It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Answer the call of The Cosmic Forge!

The Dark Savant Trilogy, that is Wizardry 6+7 and Wizardry 8, an RPG epic originating in the harsh but glorious 1990s, the fabled golden age of PC dungeon crawling, is available up to 60% off on GOG.com. That's only $2.39 for one, and $3.99 for the other if you get them both or complete the bundle. You can also get just one of them with 50% discount.

When you hear the expression "Cosmic Forge", what image comes to your mind? A gleaming nebula pulsating with primal energy, suspended in the dark cold void of the still young and empty Universe? A mystical smithy of wizard marble on the top of the highest mountain, where the ancient gods forge the matter of the world and the destiny of the mortals? A place where where master craftsmen create mighty weapons for angels and demons? All the ideas seem plausible, but The Cosmic Forge is in fact--wait for it--a pen. An ancient artifact which can be used to rewrite reality at its users whim. Such power is, of course, greatly desired by all who seek dominion over the Universe. It's up to you, and your party of daring adventurers to secure it first, and use it for the right purpose. Your purpose.

Wizardry 6: Bane of the Cosmic Forge came in 1990 setting some standards for what we call a challenging and complex dungeon crawler. Then, in 1992, it was followed by Wizardry 7: Crusaders of the Dark Savant which brought in even more depth and diversity into the already epic setting. Nine years later, the story was concluded with Wizardry 8, that successfuly bridged the gap between what we call classic and modern RPG gameplay. The trilogy as a whole, takes 500 hours to beat at the average and remains a shiny example of how epic a computer game can get. Be warned: this isn't your casual role-playing. Prepare for a hardcore challenge.

Treat yourself to a huge chunk of PC RPG history. Get Wizardry 6+7 and Wizardry 8 up to 60% off today, on GOG.com. If you already own one of the games it will count towards the discount rate. The promo lasts until Tuesday, August 27, at 9:59AM GMT.
avatar
Ghorpm: Nah, I didn't buy Thunderscape and frankly, that was much, much bigger temptation.
avatar
Crosmando: To be fair, even if you have 50 RPG's on your backlog, Crusaders should be right near the top anyway, as it's probably the best dungeon crawler ever.
Feeling better already? ;)
You own the original?
avatar
Crosmando: You own the original?
Two copies actually. I bought the game in 1992 but it was the floppy version and it stopped working before I made a digital backup. In 2003 one of polish magazines added the gold version as a bonus so I bought it again (you can see it at the bottom of the CD I posted). And yes, it's one of the best dungeon crawler :)
Post edited August 27, 2013 by Ghorpm
avatar
Ghorpm: Two copies actually. I bought the game in 1992 but it was the floppy version and it stopped working before I made a digital backup. In 2003 one of polish magazines added the gold version as a bonus so I bought it again (you can see it at the bottom of the CD I posted). And yes, it's one of the best dungeon crawler :)
Wiz Gold has that sci-fi-looking woman on the box cover doesn't it? Or was that the DOS version
avatar
Ghorpm: Two copies actually. I bought the game in 1992 but it was the floppy version and it stopped working before I made a digital backup. In 2003 one of polish magazines added the gold version as a bonus so I bought it again (you can see it at the bottom of the CD I posted). And yes, it's one of the best dungeon crawler :)
avatar
Crosmando: Wiz Gold has that sci-fi-looking woman on the box cover doesn't it? Or was that the DOS version
Yeah, but boxed version and mine comes from the magazine. You can compare it to DOS version which is in fact my favorite
Post edited August 27, 2013 by Ghorpm
avatar
TheJadedOne: Just so people know what they're getting into -- my short experience with Wizardry 8:

Gotta fight plants? OK. Have to start somewhere. More original than the standard "giant rats" I guess. These plants sure do take a long time to kill...

...

I just walked through here and already killed all the plants. Why are there more plants attacking me? Why are the devs punishing exploration like this?

...

Oh good, I leveled up! Now we'll show those plants who's boss! They should at least be much easier to kill now, so I can get on with doing some exploring...

...

What's this? The plants are just about as hard to kill as before, maybe even a bit harder? WTF?

<<game shut down -- never to be played again; not really into the whole "endless hours of tedious masochism" scene>>

I think you have to really like grinding to like this game today. Personally, I don't really need grinding in my games -- I have Real Life for that. (I wish I could just script a lot of real life...)
Sorry to read that. Wiz8 is quite extensive in battles (had to take a week pause during first time play just to get the mood to get again into it), and enemies dynamically level up to match you (which actually in starting monastery means they will kill you, if you camp+grind there long enough). But if you focus on your travel progress (keep saves from junction points, so you can reload and choose different route, if the surroundings turn out to be way too hostile for your current level), evade some battles by running toward the goal, eventually you will get to a point where your party is strong enough to fight common encounters and the progress is less hard. But actually sometimes even more tedious, as that "hard" from beginning at least gave some extra challenge, while encountering yet another group of 15 "to die after 3rd hit if you don't miss" enemies is boring. Anyway, there's very nice adventure game underlying, with not so hard puzzles, and you should try out probably one more time, just don't sweep the locations on the beginning too much thoroughly and focus on travelling forward, evading battles and running from enemies is valid technique in the beginning too.
The level-scaling is also constrained: each area has a certain level range of enemies and they'll always be in that range even if your party is higher (or lower) level. In addition, while it's weighted toward creatures of around your level, it can and will still produce encounters below your level (sometimes well below your level).
Crap, didn't check the site and missed the promo. Oh well, I can wait till Christmas.
Missed it too, just got a hold of some of what they call money. I'll get them next time.;)