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highsis: Does anyone have constructive insight as to why the price was determined as such, and if this is more profitable in marketing standpoint why other companies won't employ the same strategy, other than "cuz CDprojekt is awesome and EA is evil!" ?
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Randalator: Because EA first and foremost has to satisfy its shareholders, while CD Projekt first and foremost has to satisfy its customers.

EA operates as much (if not more) through stock market revenue/net worth as it operates through actual game sales revenue. For shareholders selling cheaper, being less restrictive, being more open to community demands is riskier than taking the safe route of just publishing Call of Duty 17 at 60$ and DRM-ing the hell out of it. Unnecessary risk gets punished, lower revenue predictions (which they'd initially have to make) without "legitimate" reasons (like new studio acquisitions) get punished, especially with two equally big publishers just waiting to leave them in the dust. That's just how the market works.

GOG/CD Projekt due to its size and structure isn't as bound by shareholder opinion. It almost exclusively operates through sales revenue, and is thus able to take more supposed risks, be more creative, be more open to the community and less restrictive with its licenses. It actually has to be in order to be successful.

tl;dr
EA = managers for shareholders
GOG = gamers for gamers
All companies try to maximize profits, and CDprojekt should be no different.

I think being 'gamer friendly' is a mask(not in a negative sense) used by CDprojekt to bolster their PR and in turn, sale. Software piracy is rampant in Eastern Europe and if you can't stop piracy, lay a strong guilt trip on pirates by showing example that stands out among greedy game companies; regardless of intentions, this is great for both gamers and CDprojekt until other companies follow suit.

That said, I'm still dubious if the lower price will booster their revenue. As I've pointed out, TW3 has narrower target market compared to some of other AAA RPGs, a great number of loyal fans, and it already has extensive publicity. I'm pretty sure many of you would have bought the game even if it were priced at the same price as Skyrim or Dragon Age Inquisition at their release because I believe TW3 will be greater than either of those games and I definitely would. This must also involve a decision regarding company's PR, and I'm curious as to how much weighing was done between profitability and future sales boost and other intangible profits.

I'm no expert on the subject and I just found their price policy refreshing, if not worrisome as I hope CDprojekt fares well in the future.
Post edited May 07, 2015 by highsis
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highsis: All companies try to maximize profits, and CDprojekt should be no different.
Read my explanation again. Their business models are different, thus "maximizing profit" for GOG means being more gamer friendly.

Also, GOG's business figures are publicly available and they are doing quite well indeed. Increasingly well, in fact.
Post edited May 07, 2015 by Randalator
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highsis: This is precisely what I'm wondering about.

The currency I used in the OP and post should have been Canadian $(it's been $70 for most AAA games for a few years), not US $. That said, TW3 is still 40% cheaper for me than Assassins Creed Unity, Destiny, or the upcoming Batman game.
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cogadh: I guess what most of don't get is why you think that is a problem. GOG and CDPRed like to reward their customers for loyalty and prefer to give them the best value for their well-earned dollar. Their philosophy is that, if you give the customer a good product at a fair price, then those customers will not only buy the game (instead of pirating it), they will keep coming back to buy future products. I know that is a foreign concept to most video game publishers, who seem to think of customers as a neccesary nuisance of the video game industry, but it is actually a better, more honest way of doing business.
As I've repeatedly stated, it's not a problem but rather a curiosity, and a concern because I am worried CDprojekt, the most gamer friendly game developers as of now, would not make enough profits they could invest to making bigger games in the future. Some of you know CDprojekt almost went bankrupt after TW1 when they tried to port TW1 to PS2.
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highsis: All companies try to maximize profits, and CDprojekt should be no different.
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Randalator: Read my explanation again. Their business models are different, thus "maximizing profit" for GOG means being more gamer friendly.

Also, GOG's business figures are publicly available and they are doing quite well indeed. Increasingly well, in fact.
Did you only read my first sentence? You really should read on before telling others to re-read. My very next sentence after the one you quoted states that CDprojekt's 'gamer friendly' model is used to bolster their PR and in turn, sale. I agreed with your assertion that they have to act as such to be successful. You shouldn't quote my preface to refute my whole argument because my argument was different from what you hastily surmised.

I am not disputing benefits of no DRM policy or other business models adopted by GOG. I'm simply wondering how much profits or loss lowering the price of AAA titles such as TW3 would result in since it's somewhat a rare case in gaming industry.
Post edited May 07, 2015 by highsis
I'd never buy a game for $70 anymore, seriously. Not even Canadian $.
Maybe this was somehow justifiable with SNES cartridges and the whole regional distribution apparatus in the 90s but today it's just greed or bad financial management (or good PR if people are actually paying so much).
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cogadh: I guess what most of don't get is why you think that is a problem. GOG and CDPRed like to reward their customers for loyalty and prefer to give them the best value for their well-earned dollar. Their philosophy is that, if you give the customer a good product at a fair price, then those customers will not only buy the game (instead of pirating it), they will keep coming back to buy future products. I know that is a foreign concept to most video game publishers, who seem to think of customers as a neccesary nuisance of the video game industry, but it is actually a better, more honest way of doing business.
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highsis: As I've repeatedly stated, it's not a problem but rather a curiosity, and a concern because I am worried CDprojekt, the most gamer friendly game developers as of now, would not make enough profits they could invest to making bigger games in the future. Some of you know CDprojekt almost went bankrupt after TW1 when they tried to port TW1 to PS2.
That's the point though. what they are doing is not something to worry about, it is something to celebrate because it is brilliant and effective way of doing business in what is a very difficult market to crack. It's not like they have a bunch of idiots in their business office saying "let's sell these games at a loss, just so we can hopefully get enough customers for their next game... d'oh, we forgot to make some money of the last one, now we can't make another!" They are definitely smarter than that.
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HimTyers: You do realize that almost all AAA games are based around the $59.99 prize point and not $69.99 right? That is the major problem I have with your argument .
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highsis: I am Canadian and most of AAA games have been priced at 69.99 for a few years now, including the upcoming Batman game, Assassin's Creed Unity, Destiny, NBA 2k15 and such. It was a fallacy in my OP that I wrote the price in US currency as I wasn't aware that steam displays price with local currency. However, my point still stands because TW3 is still 40% cheaper for me on GOG.

I will edit the op to indicate the Canadian currency.
fair enough
wrong topic
Post edited May 07, 2015 by kalirion
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highsis: there are reasons why other AAA titles are sold at $70.
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mobutu: did it ever crossed your mind the thought that those "other AAA titles sold at $70" are overpriced?
They really are. I will never pay full price for a AAA game. Ever. And I don't think most people should either. Unless you have something invested in owning a game when it first releases, it's just not worth it. MOST.Every. Single. AAA. Game has been coming out with game breaking bugs or shoddy connection issues on the first day of release.
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cogadh: I guess what most of don't get is why you think that is a problem. GOG and CDPRed like to reward their customers for loyalty and prefer to give them the best value for their well-earned dollar. Their philosophy is that, if you give the customer a good product at a fair price, then those customers will not only buy the game (instead of pirating it), they will keep coming back to buy future products. I know that is a foreign concept to most video game publishers, who seem to think of customers as a neccesary nuisance of the video game industry, but it is actually a better, more honest way of doing business.
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highsis: As I've repeatedly stated, it's not a problem but rather a curiosity, and a concern because I am worried CDprojekt, the most gamer friendly game developers as of now, would not make enough profits they could invest to making bigger games in the future. Some of you know CDprojekt almost went bankrupt after TW1 when they tried to port TW1 to PS2.
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Randalator: Read my explanation again. Their business models are different, thus "maximizing profit" for GOG means being more gamer friendly.

Also, GOG's business figures are publicly available and they are doing quite well indeed. Increasingly well, in fact.
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highsis: Did you only read my first sentence? You really should read on before telling others to re-read. My very next sentence after the one you quoted states that CDprojekt's 'gamer friendly' model is used to bolster their PR and in turn, sale. I agreed with your assertion that they have to act as such to be successful. You shouldn't quote my preface to refute my whole argument because my argument was different from what you hastily surmised.

I am not disputing benefits of no DRM policy or other business models adopted by GOG. I'm simply wondering how much profits or loss lowering the price of AAA titles such as TW3 would result in since it's somewhat a rare case in gaming industry.
There are probably a large number of factors at play. So far, no one has mentioned that TW3 is being developed in Poland, which means their local economic factors can be quite different from EA in California. Additionally, as a general rule, the larger the corporation, the more bloated its hierarchy. If it costs CDPR less to produce their game, then they can sell it for less and still get the same dollar amount of return.
Post edited May 07, 2015 by Luned
Don't worry friend! You buy at 43 dallarz, but we buy at 43 euroz, instead! Regional prices usually make exquisite surplus!

And don't forget the SEASON PASS, son! Previous witcher games gave away all extra content to come out at a later date, for free, not this one, though!

Someone buying a complete Witcher 3 package here, pays 69 euroz. Is this cheap, or a "normal" price, for a brand new title?
Post edited May 08, 2015 by KiNgBrAdLeY7
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johnnygoging: the 20% discount for a preorder is already gone. don't know when that happened. bah, lost $5. I had resolved to pre-order this on faith in CDPRED even though I never preorder, but what made me make the decision was when the revised price caught my eye. disappointing but I wasn't gonna jump at that preorder either just because it was a preorder. still missed out some though.
The preorder is still active with a 20% discount as it was before. Put the game in your cart and head to the checkout and you'll see a 20% discount if you have the first two games. They don't test for this on the front page advertisement presumably because the website has been fairly pounded the last few days and when the servers are busy, they generally disable certain things on the homepage such as checking your account to see if you own a game already to display "owned" or similar, so you'll see a higher price advertised on the homepage.
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Klumpen0815: I'd never buy a game for $70 anymore, seriously. Not even Canadian $.
Maybe this was somehow justifiable with SNES cartridges and the whole regional distribution apparatus in the 90s but today it's just greed or bad financial management (or good PR if people are actually paying so much).
I think some of the prices of games out there are prices in the stratosphere at times but I haven't bought a new game for full price since 2006 either. The Witcher 3 is the first game since 2006 that has me even wanting to buy it sooner than later, and the biggest part of that is that I hold both CDPR and GOG.com in high esteem and feel a certain amount of customer loyalty that I don't know if I've ever felt towards a game company before, so I'm still contemplating buying it in the next few weeks leading up to the release as it is only $37.59 CAD which is a nice pre-discount.

The most I've spent on any other single game since 2006 I think was buying ArmA 2 from GOG for $8.50 or so a few years ago, then I think either X-Wing or TIE Fighter for $4.99 not long ago (I forget which... the other was a gift). There might be one more game that I spent around $5 but I can't recall for sure. The entire rest of all my GOG+Steam+wherever games that I've bought in the last 3+ years were no more than $3 per game whether standalone or in a collection or bundle, with many being under $2 or even under $1.

With close to 1000 games and endless entertainment, a game literally has to move me in some way to consider spending more than $5 on it and waiting for it to hit that price. TW3 makes me feel that way, but it is a rare feeling to say the least! ;)

99.999% of all new games coming out no matter how amazing they are, I'm likely to just wishlist and wait 6/12/18/24 months for it to end up $3 wherever, as I'm rarely in a huge rush to play them even if they're cool/awesome/amazing. Saves a lot of money, as well as a log of potential disappointment at times too. :)
If the price is 60$ people complain
If the price is cheaper people complain

From where I'm at:

Witcher 3 on Steam is 49.99e with preorder (normal price is 59.99e).
Witcher 3 on GOG is 49.79e with preorder and 43.79e because I own TW1 and TW2 (normal price is 59.99e).

Sometimes it feels like some people complain for the sake of complaining, the game's normal price is the same as other games. If CDPR is in financial trouble they wouldn't delay the game for so long.