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So I was chatting here in a few thread and grumbling over the crap games in the industry. But it occurred to me to start a list of games with a GOOD structure. You may ask me to be more specific. Well the Design of a modern game such as Neo Scavenger. Story is kinda lacking and tacked on, but gosh darn it! That structure in the back ground is fantastic!
So my list that I happen to have played and enjoyed as follows.


Scale 0-10
If modified to make it better, scale the original/vanilla game and THEN scale it with the mods(as many as you can remember put into the game to make it "your" best.


No particular order:

-Neo Scavenger = 9
Modified = 9.5
Neo Scav. Extended / Mighty Mod of Doom + Banjo's mods

-Fallout 3 = 6.5
Modified = 9.5
So varied it becomes almost pointless. But my build is near perfect 10 with eating/drinking/sleeping to name a few added features. =D

-Ultima series = 7
Basically the series that kept bring us crap that had nothing to do with the game story, but made playing in those game worlds a true pleasure. Such as robbing a bank of all its gold to gathering the ingredients to make a loaf of bread ^_^

-The Elder Scrolls 3 : Morrowind = 8
Modified = 10
Once again. This title has had such a facelift as to be unrecognizable from the original. While we played this title and admired it's glory. We as a gaming community came together to make it a true polished gem.

-S.T.A.L.K.E.R. : Call of Pripyat = 7.5
Modified = 8.5
Primarily using Misery Mod overhauls the entire measure of this game to something...else. The overhaul gives the player something that really makes you feel as though this small sandbox were almost real. Like you were just some guy making his way in the worst part of the world.





Whilst these titles are but a few games I play. They evoke a kind of immersion that lets you feel like you are IN the game world without making to many allowances. I hope there are many more that are made as the gaming industry moves ahead from year to year. I hope that other people enjoy these and other titles as well.

Thank you for reading and feel free to share your thoughts and titles if there are(I'm sure) any well structured games I missed.(not necessarily regarding story or plot)
If you want to start and engage people for actually GOOD level design and or structure, then you put out Daggerfall as an honorable mention to stand (even though you should only mention the series overall as you just did ultima) for the series of The Elder Scrolls, and also, Objectivity or Subjective should be a maker of difference if you are talking actually good game developtment.

Also Thief 4/10 (If you took Teef as a game of the series, the fact the company ignored their customers for the years of development, it was shit, it ended up being shit)


Also what if the Thief series summaries was on a video with no spoilers?, go here
Not sure what you mean with structured. Neither by best. I love the disjoined structure of AvP, but, precisely, is that structured at all ? On the other end of the scale, I love the structure of Giants Citizen Kabuto, quite a feat to balance this and keep it thrilling. And I find it hard to talk of structure for open ROPs, which depend so much on your own pacing.

So. What. Narrative structure, balance structure, pace structure, attention-keeping-structure, difficulty curve structure, visual structure ?

I love Undying, but the plot structure is weak (cliffhanger), the graphic structure is faulty (characters scales and environment scales are off, it's like playing with wrong action figures in too large dollhouses/furnitures), the game structure is annoying (the arbitrarily opening sections of the mansion). Yet, it's a great game.

So, not sure what this thread is meant to be about, what aspect of the games you had in mind...