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Ya think GoG should just start buying rights to abandon titles?
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SirPrimalform: Yeah, I think there aren't enough companies abandoning games. GOG needs to get in on the party, buy the rights to some beloved titles so they can pull them off the market and abandon them.
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rampancy: Why would they want to abandon a title once they've bought the rights to it?
Cmon now i know my English is not that good but you know what i mean gogdammt.
Post edited December 30, 2015 by mikopotato
Just to add more to the discussion, but it doesn't seem to me that most IP's are even "on the market". Most owners are the companies who produced them, the developers themselves or the companies which bought out the rightsholders as a whole, usually a bigger studio. It's not like some guy off the street can make an offer and just buy these games most of the time. Furthermore, even when some of these games get released, it's through a distribution deal, where the base rights aren't actually transferred, just the right to sell them. Often some percentage of profits still funnel back to the base rightsholder(s).

And it gets more complicated than that...
Very often multiple parties have rights to a given game. One company may own the IP trademark while another owns the game itself. Sometimes the game itself is partly owned by two entities, the main company and the studio hired to actually produce the game. Sometimes music deals were made and the artists have some control of the music. Maybe it was a time-limited deal or maybe it covers a particular distribution form and a digital release would require a new agreement. To get the distribution rights, one has to get all the rightsholders to agree AND the deal has to be good enough that you still think its profitable.

Now, we haven't even gotten into the legal mess of corporate buyouts, where not even the companies involved know exactly who owns what as a company goes bankrupt and multiple suitors cut up the pie. Remember that with classic games, while we are talking computer games, digital documents were not yet a thing. So most of these agreements sit on pieces of paper somewhere or lost. And in their absence there is a legitimate debate on who actually owns the rights. Then add that most of these agreements involved physical distribution. The language in the agreements didn't anticipate anyone would want classic games years into the future. In this absence, maybe arrangements have to be renegotiated and some people are no longer with us, so such negotiation lies with the inheritors if those can even be found...

And at the end of it all, most of the time, the actual owners, since someone else sees it as potentially profitable, want to keep the base rights and make a little long-term profits themselves.

In short, while its easy to say, "buy up more games", the reality is that its far more difficult than that.
GoG should buy me for two camels :P
Aye Aye Sir! But there is the problem its not always clear who is the current holder of the said rights.....
GOG should be at the forefront of making "spiritual successors". ;-)

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skeletonbow: It just gets tiring reading it after a while. It's so predictable too. I could literally read every new GOG announcement and without looking it up in the forum comments I could predict exactly what the negative comments will be and nail it with probably 99% accuracy every time.
You don't have to read. ;-)
Post edited December 30, 2015 by tfishell
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ET3D: Edit: There's one way I would have be totally fine with GOG buying these IP's, it's if GOG bought them, then went to Gearbox and told them: here, have a license, do whatever you want with it. All we require is that the games be made available at GOG, where you won't even need to pay us anything extra from what you make. You can also sell them elsewhere and pay us 30%.

That kind of deal would have made the remasters and new games possible, while at the same time assuring they'd appear on GOG.
Why would GOG go to Gearbox or anyone else with these IPs when they have a practically in-house dev in their sister company, CDPRed? Zero negotiation or splitting of the profits required, they are both part of the same parent company.
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bela555: GoG should buy me for two camels :P
What... do... you... call... a... camel... with.... three... humps?
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bela555: GoG should buy me for two camels :P
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yogsloth: What... do... you... call... a... camel... with.... three... humps?
I'm pretty sure he saw Star Wars. :P
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yogsloth: What... do... you... call... a... camel... with.... three... humps?
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tinyE: I'm pretty sure he saw Star Wars. :P
Favorite part of the experience for my kids. They've told me this joke... in this way... about 100 times since.

I try to explain about "missing the point of the Star Wars experience" but they just laugh at me.

Slowly.
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cogadh: Why would GOG go to Gearbox or anyone else with these IPs when they have a practically in-house dev in their sister company, CDPRed? Zero negotiation or splitting of the profits required, they are both part of the same parent company.
Because a company needs to have some interest in developing the properties. Gearbox has it while CDPR probably not. For CDPR it would be a financial burden, for Gearbox it's something fun that they really want to do.

It's much better to be free with a license and let people who are interested in it develop for it.
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BKGaming: Honestly though if I was in charge of CD Projekt I'd spin off a new smaller development studio under the CD Projekt umbrella (CD Projekt Blue or Green anyone?) that makes smaller scale games exclusively for GOG.
Depending on which source you believe, either GOG is known internally as CD Projekt Blue or CD Projekt Blue is what became CDP.pl.
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Tarm: What they need to buy is the rights to the Kohan and Axis % Allies game/s. Still amazing games to this day and there's nothing like them even after all these years. Best games ever if you ask me. :)
I agree. Was really sad to discover I couldn't play Kohan 2 now I've moved to windows 8. However that's possibly one reason it's having trouble coming to GOG.
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Johnathanamz: Get someone from gog.com to purchase the Command & Conquer Intellectual Property (IP) rights from Electronic Arts (EA) already.
I still have my C&C "The First Decade" DVD and that's all I'll ever need.
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cogadh: Why would GOG go to Gearbox or anyone else with these IPs when they have a practically in-house dev in their sister company, CDPRed? Zero negotiation or splitting of the profits required, they are both part of the same parent company.
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ET3D: Because a company needs to have some interest in developing the properties. Gearbox has it while CDPR probably not. For CDPR it would be a financial burden, for Gearbox it's something fun that they really want to do.

It's much better to be free with a license and let people who are interested in it develop for it.
What? How would it be a financial burden for CDPR and not Gearbox? Gearbox would have to pay a license fee to GOG on top of the investment in development (there is no way GOG would invest in an IP and not charge for it to recoup the expense). Their costs would likely be greater than what CDPR would have. On what are you basing your assumption about interest? You think CDPR is only interested in making Witcher games or something? It's not like Gearbox is sitting around waiting for GOG to offer them IPs to work on, they do have their own business, outside of old defunct IPs. Frankly it makes no sense whatsoever for GOG to invest in obtaining rights to any games, then not keep any future development on those IPs "in house".
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Tarm: What they need to buy is the rights to the Kohan and Axis % Allies game/s. Still amazing games to this day and there's nothing like them even after all these years. Best games ever if you ask me. :)
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wpegg: I agree. Was really sad to discover I couldn't play Kohan 2 now I've moved to windows 8. However that's possibly one reason it's having trouble coming to GOG.
Well Kohan: Immortal Sovereigns and Kohan: Ahriman's Gift works if you use some wine windows emulation files on windows 10. Don't remember if I had any troubles on windows 8. Possibly because I rather play the first two games than Kohan 2 so I can't help you there unfortunately.

Axis & Allies works for a while on windows 10. It have what seems to be a memory leak but that might be because the *ahem* copy I'm using. I think it worked alright on windows 8.
Come to think about it maybe it's a Large Address Aware problem?

Last I checked the rights to Kohan belongs to a former Timegate Studios boss. GOG should contact him if you ask me for buying the rights.
Axis & Allies I don't know. Didn't manage to figure out who have the rights to that one.