thomq: Okay, somehow I missed it. What's a "AAA" game? All of this talk and I've yet to figure it out. It all sounds so empty. I'm getting the impression it has something to do with quality, but there's only three A's instead of five, unlike with stars. This is seeming like some sort of advertising and hyping gimmick.
Is it an initialism? Something like "Another Aggressively Advertised" game? Because I'm also getting the impression that these are supposedly well known games, though I don't know what games people are talking about. Nothing in my library, I think. Probably because I skip advertisements and essentially never visit journalism/blogging sites with made up "reviews" of games.
Obviously, I'm very uninformed, but every time this topic comes up it seems to never be about getting a specific game. Instead it seems to be a request for some sort of sub-genre regardless of whether the games are any good at all.
Worse than the "rogue-like" adjective, which also means nothing to me. If I want chocolate ice cream, then I'm not going to want something
like chocolate ice cream instead of the real thing. If I don't know what someone else appreciates about chocolate ice cream, then I'm not going to know what is appreciated about the actual item being revered for being like it. With "AAA", it seems even more arbitrary.
Is there a real desire in this thread? Is it specialized graphics for games? Procedural whatchamacallit additions? Multi-platform compatibility? Modding opportunities? What's the fantasy being desired?
[…just ignorant, not ridiculing…]
AAA = lots of money, latest tech engines, big team working on the game. Those things should assure quality and polishing, that's why people ask for so-called "AAA" games.
Personally, I think some genres can't exist, if they are not AAA: immersive sims, because of the number of people required to make a good game, and action-adventures, because they heavily rely on graphical fidelity. Dishonored can't be "indie".