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Birthday Bullfrog Bonus Bonanza!

GOG.com 5th birthday celebration continues and we have some more gifts for you! This time, it's a nice pack of add-ons to the classic Bullfrog Productions titles in our EA catalog. There's plenty of previously not included content being added as you read this to five prominent Bullfrog games. If you bought them them previously, the updated versions will become available to you shortly. If you don't yet have those memorable classics in your collection, now you have some extra incentive to get them. Let's see what games get the Level-up treatment today, shall we?

Syndicate receives the American Revolt mission pack taking the future corporate executive work to a whole new level of awesome, thus becoming Syndicate Plus. Similarly, the fantasy underworld management game, Dungeon Keeper, becomes Dungeon Keeper Gold, with extra added evil in the form of the Deeper Dungeons expansion. Hidden Worlds have been discovered in the Arabian desert, making Magic Carpet into Magic Carpet Plus. now invites you to the <i>Promised Lands</i> filled with new challenges, and [url=http://www.gog.com/game/populous_the_beginning]Populous: The Beginning has yet some Undiscovered Worlds in store for you.

That's it! Five excellent, content-filled expansions await you in our classic Bullfrog titles. Again, if you bought any of these titles previously, you should now have access to the newly extended version without any additional fee. Have fun!
Fantastic news, we've been hoping to see these for a long time!

Thank you to EA for sorting out the rights to these, and thank you to GOG for making it happen!
http://www.youtube.com/watch?v=h-LbvFckptY
Thank you for making this possible. Excellent work. I hope this may be a sign or signal to bring Theme Park to GoG.
More Dungeon Keeper is good Dungeon Keeper
Thanks GOG
(The others are awesome also)
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timppu: Windows version has Direct3D support which makes things look "smoother" (ie. very fuzzy) instead of pixellated in the first-person view, but in the main mode
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keeveek: I always wonder why anyone would prefer smoothed up barf instead of pixelated glory. I am serious, for me early 3dfx / d3d textures look horribly and I always choose the pixels over the multicolour mess.

For example, this:

http://stiggyblog.files.wordpress.com/2011/01/sr.jpg

looks 100 times better than this:

http://i1.ytimg.com/vi/b8OGpwMj-RY/maxresdefault.jpg
That´snot true, I had a 3DFX card and almost every game looked far better at the time... Also Screamer Rally the game you posted as an example. I assure you that it looks far much better than the poor pics you posted, maybe the hardware wasn´t properly emulated.
Post edited September 29, 2013 by tejozaszaszas
Thank you, GOG! Much appreciated. :)
I'm sure I'm just tired and it's late, but isn't that only four games?

Populous, Dungeon Keeper, Syndicate, Magic Carpet and...? Number Five...?
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Sodajerk: I'm sure I'm just tired and it's late, but isn't that only four games?

Populous, Dungeon Keeper, Syndicate, Magic Carpet and...? Number Five...?
Populous: The Beginning is a different game than Populous.
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Davane: I, for one, wouldn't mind seeing certain games become classics once their development cycle is over and their publishers have moved on to newer titles, and all their DLC be given as free content at that point.
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F4LL0UT: You are aware that that's happened quite a few times already? Far Cry 2 was instantly released with all DLC on GOG, Omerta has become an "all in one" package by now and also some games on Steam are only available as GOTY Editions by now including all DLC.
Yes, I am aware of this, and I have the all-in-one Omerta package. That's why I am hoping that this is a trend that is set to continue in the future. Again, much kudos to GOG.com for showing the industry how to do things, and gently nudging them in the right direction...
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tejozaszaszas: That´snot true, I had a 3DFX card and almost every game looked far better at the time... Also Screamer Rally the game you posted as an example. I assure you that it looks far much better than the poor pics you posted, maybe the hardware wasn´t properly emulated.
The screenshots on GOG look just as bad. Maybe in your memory they looked better, but they really didn't.

EDIT: ok, maybe screens on GOG look a little bit better, but still worse than the pixelated glory of software rendering.

really prefer pixels over something like this: http://static.techspot.com/articles-info/672/images/need-for-speed-se.jpg
Post edited September 30, 2013 by keeveek
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keeveek: really prefer pixels over something like this: http://static.techspot.com/articles-info/672/images/need-for-speed-se.jpg
again emulation PC does not have such weird lines on the ground like psx
this would be a better pic http://img100.imageshack.us/img100/81/006cp1kv9.jpg
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iwanpompier: again emulation PC does not have such weird lines on the ground like psx
this would be a better pic http://img100.imageshack.us/img100/81/006cp1kv9.jpg
It had, at least that's what I'm now seeing in Tomb Raider 3.

btw. this is just details. If you think Screamer 2 looks good on GOG screenshots, that's ok. For me, it looks bad. Cars especially.
Post edited September 30, 2013 by keeveek
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keeveek: It had, at least that's what I'm now seeing in Tomb Raider 3.

btw. this is just details. If you think Screamer 2 looks good on GOG screenshots, that's ok. For me, it looks bad. Cars especially.
don't think it looks good but haven't seen it in software mode never played the game

in case of DK Gold software mode looks better to me i think the game only used some fullscreen filter
something u can also do in dosbox and then use a better filter
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keeveek: I always wonder why anyone would prefer smoothed up barf instead of pixelated glory. I am serious, for me early 3dfx / d3d textures look horribly and I always choose the pixels over the multicolour mess.

For example, this:

http://stiggyblog.files.wordpress.com/2011/01/sr.jpg

looks 100 times better than this:

http://i1.ytimg.com/vi/b8OGpwMj-RY/maxresdefault.jpg
Wow, that was a good example, I must agree the 3D accelerated version in that case looks worse... If I recall right, the first Independence War was a bit similar case, ie. with the software rendered mode some things looked clearer, like some signs or text on some ships' hulls etc. The early 3D cards had so little memory for textures.

But I still feel in most cases 3D accelerated versions looked somewhat better. It was not only about texture detail either, but the 3D cards fixed some other visual issues too, like perspective corrected textures (no "twisting" or floating textures, which is also very apparent in many Playstation (PSOne) games) and z-buffering (ie. so that objects wouldn't stick through objects in front of them), proper transparency effects etc.

But in the early times probably the biggest reason to use 3D acceleration was speed, not visual quality. Originally running 3D games at "hires" 640x480 in software mode made many high-end PCs crawl, while running the 3D accelerated version in 640x480 ran smoothly. Naturally this is not relevant anymore with modern PCs, running those same old games.

In the case of Dungeon Keeper D3D though, I feel that in the normal overhead view where you are probably most, if not all, of the time, there's very little if any difference to the hires software mode (GOG version). The difference is mostly visible if you go to the first person view with any of your minions, there I would admit that the Direct3D version looks somewhat clearer than the software version. But I never use the first person mode in the game, so...

Also as I have mostly played only the DOS(box) version, I don't know how stable the Windows version is overall.
Post edited September 30, 2013 by timppu
I'm sure if GOG ever got DK1 Windows version to run to modern systems, they would (eventually) add it as an extra. Heroes of Might & Magic 2 has the Windows version as an extra here on GOG.