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Escape Cthulhu with mastery of physics!

[url=http://www.gog.com/game/magrunner_dark_pulse]Magrunner: Dark Pulse, an original Sci-Fi First-Person Puzzler, with enaging physics-based challanges and lovecraftian horrors, is available 50% off on GOG.com. That's only $9.99 for the next 24 hours!

Congratulations! You have been selected to be one of the first magrunners. Your training will be intense and complex. Welcome to your new home - the state-of-the-art deep-space station where you will field-test the incredible mag-tech devices. Hand in hand with the Gruckezber Corporation you will prove that science knows no bounds! Alas… the universe holds secrets even the boldest human minds cannot grasp. A particular conjunction of celestial bodies unleashes an ancient horror, creatures so foul and yet so powerful they tear through the veil of reality. Your only chance of surviving this deadly ordeal lies in this magnetic modulator. Use it well!

Magrunner: Dark Pulse is an action-puzzle game which requires both swift reflexes and a good understanding of physics while combining futuristic Pandora's Box theme with horrific abominations of the Cthulhu mythos. Throughout its borderline-insane story the game introduces many colorful characters and imaginative settings, that all become part of the plethora of puzzles obscuring your way to deliverance. With original gameplay mechanics and top-notch visuals Magrunner: Dark Pulse is something to behold for action-puzzle game fans and, actually, anyone else in the mood for a mind-boggling interdimensional conundrum.

Escape the unsatiable hunger of interdimensional monsters with an "A" in physics, get Magrunner: Dark Pulse for only $9.99 on GOG.com. The promo lasts until Thursday, September 5, at 9:59AM GMT.
Augh I almost finished the game but was foiled by a juggling puzzle.

Game makes your brain do things.
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the_bard: Dammit GOG, why must you do this to me in the middle of the week? When I have no idea what tomorrows classic release will be or what will be in the weekend promo. -__-
I can tell you now - it's gonna be Carmageddon 2. Or else... I'm gonna be very sad :(
Was interested in this game as I enjoy first person puzzler games and games which make you rethink typical solutions because of a game mechanic or limited resources. My favorite one which comes to mind is Braid, where after playing it I couldn't help but start thinking about how to do real world things with time loops like the game has. Learning a new way or frame of reference to analyze problems has a lot of interest for me. I've very much enjoyed the Portal games, Quantum Conundrum, Q.U.B.E., etc. so I would presume if this game is anything similar I'd find it enjoyable

One thing I read in one of the reviews, however, gave me pause and makes me wonder whether I should just avoid the game entirely. That even though this game advertises itself as a 'physics' based game, it tosses magnetism on it's head and has you make like magnetic poles attract instead of repulse and vice versa. That in itself seems egregious to all my physics training and while it seems a simple 'oops' it completely changes the logic of interacting magnetic fields and substances.

So for those who have played it, does this counter-physics play as large a role as it seems it would (aka - make everything over here 'positive' so they all attract each other and push away from these other 'negative' surfaces)? Is it some alternate universe physics? Is it just a simplified (perhaps overly so) model like color matching (aka - make these things the same so they go together) but just called magnetism to be more 'scientific-esque'? What are your thoughts?
F#%k...

I just planned on getting Shadow warrior, Guacamelee and Mutant Blob.
And now this ...?

My bank account do not like it ;p
GOG shot this game in the kneecaps coming out of the stable by releasing it for full price during the middle of their Summer Sale. Maybe nobody was to blame, I don't know how things worked out in terms of developer announcing release date vs. GOG deciding when to hold their sale. At any rate, hopefully it can now get a little attention.
Wanting to buy this...., must..... resist..... aaaarrrrrggghhhh
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the_bard: Dammit GOG, why must you do this to me in the middle of the week? When I have no idea what tomorrows classic release will be or what will be in the weekend promo. -__-
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Licurg: I can tell you now - it's gonna be Carmageddon 2. Or else... I'm gonna be very sad :(
Prepare to fire up the sad trombone! =P *ducks for cover*
I doubt my hardware can run this game, even if it seems to work ok under Wine...
Thanks GOG, at first I've wanted to wait longer for a bigger discount, but after watching the trailer one more time and finding out that this game has been made thanks to the crowdfunding I've changed mi mind.
http://www.lab.gamesplanet.com/magrunner/

I think it's more than worth the 10$ and I will gladly support talented and passionate developers who support DRM-Free approach. So that's one game moved from the wishlist to the shelf :)
Post edited September 04, 2013 by MichiGen
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BlueKronos: So for those who have played it, does this counter-physics play as large a role as it seems it would (aka - make everything over here 'positive' so they all attract each other and push away from these other 'negative' surfaces)? Is it some alternate universe physics? Is it just a simplified (perhaps overly so) model like color matching (aka - make these things the same so they go together) but just called magnetism to be more 'scientific-esque'? What are your thoughts?
Maybe if you think of it as an alternative universe where all the laws are reversed and not our own. There was a Red Dwalf episode where they went into a backwards universe. Lesson there was not to use the toilet while you are there.

Perhaps you will need to pretend the universe is different and avoid the uncomfortableness of it from an inquiring scientific mind.
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BlueKronos:
I thought they kind of just simplified it. In reality it should be green with red, but they changed that in the game because when you're flipping through puzzle configurations on the fly, the reverse coloring can get kind of confusing.

If it bothers you, just think of the little magnet glove as color coding things to be simpler.
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BlueKronos: So for those who have played it, does this counter-physics play as large a role as it seems it would (aka - make everything over here 'positive' so they all attract each other and push away from these other 'negative' surfaces)? Is it some alternate universe physics? Is it just a simplified (perhaps overly so) model like color matching (aka - make these things the same so they go together) but just called magnetism to be more 'scientific-esque'? What are your thoughts?
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deonast: Maybe if you think of it as an alternative universe where all the laws are reversed and not our own. There was a Red Dwalf episode where they went into a backwards universe. Lesson there was not to use the toilet while you are there.

Perhaps you will need to pretend the universe is different and avoid the uncomfortableness of it from an inquiring scientific mind.
Thanks yes I was considering using that device of an alternate universe to make it easier to stomach. Have a university degree in physics, so have lots of training in the 'proper' way of doing things; but, if it's simply a gameplay device and isn't actually using the properties of magnetism except in concept then it could work.

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BlueKronos:
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ShadowWulfe: I thought they kind of just simplified it. In reality it should be green with red, but they changed that in the game because when you're flipping through puzzle configurations on the fly, the reverse coloring can get kind of confusing.

If it bothers you, just think of the little magnet glove as color coding things to be simpler.
Exactly if it can be conceptualized another way it could work. Maybe I'll try to find some gameplay videos and see how it is in practice. Thanks to both of you for your thoughts.