Shaolin_sKunk: Re-installed Ubuntu and tried using Dosbox vanilla since PlayonLinux apparently just runs the Windows Dosbox through Wine. Using an emulator to run an emulator just feels wrong.
Wine is not an emulator, at least on an x86 machine. So it shouldn't be significantly slower than running Dosbox natively.
I do remember the days when we used to run a Sinclair Spectrum emulator for DOS in a PC emulator on a Sun SPARC laptop. It was something like a 64MHz CPU and could run games as fast as the Spectrum's 4MHz Z80 despite emulating the 286 that was emulating the Z80.
Fever_Discordia: I was poking around the nGlide site the other day and it reminded me of 3DFx support in DOSbox and how its only in experimental forked builds, that was AGES ago that was added, anyone know whats stopping it being added to the main source tree and if any games currently on GOG would benefit?
I think most of us on the Carmageddon forum are running it using Glide emulation. I'm not sure whether it requires DOSbox support for that, or just the glide emulator DLLs, but I'm pretty sure the DOSbox version included with the game says it has Glide support.
(the amount of games that ran in DOS and not windows but DID support GLIDE was pretty small IIRC)
Games with 16-bit components would usually have run in 32-bit Windows, but won't run on 64-bit Windows. Carmageddon is one example, the original installer was 16-bit, so I believe the CD version of the game runs but you can't install it.