My shitty indie game released today!
I was hoping to sell 100 copies (the goal was never to make money or break even, I just wanted to see this project to completion) but ended up selling even more than that. I'll still probably never reach the amount of money Valve requires in order to actually send me the earnings, but working on this game was a very interesting experience and I'm happy that I've done it and saw it to completion.
I would also like to thank a certain member of this forum who helped me a lot, spending hours testing the game, finding bugs and suggesting features! If you want to know who he is, his name is in the credits. ;) Or he can just tell you himself, that's cool too.
In case some of you wanted to take a look, here is the Steam page. The game is available for Windows, MacOS, and Linux, and is DRM-free, of course. That is, you can run it without the Steam client. http://store.steampowered.com/app/740790/Goldmine