobe AIR runtime.
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Wishbone: My experience with developing software using Adobe components has been such that I never want anything to do with them again. As such, for a game to use them, even if they don't require a separate installation, is something of an anti-selling-point for me.

May I ask why you use them? What is it they do for your game that you couldn't get from a more competent developer than Adobe?
I only know how to program games using Actionscript 3 - and Adobe AIR was a very easy way to get a semblance of cross-platform support. Plus, it is free. It was the only sensible option for me to do - I needed to finish the game in less than a year, and I didn't have the experience to start with another language.
Post edited March 21, 2013 by seagaia
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seagaia: I contacted GOG a long time ago before release, and then a few more times.
So they rejected the game at first ?
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ne_zavarj: So they rejected the game at first ?
yes
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ne_zavarj: So they rejected the game at first ?
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JMich: yes
maybe that was the time when GOG just stood for good OLD games :)
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Blackdrazon: Wait, am I crazy about that, do purchases of Anodyne from the dev's site come with GOG keys or just Steam keys? Anyone know for sure?

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FoxZero: Only bad things I've heard are the platforming mechanics. Not really the right perspective for it, but I will have to see for myself.
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Blackdrazon: As someone who just praised the game enough to say he'd buy it twice, I will come straight up front and say: they are complete and utter shit. It only comes up seriously about twice, though, and you have infinite continues one way or another.
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Nirth: I like the artstyle and the gameplay seems to be my kind of gig but ugh, why oh why is it so pixelated?
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Blackdrazon: Bit late, but it's because it's based on Game Boy art: when the game card says "Zelda" read "Link's Awakening" because it's clear that that fellow in-a-dream game is the real influence here, except with Zelda 1's straight-stabbing sword.
Thanks.
That's good to know. The praise is pretty consistent beyond that so I will pick it up. I love pixel art! From the previews it looks like the game takes itself seriously, which more games of this art style need to do. Plus old school console RPGs are my favorite kinds of RPGs!
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Maverick1988: *snip
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Leroux: *snip*
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Maverick1988: *snip
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fortune_p_dawg: You're paying for a decent, old-school, action-RPG. *lowers voice* NEED I SAY MORE?
Yes. It's pretty clear. I wasn't born yesterday/dropped from a tree, you know. :P

MY mainly point here is that maaaybe it's a bit much a price for a little game (I want to be specially hard minded with this). And that I don't know how this can compete with most games here and even freeware ones that might be far better in terms of price / content / 'appeal'.

Whatever! Isn't that bad at all. Just my finger pointing the price there like I could with anything else.
I suppose I agree that this looks more like a $5.99 game, but whatever. I usually pay around $8.50 for a two-hour movie.

I love the concept and the look of this, as well as the Zelda-style gameplay, which is fairly rare in games but hardly ever seems to go wrong.

I think today was the first time I've ever bought both new releases for the day. I remember being so smug when Avernum came out and I finally conquered my wishlist, but so many great games have come out since then that it's going to be hard to keep up.
Post edited March 21, 2013 by NotJabba
Great to see this released on GOG. I picked it up on Desura a while back; It's a fun game with really great atmosphere. The devs were also really approachable. I'll be recommending it to several of my friends.
Buying this as soon as this week is finished. Don't get where all the hate is coming from.

Just because the budget for the game probably wasn't above what you make in ten years doesn't make it worth only a dollar.
Stop being pretentious and judge it for what it is. The only worthwhile criticism I read here was the bit about the platforming elements. Everything else seems to be "lol my dog has better graffix".
Bought and played just briefly before heading back to work, looking forward to playing more when I get home. Already love the music and use of sound effects.
Post edited March 22, 2013 by EmilJ1_74
adventure in the land of classic pixelated action-RPG's?
Ah, why is there an apostrophe? It's like stabbing me in the eye when you use and apostrphe for plural, it's just wrong.
Post edited March 22, 2013 by HiPhish
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HiPhish:
adventure in the land of classic pixelated action-RPG's?

Ah, why is there an apostrophe? It's like stabbing me in the eye when you use and apostrphe for plural, it's just wrong.
Your eyes are safe now. Rest easy :D
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JudasIscariot: Your eyes are safe now. Rest easy :D
Once more the Apostrophe has been fought back, but let us always be wary of the Apostrophe, lurking in the shadows waiting for the right moment to jump at our eye's once again ;)
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JudasIscariot: Your eyes are safe now. Rest easy :D
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HiPhish: Once more the Apostrophe has been fought back, but let us always be wary of the Apostrophe, lurking in the shadows waiting for the right moment to jump at our eye's once again ;)
HA! I see what you did there :D
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seagaia: Dev here. This topic is confusing (it says 3 pages but I only see one unless I click on page 2?) Anyways, the new versions now include Adobe AIR as part of them so you don't need to install it separately anymore.
Ah ok, cheers for the reply.