Posted May 17, 2015
low rated
Saw this few days back on a poll
Firstly I would like to list few practical reasons why you should not pirate copyright content.
1. Legally brought software/media/games gives you stability as if you have downloaded a pirated software, chances are your software will become unusable when next update is applied to it.
2. It saves a lot of storage space. When you buy a boxed copy or digital download of a piece of software, you’re not only forking over dough you’re paying so that you’ll never have to worry about obtaining another copy of your software again.
Boxed software can be stored on a shelf, you’ll be allowed to download a copy of any previously purchased software from an online vendor like Steam, Direct2Drive or Microsoft time and time again.
Recently GOG.com started a “The DRM-free initiative” which allows owners of several retail titles originally sold with DRM to get a digital copy of their game completely free at GOG.com: with no DRM as always, compatible with modern operating systems, and with plenty of goodies to boot.
For starters you can reclaim your CD-Key of Boxed version of S.T.A.L.K.E.R.
3. Updates are free. It saves your time to wait for pirated updated version.
4. With today’s technologies, it’s getting harder and harder to authenticate pirated software with the publishing house servers.
Remember the recent videogame “The Talos Principle” ? It has a funny and clever way to punish pirates. It locks the players in an elevator and have them stay there.
5. Pirated software are an awesome delivery system for viruses and malware.
In a mess of software blackhat hacker and scriptkiddie will simply label their wares something tempting like ‘Microsoft Office 360’ or ‘Grand Theft Auto V’ and watch unwary pirates do what they do.
6. Legally brought software provides free tech support.
If you’re rocking pirated software, you can still ask for help online from other users through any number of forums, but beyond that you’ll be out of luck.
7. If you brought it then you have not to worry about legal issues.
It doesn’t matter whether you’re taking video, audio, or software (or audio/video software for that matter,) piracy can land you in a whole lot of hot water.
In 1998, the United States passed the Digital Millennium Copyright Act – a piece of legislation that makes it illegal to circumvent DRM measures put in place by content creators and publishers.
To keep things more or less on the same page, the European Union passed a similar set of laws in 2001.
Despite changes made to the American DMCA last year to legitimize the ripping of CDs, DVDs and other select forms of digital media for personal use, make no mistake, big business is still deadly serious about suing to protect their investments.
Don’t drop a ton of coin on your legal defence: just pay for what you play instead.
8. Piracy is killing PC Gaming (Sorry Gordon.)
Few months before, word came down from the DRM-loving scamps at Ubisoft that one of their most anticipated titles won’t be released for PC due to—you guessed it—piracy concerns.
Looking at the numbers, you have to admit, those fears are well founded.
When 2D Boy’s World of Goo was released for the PC sans DRM, the developers noted that as reward for trusting gamers not to pirate their creation, they were suffering a 90% piracy rate.
Then there’s Crysis: A title pirated to such epic proportions that the game’s development, which was at one time devoted solely to developing for the PC, was forced to swear off PC-only development if it wanted to stand a chance of securing anything resembling fiscal sustainability.
If you’re tired of crappy console-to-PC ports, Xbox 360 or PS3 exclusives titles and long for the days when PC Gaming reigned supreme, stop pirating and start buying.
It’s still not too late to turn things around.
9. Piracy leads to slows R&D efforts.
No matter how you spin it, for the most part, software development is a business like any other.
When a developer’s product flies off of store shelves or is downloaded through legitimate channels, developers and publishers are motivated to cultivate improvements to their wares, be it in the form of additional content or service packs or an entirely new edition of a popular application.
Conversely, more piracy means less money for developers and publishers.
This translates into less motivation to produce add-ons, patches or hot-fixes for existing titles, and in some cases, as too few people are buying what they’re selling, there’s no money in the pipe to be used for future development efforts.
10. If you are pirating then you’re screwing developers.
Perhaps out of all of our legitimate reasons not to pirate, the fact that you’re screwing hard working developers over every time you download a pirated ware is the most important.
When it comes to software, most titles represent months, if not years of someone’s daily work.
If you’ve opted to swipe a copy of an indie house gem, you’re benefitting from the passions of perhaps a few individuals without paying them a reasonable dollar value for the the hours and hours of their personal time poured into their product.
If enough people illegally download software from large publishing houses like EA or Ubisoft or Microsoft, the dollar value of the revenue lost to pirating is often compensated for by initiating lay-offs of the development teams that worked hard enough to make something awesome enough to steal in the first place.
With tough economic times quickly becoming the norm, rather than the exception, it’s easy to justify the theft of intellectual property, but screwing over your fellow geeks in the name of saving a few bucks? That’s harsh.
That were things why one should not do piracy!
But I am a pirate.
Why?
Because Piracy is the only cheapest way to get the games/media I want.
I do buy things now and again though, Steam sales mean I buy games that otherwise, I’d have pirated.
I always buy and giveaway things I buy from Humble Bundle. It’s the way I do charity.
iTunes isn’t an appealing service to me. All music I listen to it Pirated.
I do however, have a Code of Honour which is
All games from big companies = Pirated unless cheap. Also Repacked Games are much smaller than the Official Legal version.
Like Outlast(2.8 GB)+Outlast: Whistelblower DLC(1.9 GB) where as it’s Repacked version has just 2.79GB.
Indie titles= If I see an indie title I like, I will investigate and perhaps make a purchase.
I genuinely feel bad pirating Indie games.
Music = I do buy some albums, but I can’t afford all the ones I want and generally, I cannot afford to go to a concert to see bands like Maiden due to the high prices.
Films = Movies on Digital/BluRay Media is pricy and huge. Instead I can find Bluray RIPs which are coded in HEVC 265x and have quality with less size. It saves my time to re-encode.
Software = Few software are not worth of their price and few of them are so expensive that they may cost you an arm and leg.
In conclusion, I can’t consume this media legally. So, inevitably, I will pirate.
Also few of the points above are pirated. ;)
Right now I am downloading the whole Daredevil Season 1 which was Netflix exclusive!
Firstly I would like to list few practical reasons why you should not pirate copyright content.
1. Legally brought software/media/games gives you stability as if you have downloaded a pirated software, chances are your software will become unusable when next update is applied to it.
2. It saves a lot of storage space. When you buy a boxed copy or digital download of a piece of software, you’re not only forking over dough you’re paying so that you’ll never have to worry about obtaining another copy of your software again.
Boxed software can be stored on a shelf, you’ll be allowed to download a copy of any previously purchased software from an online vendor like Steam, Direct2Drive or Microsoft time and time again.
Recently GOG.com started a “The DRM-free initiative” which allows owners of several retail titles originally sold with DRM to get a digital copy of their game completely free at GOG.com: with no DRM as always, compatible with modern operating systems, and with plenty of goodies to boot.
For starters you can reclaim your CD-Key of Boxed version of S.T.A.L.K.E.R.
3. Updates are free. It saves your time to wait for pirated updated version.
4. With today’s technologies, it’s getting harder and harder to authenticate pirated software with the publishing house servers.
Remember the recent videogame “The Talos Principle” ? It has a funny and clever way to punish pirates. It locks the players in an elevator and have them stay there.
5. Pirated software are an awesome delivery system for viruses and malware.
In a mess of software blackhat hacker and scriptkiddie will simply label their wares something tempting like ‘Microsoft Office 360’ or ‘Grand Theft Auto V’ and watch unwary pirates do what they do.
6. Legally brought software provides free tech support.
If you’re rocking pirated software, you can still ask for help online from other users through any number of forums, but beyond that you’ll be out of luck.
7. If you brought it then you have not to worry about legal issues.
It doesn’t matter whether you’re taking video, audio, or software (or audio/video software for that matter,) piracy can land you in a whole lot of hot water.
In 1998, the United States passed the Digital Millennium Copyright Act – a piece of legislation that makes it illegal to circumvent DRM measures put in place by content creators and publishers.
To keep things more or less on the same page, the European Union passed a similar set of laws in 2001.
Despite changes made to the American DMCA last year to legitimize the ripping of CDs, DVDs and other select forms of digital media for personal use, make no mistake, big business is still deadly serious about suing to protect their investments.
Don’t drop a ton of coin on your legal defence: just pay for what you play instead.
8. Piracy is killing PC Gaming (Sorry Gordon.)
Few months before, word came down from the DRM-loving scamps at Ubisoft that one of their most anticipated titles won’t be released for PC due to—you guessed it—piracy concerns.
Looking at the numbers, you have to admit, those fears are well founded.
When 2D Boy’s World of Goo was released for the PC sans DRM, the developers noted that as reward for trusting gamers not to pirate their creation, they were suffering a 90% piracy rate.
Then there’s Crysis: A title pirated to such epic proportions that the game’s development, which was at one time devoted solely to developing for the PC, was forced to swear off PC-only development if it wanted to stand a chance of securing anything resembling fiscal sustainability.
If you’re tired of crappy console-to-PC ports, Xbox 360 or PS3 exclusives titles and long for the days when PC Gaming reigned supreme, stop pirating and start buying.
It’s still not too late to turn things around.
9. Piracy leads to slows R&D efforts.
No matter how you spin it, for the most part, software development is a business like any other.
When a developer’s product flies off of store shelves or is downloaded through legitimate channels, developers and publishers are motivated to cultivate improvements to their wares, be it in the form of additional content or service packs or an entirely new edition of a popular application.
Conversely, more piracy means less money for developers and publishers.
This translates into less motivation to produce add-ons, patches or hot-fixes for existing titles, and in some cases, as too few people are buying what they’re selling, there’s no money in the pipe to be used for future development efforts.
10. If you are pirating then you’re screwing developers.
Perhaps out of all of our legitimate reasons not to pirate, the fact that you’re screwing hard working developers over every time you download a pirated ware is the most important.
When it comes to software, most titles represent months, if not years of someone’s daily work.
If you’ve opted to swipe a copy of an indie house gem, you’re benefitting from the passions of perhaps a few individuals without paying them a reasonable dollar value for the the hours and hours of their personal time poured into their product.
If enough people illegally download software from large publishing houses like EA or Ubisoft or Microsoft, the dollar value of the revenue lost to pirating is often compensated for by initiating lay-offs of the development teams that worked hard enough to make something awesome enough to steal in the first place.
With tough economic times quickly becoming the norm, rather than the exception, it’s easy to justify the theft of intellectual property, but screwing over your fellow geeks in the name of saving a few bucks? That’s harsh.
That were things why one should not do piracy!
But I am a pirate.
Why?
Because Piracy is the only cheapest way to get the games/media I want.
I do buy things now and again though, Steam sales mean I buy games that otherwise, I’d have pirated.
I always buy and giveaway things I buy from Humble Bundle. It’s the way I do charity.
iTunes isn’t an appealing service to me. All music I listen to it Pirated.
I do however, have a Code of Honour which is
All games from big companies = Pirated unless cheap. Also Repacked Games are much smaller than the Official Legal version.
Like Outlast(2.8 GB)+Outlast: Whistelblower DLC(1.9 GB) where as it’s Repacked version has just 2.79GB.
Indie titles= If I see an indie title I like, I will investigate and perhaps make a purchase.
I genuinely feel bad pirating Indie games.
Music = I do buy some albums, but I can’t afford all the ones I want and generally, I cannot afford to go to a concert to see bands like Maiden due to the high prices.
Films = Movies on Digital/BluRay Media is pricy and huge. Instead I can find Bluray RIPs which are coded in HEVC 265x and have quality with less size. It saves my time to re-encode.
Software = Few software are not worth of their price and few of them are so expensive that they may cost you an arm and leg.
In conclusion, I can’t consume this media legally. So, inevitably, I will pirate.
Also few of the points above are pirated. ;)
Right now I am downloading the whole Daredevil Season 1 which was Netflix exclusive!