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I am baffled as to why games like "In the Shadows" are accepted into GOG's store when there are DRM-free games that have much higher demand (e.g. Bioshock and Alpha Protocol)?

If the reasoning behind GOG's curation choices is to make a profit, why not accept games with a higher vote count in the GOG community wishlist? For my above examples, Bioshock and Alpha Protocol have more than a thousand votes in the GOG community wishlist whereas "In the Shadows" only has one.
I am sure if they got the rights to sell those games they would.
Maybe 2K hasn't given GOG permission to sell BioShock? We don't know. As for Alpha Protocol, GOG doesn't even have SEGA as a partner. So that's not going to happen.
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ryuken3k: I am baffled as to why games like "In the Shadows" are accepted into GOG's store when there are DRM-free games that have much higher demand (e.g. Bioshock and Alpha Protocol)?
You do realize that the publisher has to want to bring their game here, right? GOG can't just go over and say "Hey guys, we're selling your game now since our customers want it! Thanks!" If GOG can't get a deal, they can't get a deal. It's as simple as that and all we can do is sit back and wait to see if anything changes. Maybe you could try contacting the publisher and asking for them to bring it here, but other than that, that's about it.
It's not up just to GOG what games come here. I only know of smaller games that they've declined.

Does SEGA even have any games on GOG?
okay guys, I think he got it. :P
Besides what everyone already said, In the Shadows has the advantage of bieng a new game. As in, a game people don't own yet. Bioshock and Alpha Protocol etc. are games that most people interested in them already have. They've been available on discs, on Steam, they've been discounted, bundled, sold with gaming magazines.
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ryuken3k: I am baffled as to why games like "In the Shadows" are accepted into GOG's store when there are DRM-free games that have much higher demand (e.g. Bioshock and Alpha Protocol)?
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zeogold: You do realize that the publisher has to want to bring their game here, right? GOG can't just go over and say "Hey guys, we're selling your game now since our customers want it! Thanks!" If GOG can't get a deal, they can't get a deal. It's as simple as that and all we can do is sit back and wait to see if anything changes. Maybe you could try contacting the publisher and asking for them to bring it here, but other than that, that's about it.
My main point is that games that have a higher community wishlist vote count are being rejected in favor of lower wishlist vote counted games. I don't have the time to come up with an exhaustive list but it doesn't just apply to big publisher games but indie games as well. I am aware that GOG doesn't like certain genres like visual novels/visual novel-like and japanese shoot-em-ups but there are games of those genres that have higher wishlist votes than the usual pixel-art games that are released on GOG.
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Breja: Besides what everyone already said, In the Shadows has the advantage of bieng a new game. As in, a game people don't own yet. Bioshock and Alpha Protocol etc. are games that most people interested in them already have. They've been available on discs, on Steam, they've been discounted, bundled, sold with gaming magazines.
Sure, but are they always sold in DRM-free form? I prefer having all my DRM-free games consolidated in a single store and consider that an added value.
Post edited October 23, 2017 by ryuken3k
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zeogold: You do realize that the publisher has to want to bring their game here, right? GOG can't just go over and say "Hey guys, we're selling your game now since our customers want it! Thanks!" If GOG can't get a deal, they can't get a deal. It's as simple as that and all we can do is sit back and wait to see if anything changes. Maybe you could try contacting the publisher and asking for them to bring it here, but other than that, that's about it.
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ryuken3k: My main point is that games that have a higher community wishlist vote count are being rejected in favor of lower wishlist vote counted games. I don't have the time to come up with an exhaustive list but it doesn't just apply to big publisher games but indie games as well. I am aware that GOG doesn't like certain genres like visual novels/visual novel-like and japanese shoot-em-ups but there are games of those genres that have higher wishlist votes than the usual pixel-art games that are released on GOG.
The community wishlist doesn't mean shit if GOG can't get the game.

If the Dev doesn't want the game here the number of votes for it could be infinity, it doesn't matter, it's not coming.
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zeogold: You do realize that the publisher has to want to bring their game here, right? GOG can't just go over and say "Hey guys, we're selling your game now since our customers want it! Thanks!" If GOG can't get a deal, they can't get a deal. It's as simple as that and all we can do is sit back and wait to see if anything changes. Maybe you could try contacting the publisher and asking for them to bring it here, but other than that, that's about it.
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ryuken3k: My main point is that games that have a higher community wishlist vote count are being rejected in favor of lower wishlist vote counted games. I don't have the time to come up with an exhaustive list but it doesn't just apply to big publisher games but indie games as well. I am aware that GOG doesn't like certain genres like visual novels/visual novel-like and japanese shoot-em-ups but there are games of those genres that have higher wishlist votes than the usual pixel-art games that are released on GOG.
Nobody's been made fully aware of GOG's curation system, but I suspect it goes by sales and prospective sales. The Community Wishlist is not necessary an indicator of popularity or how well a game will sell, considering a low percentage of GOG users use it (or even know it exists), and GOG itself has a low percentage of the gaming market as it is. Look at Elex, for example. It only got 285 votes, which would give the appearance that it's a game that's not very important, but people were ranting and raving about it elsewhere and it's quite obviously a big hit here as well now that it's on the store.
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ryuken3k: My main point is that games that have a higher community wishlist vote count are being rejected in favor of lower wishlist vote counted games. I don't have the time to come up with an exhaustive list but it doesn't just apply to big publisher games but indie games as well. I am aware that GOG doesn't like certain genres like visual novels/visual novel-like and japanese shoot-em-ups but there are games of those genres that have higher wishlist votes than the usual pixel-art games that are released on GOG.
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tinyE: The community wishlist doesn't mean shit if GOG can't get the game.

If the Dev doesn't want the game here the number of votes for it could be infinity, it doesn't matter, it's not coming.
But some of those games are rejected by GOG not because GOG can't get it.
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tinyE: The community wishlist doesn't mean shit if GOG can't get the game.

If the Dev doesn't want the game here the number of votes for it could be infinity, it doesn't matter, it's not coming.
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ryuken3k: But some of those games are rejected by GOG not because GOG can't get it.
yeah, yeah some are.
I'm sure there are legit reasons for some of them but then, of course, there probably aren't for others.
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Breja: Besides what everyone already said, In the Shadows has the advantage of bieng a new game. As in, a game people don't own yet. Bioshock and Alpha Protocol etc. are games that most people interested in them already have. They've been available on discs, on Steam, they've been discounted, bundled, sold with gaming magazines.
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ryuken3k: Sure, but are they always sold in DRM-free form? I prefer having all my DRM-free games consolidated in a single store and consider that an added value.
How many people, realistically, are going to re-buy a game just so they can have everything in one place? There's extremely few people who even care about DRM-free to begin with. I can see them doing it on Humble or something where people will get it in a bundle willingly since, hey, it's cheap, but here?
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ryuken3k: I am baffled as to why games like "In the Shadows" are accepted into GOG's store when there are DRM-free games that have much higher demand (e.g. Bioshock and Alpha Protocol)?
Mafia.
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ryuken3k: Sure, but are they always sold in DRM-free form? I prefer having all my DRM-free games consolidated in a single store and consider that an added value.
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zeogold: How many people, realistically, are going to re-buy a game just so they can have everything in one place? There's extremely few people who even care about DRM-free to begin with. I can see them doing it on Humble or something where people will get it in a bundle willingly since, hey, it's cheap, but here?
:P I do.