Skate: OneFiercePuppy: "if you hate video games and everything they stand for." I assumed that video games stand for nothing more than being entertaining. Gamestop allows me to be entertained with multiple promotions and a good atmosphere. Please though, enlighten me how Gamestop has actually managed to make the game you are buying less enjoyable.
OneFiercePuppy: Sure. It's pretty straightforward. Gamestop offers games at a lower price than new, which appeals to the younger gamer who may either have a job which pays poorly or be working within the confines of an allowance. There's no problem with that, strictly. But by existing as a pawn shop for video games, it generates a
black market for the good.
For the moment, pass on the free market drivel about how anything that arises naturally in a market is a force for good. I can address that momentarily.
Gamestop, as the most successful business in curbing total volume (units) sold of video games, takes the brunt of the dislike for changes which arise as a result of publishers trying to counteract the resale. This means that Gamestop rightly bears responsibility (though not total) for always-on DRM (a control for individual game units), for games sold incomplete with DLC or registration-unlocked content, and worst of all (in my estimate) for the push in video games for lease rather than ownership of the game you buy.
None of these things are unique to video games; it may be that some or all of them would have been implemented, absent such a thriving parallel economy (
obligatory PA reference ). But as a catalyst it has had an effect.
Now, about that free market thing. It doesn't take much more than a semester or two of economics plus a little attention to decision-making by groups to see that people - and people-driven entities - don't handle
very well at all. That's why we have, for example, [url=http://en.wikipedia.org/wiki/Tragedy_of_the_commons]the Tragedy of the Commons in public property. The point here is this: not everything that arises in even a notionally free market is good, because a group bias in selfish actors will not be adjusted for by statistical sizes.
gooberking: I've never been much of a fan of the G.S. sucks because the devs don't get kickbacks on used game sales argument. Sometimes submarkets rise from others and that's just how it works. For whatever reason there was a real need that the game companies weren't able and/or interested in fulfilling which GameStop has been meeting, as well as supplying thousands of jobs and offering one of, if not the, largest physical storefront for new game sales. There may be some wishing on the dev's part that they were in on the action, but unless they are able to render a solution that meets customer demand and can supplant the existing supplier, then this is how it has to and should be. No other producer of goods gets to cry foul or demand a cut when someone resells something that they purchased.
Buying and reselling is the base line for damn near every business and consumers have been given the right to do the same. Quite frankly if game devs step in and make that impossible then I think that is something that we should be very unhappy about. I like being able to get old games. I don't get stuff right away, and there are things I enjoyed playing when I was younger that devs simply aren't interested in making available. The only thing G.S. did was make buying and selling used product accessible to every day people. And they couldn't do it if every day people weren't interested in taking advantage of both of those abilities.
OneFiercePuppy: I do get what you're saying, but I feel that my argument, above, applies. Specifically, GameStop did not *only* make reselling available to the masses. They inserted themselves as a parasitic medium, siphoning profits from a producer of a good (the video game creators/publishers) without in turn providing a service with an inherent value (say, porting those games to a new platform, testing them, supporting them, etc.)
EDIT: spacing, spelling. The usual.
I would suspect most capitalist would think my personal views of money rather radical, and I'm not really one to default to any freemarket = good thinking. Even so, I have a hard time getting to selling used = screwing devs given the reality of how the world currently works and given precedence in all other reselling of goods. I just seems like it takes a lot of bias or radical thinking to get there.
I was so certain the word parasitic would turn up that I seriously thought about dealing with it up front. The same thing could be said by degrees about many things( video game publishers included.) Lets take
(and all similar). People that get together for the sole purpose of talking about games in hopes of generating revenue via ad sales. It is created as a direct result of video games existing. It just so happens that the dev's need to advertise their games and the relationship turns not parasitic, but symbiotic. The same with GameStop. They may make the bulk of their revenue via used, BUT their stores are still filled to the gills with advertising for up and coming games because there isn't a better physical location to sell new games than G.S. Both entities are working each other, which again, is symbiotic.
Used game sales are not siphoning profits from game makers, game makers out and out were not even attempting to meet a very understandable need within the gaming public and to that they still fail miserably ( if anything are actively trying to eradicate the current solution.) And it is GameStop meeting this need that is their inherent value. Best Buy doesn't alter or improve upon any of the goods they sell, nor does Walmart, nor does the vast majority of the retail wolrd. They only sell a collection of goods they have amassed in a way that is accessible and convent to the pubic.
I don't feel they can be singled out on this without pointing a finger at a whole host of other companies as well as the entire system that they exist in, the very one the game developers are using for their gain. At which point it all becomes a very different kind of discussion and one I'm not really qualified to have.
As for any of GameStop's other douche-baggary I'm not interested in defending them.