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Buy now to get Deponia for free!

[url=http://www.gog.com/gamecard/the_night_of_the_rabbit]The Night of the Rabbit, a point-and-click adventure of magic, mystery, and wonder, full of beautiful storybook graphics that will make your inner child smile, is available for pre-order on GOG.com, for only $19.99. Get it now to receive a free copy of , another great cartoonish adventure game that feels a lot like a hilarious Terry Pratchett novel. It will keep you entertained until [url=]The Night of the Rabbit arrives, approximately on Wednesday, May 29.

In The Night of the Rabbit we join young Jerry and follow a peculiar white rabbit to the wondrous realm of Mousewood, a land where critters can speak and where mystery abounds. It is here that Jerry’s dream of being a magician comes true, though a haunting, sinister force casts a long shadow over the forest. Someone offers the residents of Mousewood a deal of their lifetime - tickets to the greatest magic show that the world has ever seen. But the price is steep, as they'll have to bet their houses, their money… and their lives.

If you're a point-and-click adventure fan, craving for a magical voyage, don't miss out on this fantastic deal! Get The Night of the Rabbit today on GOG.com, and Deponia will become available to you for free. The offer lasts until Wednesday, May 29.

Have you got any questions for the developers of The Night of the Rabbit? Tell us! The most interesting ones will be used in an upcoming Q&A. If we use your question, you'll be awarded a $9.99 gift-code! Please submit questions before tomorrow, at 10:00AM GMT. In the meantime, we invite you to have a first look at the game:
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donhongo: Seems to me like Daedalic is trying to rip me off, as a consequence I won't buy anything from them.
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JMich: Oy, post 66
I don't give a damn why they are trying to rip me off, I just do not like beeing ripped off at all. So they needed the money and as a consequence they doubled the price in one particular language? I'm not the Salvation Army.

It's not the first game they made, most likely they are able to read, so I cannot believe that they realised "too late" that the contract they signed would have these consequences.

I would not mind paying a few euros more for helping a local developer, but paying 200% more is simply way too much.

And yes, I could get it in english, but now I'm pissed so I'll take my right as a consumer and won't toss any money in that direction ;)

EDIT, Oh, and the 40$ are the lowered preorder-price I just recognised... According to amazon "this cheap (!!) prize is only available until release". Thats the verbal form of a raised middle finger in my eyes.
Post edited May 13, 2013 by donhongo
Question:

I discovered your games through originally just taking a chance on what looked like a promising game, and since then I have been a huge fan of your games. With titles such as Deponia, The Whispered World, and the rest (including the impression I get from this title), is it difficult finding just the right music for each game, and do you ever have pieces or songs that you have a difficult time cutting out? Thank you!
Post edited May 13, 2013 by Theta_Sigma
@ SergeiKlimov:

So there also won't be a german DRM-free version availlable? Or will the german retail version be DRM-free? I don't pay twice the prince for getting annoyed with DRM, in fact only get disadvantages. I really like the other Daedelic games but that would be too much. I'm not the welfare.
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Crosmando: Hey does anyone here remember this old point-and-click game with animal-people? I vaguely remember seeing it played when I was younger and it freaked me the hell out
If you mean Inherit the Earth, then I do, and I asked the right holders to release it on GOG, also when they were doing Kickstarter for a sequel I asked them at the beginning of it to release first part on GOG and then many people asked them to do so, so it's possible they will.

And I hope G-Doc's answer is a kind of confirmation it's coming to GOG, it will be instabuy for me.
Here are my questions for the developers:

What is your target age group for this game? Is it more for adults or younger folks, or will all ages enjoy it?

How difficult is it compared to, say, the Deponia games?

How long did it take to create this game?
Question :
I loved Disponia, and its sequel along with Chains of Satinav. So I want to know if you guys ever feel a panic before release. Do you worry that people will look back at your past accomplishments and judge, or do you only look towards the next best thing?


EDIT :: Next time you do a game you should Kickstart it. I would happily give you guys $30 to kickstart, especially with artwork and soundtrack extras. I say this because your past games have held such high standards I can happily say I would expect the same again.
I already own Whispered Word and the first Disponia on both physical media and GOG.
Post edited May 13, 2013 by 011284mm
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Silverhawk170485: @ SergeiKlimov:

So there also won't be a german DRM-free version availlable? Or will the german retail version be DRM-free? I don't pay twice the prince for getting annoyed with DRM, in fact only get disadvantages. I really like the other Daedelic games but that would be too much. I'm not the welfare.
German retail edition is going to be DRM-free.

The box is also supposed to be really beautiful )
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Zoidberg: BAH! SHut up! That's because of thinking like that that we can't get correct subtitles management in games (looking at you Bioshock Infinite). :/
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Schnuff: Now thats an argument. During reading subtitles and doing so probably missing something from the play...ergo
not the same fun as if your entire attention is focused on the play....companies makes bad subtitles???????
(again excuse my very bad English...after only 4 years of schooling i learned it because of interesting games,
and the need to read books and understand movies in the original ... the later without subtitles)
Oh how right you are about subtitles. When done the right way, you still have to look away from the action to read them. And when a developers does them poorly it completely ruins the player's sense of immersion.

Also, all your base are belong to us. You have no chance for survival make your time.
Question:
After the succes of the Deponia saga and Chains of Satinev...what have you learned about the development of a game released around the world like mistakes, etc. and how have you used that experience to improve "The Night of the Rabbit"? : ) Thanks
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AlDhi: I would even go so far and say that Daedalic's box releases...
Wait, there's boxed releases of their games?!? ... *checks site* ... Awesome!
Hi there!

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HypersomniacLive: Thanks for providing some clarification.

I suppose it's reasonable to assume that through your deal you got a certain amount of money for the development of TNotR. So, I was wondering if that deal has any kind of conclusion term, like you have fullfilled your obligation when they make their money back + a certain % of profit, of if it stands for all and every sale of the game for as long it's being sold. If ti's the former then the german language pack could find its way here at some later point, but if it's the latter then you got yourselves into a quite restrictive deal (a shame, really).

Also, is it correct to assume that there's no soundtrack on GOG because of your deal with Rondomedia?

On a side note - I guess that offering Deponia with pre-orders of TNotR is a way to get people into the series (or even Deadalic games in general), but it's not much of an incentive for people that already have it.
It might have worked better if one could choose which free Deadalic game one gets, given that all Deadalic games are priced the same on GOG - maybe something to keep in mind for your future releases.
(1) the deal runs for a few years, actual sales performance doesn't change the terms that we're bound with... but I think that when the retail price in Germany goes down to, say, Euro 19.99 from Euro 34.99 - our partners won't mind us offering German to the GOG audience at $19.99, as there won't be that much of a difference. I think this can happen by Q4 2013 or Q1 2014.

We will of course try to resolve this sooner, especially if (hopefully!) the game sells well in the German retail and our partner makes a good profit - then they will have no longer any risk of GOG digital sales hurting their local retail sales. I think that ultimately it's just a question of this specific risk and in a couple of months things will look differently and we'll have a good chance to resolve this.

(2) yes and no. there will be 2 editions of TNotR on Steam: Regular and Premium, the latter is $5 extra and includes the soundtrack and the audiobook. since GOG doesn't support multiple editions of one game, we went for the most reasonable choice under the circumstances: Regular edition at $19.99.

(3) fully understand & support your idea. we wanted to do this originally, but we ran into technical issues of actually executing such interface that would check what you own and offer alternatives; or just an interface that will offer a choice. i'm sure that we'll manage to execute this eventually at some point this year.
Post edited May 13, 2013 by SergeiKlimov
The "What's Cool About It" should be re-written just slightly imo, so it fits better with how GOG normally writes that section.

"It’s a story-driven exploration/adventure from Matthias Kempke, who believes that games design is all about creating new worlds to be explored by players."

"A story-driven exploration/adventure game from Matthias Kempke, believer in creating games that offer new worlds to be explored by players" or something like that, perhaps.
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SergeiKlimov: ...
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Lifthrasil: Thank you for clearing this up. I just got a mail from Carsten to the same effect, saying that the actual rights for the German version lie with Rondomedia. It is understandable that you needed additional funds and that the German market is the best candidate for a pre-sale to a distributor.

So, sorry for judging you prematurely.

But one suggestion: if you find you need additional funds for your next game, why not try a Kickstarter initiative? There are lots of fans that would be willing to help you stay independent.
thanks so much for your understanding. we're dealing with a 2011 contract in a 2013 market context, and it's really just an illustration of how much our industry has changed... in just two years! what was "a wish" back then - to have all languages available everywhere, and at one price on GOG - now feels more like "a must", and we're catching up with the trade-offs we've made to make this project happen.

Kickstarter is definitely something we keep in mind, as well as other instruments like Steam Early Access. fingers crossed, you'll see us employ one or both of these mechanisms before end of this year ;)
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JMich: Oy, post 66
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donhongo: I don't give a damn why they are trying to rip me off, I just do not like beeing ripped off at all. So they needed the money and as a consequence they doubled the price in one particular language? I'm not the Salvation Army.

It's not the first game they made, most likely they are able to read, so I cannot believe that they realised "too late" that the contract they signed would have these consequences.

I would not mind paying a few euros more for helping a local developer, but paying 200% more is simply way too much.

And yes, I could get it in english, but now I'm pissed so I'll take my right as a consumer and won't toss any money in that direction ;)

EDIT, Oh, and the 40$ are the lowered preorder-price I just recognised... According to amazon "this cheap (!!) prize is only available until release". Thats the verbal form of a raised middle finger in my eyes.
You sound pretty hostile LOL. Anyways, if you go and check out the Daedalus website in german. You can click on games and select Night of the Rabbit. They include a link there to a digital distributor that is offering the game at a 10% discount if preordered. (That's 27euros). Pretty good deal for a brand new game of this quality.
Hi!

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Rincewind81: Did you "Presale" your next games with similar contracts to the same publisher - especially Goodbye Deponia and Memoria?

It is hard to believe that you, as one of the publishers/developers who promote GOG.com regularly, sign a contract with the same result as with Satinavs Chains.

Is there a chance for a language patch in the future?
Goodbye Deponia is a co-op with EuroVideo, who fully support our international policy of making GOG audience an integral part of the launch. as you can see from Deponia and Chaos on Deponia, it'll come with all the languages day one, at $19.99 on GOG - hope this sounds like good news )

Memoria is a co-op with KOCH, and this may mean the same policy as with Chaons of Satinav - I need to look deeper into this deal as I wasn't around when it was made. there's still some time for discussion and hopefully even if there are some limitations, we can find a workaround. i'll be able to tell more in a couple of weeks.

on the contracts in general... how does that saying goes, beggars can't be choosers? i think that as far as 2010-2011 contracts are concerned, a lot of choices were made there just in order to make the production happen, from a position of a studio that could not demand this or that, but was required to "either take it or leave it". and we took it, and now we're dealing with the other side of that choice.

finally, language patch - i think that once the first round of retail sales happen, our German partner will be much more likely to OK the inclusion of German language into the GOG build. we're definitely going to keep that discussion going so that sooner or later, but GOG version patches up to become the international all-language build.
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SergeiKlimov: Hope this clears up the situation a bit.
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hucklebarry: I really appreciate your time in communicating the issue.

Probably something that you have already considered, but it seems Kickstarter is a very nice solution to many of the problems that you raised. There is value even to me, the consumer, in seeing my money go directly to the decision makers.... the fewer hands in the pot, the better chance the game has at being appealing to the consumers.
thanks for the support, and we do consider both Kickstarter and Steam Early Access as alternatives for raising funds without getting tied down to some sort of limitation for product/players. i also hope that eventually something similar happens on GOG, which would be a great way to shorten the distance between the dev team and the audience.
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Leroux: Thank you for taking the time to write that long post and clear things up - much appreciated! It's sad that you had to take these measures, but I can understand and won't hold it against the company; in fact, you've gained my respect for being open about it. :)

I hope you'll be able to strike better deals in the future, the Kickstarter suggestion seems one possible alternative to approach it. Or maybe if there was some way to grant German customers free GOG keys for the international version as a bonus when they buy the more expensive retail or Steam versions? Btw, does the retail edition of NotR feature any DRM? Is it independent of Steam? Is it DRM-free, does it have a simple disc check or something even more "protective"?
thanks for all the kind words!

as far as i know, the German retail version is DRM-free in the original sense: nothing nasty.

as to the disc check, i'll have to ask the producer of the game for this.

i would love to offer to German retail customers (in fact, to any retail customers!) free GOG keys. i know that it was discussed this time on TNotR but did not pass, we'll keep raising this topic and eventually it's bound to happen as everyone will benefit.
Post edited May 13, 2013 by SergeiKlimov