Posted August 18, 2013

They should use it as a great way to test an idea and admit it failed, not keep thinking their idea is awesome and blame the community. It shows remarkable arrogance.
It's JUST a video game, for crying out loud! My life will go on when this fails, as will all the lives of the developers trying to fund this because no publisher will take their projects after all the screw ups they've been into. Chris Taylor was a bit of a douche when blaming the failure of Wildman on Kickstarter fatigue, but he was right about pretty much everything else. Video gaming is a hobby and we take it way too seriously. I work as an editor in a book publishing house and the video game industry really makes me sad, with all the victim cards they play, the self-pity they portray, all the "making games is expensive" argument that's just plain stupid -- the book industry is in absolutely worse shape and we don't go out all defensive and passive-aggressive on people. Good games are not defined by how much they cost, but by whatever innovation they bring to the table, and, let's face it, the only guys doing this innovation vs. millionaire cost are indie devs (*truly* indie devs, faithful to the "indie" spirit, not just independent-but-big-studio-minded, like Precursor Games).
I say screw the video game industry as it is. Let's focus on what matters: art, culture, life. Not elevating hobbies to indispensable goods in life. Because, you know what?, they aren't.
Post edited August 18, 2013 by groze