Posted November 10, 2010
high rated
With all the change that's been going on, some things ought to remain the same.
/soapbox on
While nobody expects GOG.com to be a static entity, there is something to be said for having regular days for new releases, news reports, and sales. As a member who has been around for a while, I kind of got used to releases on Tuesday and Thursday, and sales on weekends. No matter how crappy my Tuesday was, I could come home, log onto GOG.com, and there would be a new release for me to drool over. Friday was nice, not only because it meant I had two days to cram some gaming in, but also because the GOG sales always made it feel like a celebration.
But lately, things haven't been as consistent as they once were. Sure, we've had pretty much the same number of releases, news reports, and sales, but the impact is somewhat diminished when your expectations keep being disappointed.
Human beings are a funny lot. Expectations are a huge determining factor in perception. And when expectations are repeatedly unmet, people experience dissatisfaction. This is true even if you receive exactly what you expected only at a later date. To counter this, I have a few suggestions for GOG.com.
1) Keep Tuesday and Thursday as your release dates. Due to Wednesday being Steam's Mid-Week sale day, GOG.com releases are perfectly times to round out the week. That, and two releases a week seems fairly sustainable.
2) Keep the weekend sales on the weekend. That gives your shoppers three days to mull over a purchase while checking their finances, and it successfully competes with Steam and Impulse weekend sales. If you wait until after Steam and Impulse have taken everyone's money, you lose out.
3) Have more news releases, more often. Once a week would be fine. Make it a point to foreshadow big news ahead of time. Giving a hint two months in advance gives you time to write up at least three more news articles on the subject. Regular feedback keeps your customers interested, and builds anticipation. Also, if you're going to miss a deadline, such as a Thursday release, mention it as early as possible and explain it so that we can adjust our expectations. "Thursday's release is being postponed until Tuesday because we have a chance to get our hands on more bonus content" is informative and helpful, keeping us in the loop. "Thursday's release isn't ready" is not.
These may seem like minor things for me to go on about, but trust me when I say it is important to your business. The success of GOG.com is built on the loyalty of its customers, so treat them well.
/soapbox off
-Khalaq
/soapbox on
While nobody expects GOG.com to be a static entity, there is something to be said for having regular days for new releases, news reports, and sales. As a member who has been around for a while, I kind of got used to releases on Tuesday and Thursday, and sales on weekends. No matter how crappy my Tuesday was, I could come home, log onto GOG.com, and there would be a new release for me to drool over. Friday was nice, not only because it meant I had two days to cram some gaming in, but also because the GOG sales always made it feel like a celebration.
But lately, things haven't been as consistent as they once were. Sure, we've had pretty much the same number of releases, news reports, and sales, but the impact is somewhat diminished when your expectations keep being disappointed.
Human beings are a funny lot. Expectations are a huge determining factor in perception. And when expectations are repeatedly unmet, people experience dissatisfaction. This is true even if you receive exactly what you expected only at a later date. To counter this, I have a few suggestions for GOG.com.
1) Keep Tuesday and Thursday as your release dates. Due to Wednesday being Steam's Mid-Week sale day, GOG.com releases are perfectly times to round out the week. That, and two releases a week seems fairly sustainable.
2) Keep the weekend sales on the weekend. That gives your shoppers three days to mull over a purchase while checking their finances, and it successfully competes with Steam and Impulse weekend sales. If you wait until after Steam and Impulse have taken everyone's money, you lose out.
3) Have more news releases, more often. Once a week would be fine. Make it a point to foreshadow big news ahead of time. Giving a hint two months in advance gives you time to write up at least three more news articles on the subject. Regular feedback keeps your customers interested, and builds anticipation. Also, if you're going to miss a deadline, such as a Thursday release, mention it as early as possible and explain it so that we can adjust our expectations. "Thursday's release is being postponed until Tuesday because we have a chance to get our hands on more bonus content" is informative and helpful, keeping us in the loop. "Thursday's release isn't ready" is not.
These may seem like minor things for me to go on about, but trust me when I say it is important to your business. The success of GOG.com is built on the loyalty of its customers, so treat them well.
/soapbox off
-Khalaq
Post edited November 10, 2010 by Khalaq