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Diggin' Yet Another Delusion.

Dyad, a psychedelic arcade abstract shooter that aims to mesmerize the player, and possibly even induce altered states of consciousness, with its rhythmic pulse and vibrant colors, is available for pre-order 20% off on GOG.com. That's only $11.99, until the game arrives on Wednesday, April 24, approximately at 10:00AM GMT.

[url=http://www.gog.com/gamecard/dyad][/url]It's quite difficult to explain Dyad to someone who never played it. No, seriously! You could talk about it for over 6 minutes [url=http://youtu.be/hWm-dbYwEpg" target="_blank]on video[/url], and still leave the viewer confused as to what the game is about. It's probably easier to explain what the game feels like, especially if you reach deep into the vocabulary of the groovy 1960s. It would still be pointless, though, as there are some things that make sense only when you experience them, not talk about them. This game, most certainly, is one of those things.

Dyad, apart from the "wow, dude, that's like soooo groovy" factor, is a fast-paced abstract shooter in which you fly up a tunnel made of light. The game contains 27 varied levels featuring filled with vibrant colors, mesmerizing shapes, and interactive music. There's also a tactical trophy mode and meditative remix mode, that reportedly may put you in a peculiar state of mind. All that makes up for a unique experience that goes beyond gaming and explores the realm of transcendence.

If you're up for a transcendental voyage filled with amazing colors and sounds, Dyad is the legal way to go, and the limitless trip wil cost you only $11.99 on GOG.com.
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Charles.Surge: I bought this on PSN on release day and I strongly recommend it.

Beyond that, I of course didn't have time to play enough of it. Here is some info from recollection and limited playtime: You play as the squid/dot on the bottomish center of the screen. As the Tim Rogers video mentions: you can "hook, grace, and lance." You can move left and right, rotating around the tube and press a button. A little pathway lights up directly infront of your squid/dot that is directed straight ahead, this helps you line up w/ the objects. You press the button to "hook"/activate the object, and you "graze" it when you pass through the circle of energy around it without colliding with its center. You want to hook certain patterns(such as: colored pairs) because it activates them for grazing and makes you move faster -- speed through the levels are a goal. You want to graze because you build up energy. With enough energy, you can "lance," wherein you more faster and faster for as long as you can keep hitting the center of the objects while lancing.
that does sound sort of fun actually
Oh, and the game really is 1337 MB on PSN, so I don't know why it is now 389 MB, maybe lower-quality audio or something for wider PC compatibility? I have no idea.
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TheEnigmaticT: 14 years ago is definitely a hella old-school barrier, there.
No one told it's an easy money :-P

But as said I'm the last to complain (well not much at least). Still plenty of clasics here to be added to my collection...
LSD: The Game
I'll admit, I could never get into this one...
Reminds me of the bits in Earthworm Jim!
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tburger: What can I say - I'm here for the oldies - and just take a look at recenlty added games... You have to go down 18 entries to find a game released before 2K.
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TheEnigmaticT: 14 years ago is definitely a hella old-school barrier, there. Since we started we tended to shoot for the 4 - 5+ years old is "classic" mark. [...]
Yup, but back in 2008 this "four-five+ years" rule made it easier to land into the pre-2000 territory :-)
Post edited April 18, 2013 by Erich_Zann
Interesting. I thought this was a PS exclusive.
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TheEnigmaticT: 14 years ago is definitely a hella old-school barrier, there. Since we started we tended to shoot for the 4 - 5+ years old is "classic" mark. [...]
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Erich_Zann: Yup, but back in 2008 this "four-five+ years" rule made it easier to land into the pre-2000 territory :-)
True. But time, she does keep moving forward.
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Erich_Zann: Yup, but back in 2008 this "four-five+ years" rule made it easier to land into the pre-2000 territory :-)
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TheEnigmaticT: True. But time, she does keep moving forward.
Doesn't mean we have to follow the hussy. I'll stay on this nice bank on me lawn, playing some games from the Stone Age while you neuromancers go on trippin' with your shiny toys, thank you.
Post edited April 18, 2013 by Erich_Zann
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Erich_Zann: Yup, but back in 2008 this "four-five+ years" rule made it easier to land into the pre-2000 territory :-)
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TheEnigmaticT: True. But time, she does keep moving forward.
Yes, when are you going to do something about that?
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tburger: What can I say - I'm here for the oldies - and just take a look at recenlty added games... You have to go down 18 entries to find a game released before 2K.
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TheEnigmaticT: 14 years ago is definitely a hella old-school barrier, there. Since we started we tended to shoot for the 4 - 5+ years old is "classic" mark. Which requires you go back to Tuesday's release. :)
Well, then I do think your defininition of "classic" is a bit ... strange. :)

Do remember that Overlord is a _current gen_ game. One that is also available everywhere else. If you look at the retro audience, I think very few of them comes here to buy yesterday's releases.

Edit: I think games are a lot like cars in that respect. It's kinda hard to define what a "classic car" is. But if you are going to an auction featuring what's been advertised as a bunch of classic cars, and then you see that most of them are actually from the late nineties, you're probably going to be disappointed. Those aren't classics, they're just not new.
Post edited April 18, 2013 by Zeewolf
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Strijkbout: Is this some sort of remake of Tempest 2000?
Thinking that , too. Looks like something Jeff Minter would do.
Post edited April 18, 2013 by cbarbagallo
Cool, finally an indie game on GOG that I'm completely not interested in.
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jpolastre: Ah so now we have digital LSD.
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F4LL0UT: Haven't heard of LSD Dream Simulator on PSX, have ya.
Actually I didn't. The PSX era kinda flew by me while I was your typical broke student, with no time or money to spend on a console. I managed to survive that time only because of low-cost and easy-distribution PC games, if you know what I mean. I'm slowly catching up now through GOG and emulators.