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more mac, More Mac, MOAR MAC!!!

That's right. We've added an actual bucket full of Mac games to our catalog today. No, really, we got a bucket, filled it, and then made all of those games Mac compatible. Man, the way we do business can be odd sometimes. As usual, if you got the Windows version of one of these games previously, you'll be granted the Mac OS X version without any additional payment. Check the complete list of our Mac/Win dual-system games here.

The new huge batch of games includes acclaimed titles old and new. Here's a little preview just to show off some of them.

<iframe width="590" height="332" src="//www.youtube.com/embed/TuDIy4ILdzY" frameborder="0" allowfullscreen></iframe>

And here's the full list of new additions:

Lords of the Realm 3
Septerra Core
Still Life 1
Expendable
Fallout Tactics
Mob Rule
Trine
Jagged Alliance 2
Jagged Alliance 2 Unfinished Business
Jack Keane
I Have No Mouth, and I Must Scream
Costume Quest
Enclave
Smugglers V
World of Aden: Thunderscape
Stacking
Nancy Drew Curse of the Blackmoor Manor
Rogue Trooper
Legend of Kyrandia
Legends of Kyrandia Hand of Fate
Legends of Kyrandia Malcolm's Revenge
Shadowman
Haegemonia Gold
Iron Storm
Atlantis 2
Divine Divinity
Wizardry 6+7
Wizardry 8
Runaway: A Road Adventure
Runaway: Dream of the Turtle
11th Hour
Beyond Divinity
Realms of Arkania 3
Strike Suit Zero
Original War

EDIT:
Unfortunately, due to circumstances beyond our control, we needed to remove Daedalic Entertainment's The Whispered World from our Mac OS X lineup. We will offer a refund to anyone who bought the game between November 15 and November 20 2013, if they purchased the game based on Mac compatibility, and would like to get their money back. We're terribly sorry for this inconvenient situation!
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TheEnigmaticT: Bringing up my own example of reductio ad absurdum in arguing that our reasons for not supporting Linux are bad is kinda shoddy. We have actual reasons; you may or may not agree with them, but they're substantially better than you're indicating. And you know that, too.
Being "substantially better" than absurd or ridiculous doesn't make your reasons good.

I'm yet to see a reason given for not supporting Linux that isn't easily solvable, usually in the same way the same issue has already been solved, as they tend to apply to Windows and Mac too.

Feel free to enumerate a proper list of reasons instead of an unmarked "reductio ad absurdum" list and we can pick them apart and resolve them.
Hooray! Thank you, gog!
I knew I did right when I bought Shadow Man here instead of Steam. Now I can play it on my Mac, DRM-free! Thanks GOG!
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TheEnigmaticT: And until we can find a cheaper, more automated way to test and remaster games for Linux, we can't do it and make money at it.
Hmm, you guys have been using third-party solutions this whole time, things from DOSBox to Wineskin. So there might be some piece of software (or someone with expertise) out there who can help you guys with this. I hope the GOG Linux community can organize and come together, and, if you let them know precisely what you need, the more tech savy of them can help you guys out.
Great, thanks!
Original War is a secret gem.
Well, as a Mac user / game buyer I must say that I don't generally frequent the forums and have never posted here before this, but given some of the comments I just wanted to add my 5c worth and say thank you, thank you, thank you to GOG for this latest batch of titles.

I truly appreciate the effort you guys put in, and there are a number of games in this latest batch that I will be purchasing: the three Kyrandia games, Shadowman, Trine, Costume Quest and I am sure several others, once I have a bit of a poke around.

Also wanted to echo an earlier poster who expressed a desire for a Mac version of Master of Magic: I played the hell out of that game back in the day, virtually every variation possible, and there hasn't been another game to hold a torch to it, IMHO, so it would be brilliant to get it up and running on the ol' iMac.

Also, Thief and Thief 2 - pretty, pretty please...? With cream, sugar and a cherry on top...?
the effort is really great and make me just more sad about the fact that many of this old games are programmed to use as much as possibile cpu cycle and no change to the code as been made to adapt them for modern pc. for example i bought alpha centauri and stopped playing it because the plan was to have a lightweight strategic game to play on the go with my macbook, but since it use 100% of my cpu the battery will last just 1h and the temperature goes up to 90 degrees. checked the forum, common problem, not directly a gog fault sure, but still prevents me to buy more games.
Post edited November 16, 2013 by BabboNatale
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xyem: Feel free to enumerate a proper list of reasons instead of an unmarked "reductio ad absurdum" list and we can pick them apart and resolve them.
Don't you think that this:

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TheEnigmaticT: until we can find a cheaper, more automated way to test and remaster games for Linux, we can't do it and make money at it.
is the ultimate reason that you can't discuss with?

If GOG feel thay can't make money offering Linux support, then there's nothing to discuss. They may be wrong, but the only way to prove them wrong is to start selling games the way GOG does, with Linux support, and make money of it.
Post edited November 16, 2013 by SLP2000
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SLP2000: If GOG feel thay can't make money offering Linux support, then there's nothing to discuss. They may be wrong, but the only way to prove them wrong is to start selling games the way GOG does, with Linux support, and make money of it.
...which is pretty much what HIB is doing with the Linux ports in their main bundles. Then again, I'm likely wrong, as the proportion of Linux customers is consistently significantly lower than Windows by a wide margin, even though they pay more than double what Windows users do.
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SLP2000: If GOG feel thay can't make money offering Linux support, then there's nothing to discuss. They may be wrong, but the only way to prove them wrong is to start selling games the way GOG does, with Linux support, and make money of it.
Linux is not a popular gaming platform, so GOG cannot be expected to do all the necessary research to create a standard runtime system (with Wine, Dosbox etc) flexible enough to support a) most old DOS- or Windows-based games on b) most Linux distributions on c) most of the common PC-hardware. And then maintain it.

It can probably be done, such a standard 'old-PC' specification and runtime + tools, but I think the Linux open source community has to come up with it. If GOG would do it alone, it would not be a standard anyway. Much of the work has already be done of course. If such a project is successful, GOG would surely be glad to use it and participate.

Until then, it might be more efficient just to buy some old Windows laptop for next to nothing. Or use a virtual machine.

As for the Mac, at least it is a fairy predictable, uniform platform, both in hardware and software, significantly reducing the amount of work necessary. And it probably generates more business.
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rampancy: ...which is pretty much what HIB is doing with the Linux ports in their main bundles. Then again, I'm likely wrong, as the proportion of Linux customers is consistently significantly lower than Windows by a wide margin, even though they pay more than double what Windows users do.
HB is not providing support at the level GOG claims, and that's the problem here.

It's possible to make money from selling games for linux, but it is a problem for GOG to make money selling games the way they want to do it.
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SLP2000: If GOG feel thay can't make money offering Linux support, then there's nothing to discuss. They may be wrong, but the only way to prove them wrong is to start selling games the way GOG does, with Linux support, and make money of it.
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bmeerdink: Linux is not a popular gaming platform, so GOG cannot be expected to do all the necessary research to create a standard runtime system (with Wine, Dosbox etc) flexible enough to support a) most old DOS- or Windows-based games on b) most Linux distributions on c) most of the common PC-hardware. And then maintain it.

It can probably be done, such a standard 'old-PC' specification and runtime + tools, but I think the Linux open source community has to come up with it. If GOG would do it alone, it would not be a standard anyway. Much of the work has already be done of course. If such a project is successful, GOG would surely be glad to use it and participate.

Until then, it might be more efficient just to buy some old Windows laptop for next to nothing. Or use a virtual machine.

As for the Mac, at least it is a fairy predictable, uniform platform, both in hardware and software, significantly reducing the amount of work necessary. And it probably generates more business.
Well, to build a base market Linux games it would help a lot if GOG start selling them...
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SLP2000: HB is not providing support at the level GOG claims, and that's the problem here.

It's possible to make money from selling games for linux, but it is a problem for GOG to make money selling games the way they want to do it.
I don't understand, why linuxers can't still understand it...
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jorlin: You are probably referring to the regrettable absence of a reliable LSB (Linux Standard Base) across the various Linux distribution, or am I mistaken?
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TheEnigmaticT: That's one. Another is, we sell *long term* support for our games; when you buy a title from us, you don't just buy a game. You buy into the fact that, five years from now, you will still be able to play that game you bought from us. In Linux, that's a little harder to feel comfortable guaranteeing than we do in other OSes.

Finally (and most importantly for us) is that support and testing cost money, and unless we support just one distro--which is not something that we want to do as we were evaluating supporting at least two if not three--that's money multiplied by each distro we add. And until we can find a cheaper, more automated way to test and remaster games for Linux, we can't do it and make money at it.
I think putting such big emphasis on the question of support is a mistake. How many of GOG customers ever need to contact support to get their games running? I'd be willing to bet that number would be at least ten times lower for Linux users. By self-selection, Linux community consists largely of tech savvy people who know how to troubleshoot issues with misbehaving programs. And if you can't do it yourself, there will always be helpful guides in your distro's forums or wiki. Asking for support from the retailer would be a last-ditch effort that most would simply never have the need for.

Testing games on multiple distros is also entirely optional. I think people often overestimate the differences between various Linux distributions. As long as the game files that run on one distro are provided, getting them run on others does not take a genius. And again, that's where distro forum and wiki community come in to provide free help. For example, Steam only officially supports Ubuntu, but that hasn't stopped people from using it on 42 versions of at least 12 different distributions. (ArchLinux has had a community-maintained package of the Steam client since the day it was launched, and I've had no problem using it.)

Of course, none of this matters for older games where Linux support would only be possible via Wine or DOSBox. Those are easy to get working manually, and GOG already provides everything that is necessary - I don't care if any "official" wrappers are ever provided for these games. However, this is a problem for new games that are released by the developers with native Linux support. This means that despite my support of GOG's policies, I won't buy new games here because GOG does not sell the full product as released by the developers. (Ironic, considering that providing extras is one of GOG's selling points.)

My advice: stop worrying about support, ask developers of Linux-native games to provide their installers, put them up for download and see how wrong you were about not being able to make money from Linux users.