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StingingVelvet: I'm just tired of every high profile failed kickstarter not looking at themselves and instead blaming outside forces. Chris Taylor blamed kickstarter fatigue for Wildman failing and then immediately after that we had another string of multi-million dollar successes. His pitch just sucked.

They should use it as a great way to test an idea and admit it failed, not keep thinking their idea is awesome and blame the community. It shows remarkable arrogance.
In all honesty, though, that super confused/emotional video of Chris Taylor has some interesting points. Particularly when the guy says it's *just* video games, and that there are more important things in life. He seemed genuinely worried about the people he had to lay off of Gas Powered Games, and he actually advised people not to pledge to their project if they couldn't afford it -- something I've seen people do in the Shadow of the Eternals campaign more than once, because they "believe in the project".

It's JUST a video game, for crying out loud! My life will go on when this fails, as will all the lives of the developers trying to fund this because no publisher will take their projects after all the screw ups they've been into. Chris Taylor was a bit of a douche when blaming the failure of Wildman on Kickstarter fatigue, but he was right about pretty much everything else. Video gaming is a hobby and we take it way too seriously. I work as an editor in a book publishing house and the video game industry really makes me sad, with all the victim cards they play, the self-pity they portray, all the "making games is expensive" argument that's just plain stupid -- the book industry is in absolutely worse shape and we don't go out all defensive and passive-aggressive on people. Good games are not defined by how much they cost, but by whatever innovation they bring to the table, and, let's face it, the only guys doing this innovation vs. millionaire cost are indie devs (*truly* indie devs, faithful to the "indie" spirit, not just independent-but-big-studio-minded, like Precursor Games).

I say screw the video game industry as it is. Let's focus on what matters: art, culture, life. Not elevating hobbies to indispensable goods in life. Because, you know what?, they aren't.
Post edited August 18, 2013 by groze
Just raised my pledge to 85... Anyway it´s just imposiible, I hope they don´t give up.
Let´s try to reach at least 50% of the main goal.
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tejozaszaszas: Let´s try to reach at least 50% of the main goal.
It would mean nothing - if they don't reach their goal they get nothing. Other than a warm feeling that at least they got half way there, I guess...
300k is quite impressive, especially for a "spiritual successor" (A term I'm not a fan of). And, an 8 hour game.
Looks like its not going to make it. I still hope it gets made one way or another.
I can't say I was super enthusiastic about Sanity's Requiem. The sanity gimmick was fun, but it also killed any sort of immersion when it pretended to crash the game and so forth. The dungeon crawling was on the tedious side; you were to good at combat for the enemies to provide any effective horror, even if they were scarier then they were (oh no, a skeleton), but the combat was too bland to be enjoyable. I did like the modern-day interludes wandering about the house. I would probably have bought this if it came out, but couldn't quite see my way to backing it, especially with the controversy surrounding it.

Not that my $20 pledge or whatever would have made much of a difference, by the looks of it.