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Games that made us.

It's quite hard talking about the Electronic Arts catalog without sliding down memory lane. Most of these titles molded our gaming personas, set the bar for their respective genres, and featured into one too many conversations about neglected school projects and raising mom's ire.
And you know what?
It was all worth it.

Now even more so, since you can get them 75% off.

The Electronic Arts Weekend Sale ends September 16, 1 pm UTC.
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phaolo: I never bought Crysis, I wonder if I should..
It is a straightforward, fun shooter. So if you like FPS, you might as well get it. It will entertain you for quite a while.

But I didn't like Warhead. While it looks superficially like more of the same, it somehow managed to be boring.
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phaolo: I never bought Crysis, I wonder if I should..
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Lifthrasil: It is a straightforward, fun shooter. So if you like FPS, you might as well get it. It will entertain you for quite a while.

But I didn't like Warhead. While it looks superficially like more of the same, it somehow managed to be boring.
Thanks. But is it better or worse than Far Cry? (wich I own)
The reviews that held me back so far summarized Crysis as a "glorified tech demo" with reused assests from FC
O_o
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Lifthrasil: It is a straightforward, fun shooter. So if you like FPS, you might as well get it. It will entertain you for quite a while.

But I didn't like Warhead. While it looks superficially like more of the same, it somehow managed to be boring.
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phaolo: Thanks. But is it better or worse than Far Cry? (wich I own)
It's different from Far Cry and it has two very different halves. The first half is like a regular war shooter, only you shoot evil North Koreans instead of evil Germans. But you have the Nano-suit, which is a cool toy and the graphics is far better than the first Far Cry or 'Medal of Battlefield'.
The second part is where it starts to feel more like Far Cry, with non-human enemies and a changed environment. Unfortunately this is also where the game starts to feel linear. You have less freedom of exploration than in Far Cry, but on the plus side, you have better boss battles, which require some strategy.
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phaolo: Thanks. But is it better or worse than Far Cry? (wich I own)
It's buggier, for sure. And I'm not sure I like how the human AI behaves, but I can't remember if that's worse than Far Cry.

They're basically scripted to know exactly where you are once you take a shot at them, even if you're hiding behind layers of bush and darkness. Which is a shame, because the game has plenty of foliage and areas where you could play the sniper...

I haven't actually finished a playthrough of Crysis but I'd say it's relatively on par with Far Cry. Only it doesn't offer the same wow that Far Cry offered back in the day, if you've already played Far Cry. Also, I feel like Far Cry had a little more sunny presentation, it pulls off that "paradise island" vibe pretty well. Crysis is a bit darker and duller in that regard.

EDIT: Idk why the textures seem so low-res in this Far Cry screenshot, I don't remember them looking that bad at a distance, but anyway.. this kinda illustrates the difference I mean with regard to presentation, if you look at the pictures side by side:

https://images.gog.com/dad2b3147db4e07844043975f1d420c6dc8a424157fe01f4b77de05d567be0c4.jpg

https://images.gog.com/52bcebadb1bd4a8d45c080cf3e895265a0e75130028658e1d8379bdf9555b4dc.jpg

Far Cry has this vibrant blue sky, beach that glows in the blazing sunlight, bright green foliage.. water that looks so clean you wanna drink it :P

Crysis in this shot has its sunnines but simultaneously it's much more bleak; the sky is a pale blue, the foliage seems almost as if it's under a stormy sky, the sand on the beach is quite dull and if it were not for the shadows, you could mistake it for an overcast day. The water doesn't seem so tasty either. Many of the areas in the game are much duller still, with no water and beaches in sight.

Of course it looks good, just not so .. pleasant.

But yeah, I also remember stuff like shooting at a guy in plain sight only to have no reaction.. because my shots are blocked by a huge boulder that isn't rendered because its draw distance is limited (much more than the guy's who stands behind it). Don't recall having such issues in Far Cry.

And yes there are scripting bugs which cause missions to just not work out and you end up having to restart them or find some other workaround. The early mission with tanks in town is infamous for that.

I recall gunplay feeling a bit better in FC but it could be my memory. Dudes in Crysis can feel a bit spongy. Dunno, I like that a well placed bullet or two to the chest would kill basic human opponents in most shooters but unfortunately that's not how it works in Crysis. You can of course try to aim for headshots.

Still, if you like Far Cry, I highly recommend Crysis.

As for reused assets, honestly I don't know. If it reuses some, it does not bother me, so it's fine. Do you see identical assets blaring at you from these two screenshots?

EDIT: Dang now I'm tempted to start playing Crysis :P
Post edited September 14, 2019 by clarry
Yet no Need for Speed yet.
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clarry: It's buggier, for sure. And I'm not sure I like how the human AI behaves, but I can't remember if that's worse than Far Cry.
[..]I recall gunplay feeling a bit better in FC but it could be my memory. Dudes in Crysis can feel a bit spongy.
[..]Still, if you like Far Cry, I highly recommend Crysis.
Thanks, even if I didn't expect such conclusion after that list of cons :P
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phaolo: I never bought Crysis, I wonder if I should..
for $5 I think so. in my experience it can still chug a little on modern hardware, but I just played it on a basic 2012 W7 Dell so if you have something beefier you'll probably be fine.

In my experience: Far Cry 1 is more difficult than Crysis, and Crysis gives you more ways to play thanks to the suit powers.
Post edited September 14, 2019 by tfishell
New games or piss off EA.

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PromZA: Yet no Need for Speed yet.
You'll never see NFS on here, let me rip that bandaid off right now. EA will never renew licenses to rerelease any of their racing games.
Post edited September 15, 2019 by ReynardFox
Nothing left i want from their catalog and i have all the good ones already. Seeing how shitty EA games have been for many years now there's not many they can add that i'm interested in either.

It's kind of shocking seeing how the quality has declined in EA's games from the past to today.
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ReynardFox: New games or piss off EA.

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PromZA: Yet no Need for Speed yet.
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ReynardFox: You'll never see NFS on here, let me rip that bandaid off right now. EA will never renew licenses to rerelease any of their racing games.
If we don’t talk about some specific parts, but talk about the games in the series as a whole, then there are parts that could theoretically appear here:
https://store.steampowered.com/app/17430/Need_for_Speed_Undercover/
https://store.steampowered.com/app/24870/Need_for_Speed_Shift/
https://store.steampowered.com/app/47870/Need_For_Speed_Hot_Pursuit/

These parts are available in Steam, which means that 1) car licenses have not expired yet 2) these parts are not exclusive to Origin.

The problem is that time is running out, and the license even for these parts will eventually expire, and then they will be lost irrevocably (like the older and better parts of the series). Unfortunately, GOG could not persuade (or even did not try) EA to release even these parts.
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phaolo: I never bought Crysis, I wonder if I should..
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tfishell: for $5 I think so. in my experience it can still chug a little on modern hardware, but I just played it on a basic 2012 W7 Dell so if you have something beefier you'll probably be fine.

In my experience: Far Cry 1 is more difficult than Crysis, and Crysis gives you more ways to play thanks to the suit powers.
Hmm so I just played through Crysis (on Delta difficulty).

There are parts it does better than Far Cry, and then there are things where Far Cry excels.

I'd say I generally enjoy Far Cry more because of its large, beautiful, sunny, open ended levels with island hopping and all that scenery. (Of course it has less enjoyable linear sections too..)

Crysis has some of that but it doesn't feel quite as open as Far Cry, and what's there comes to an end sooner as the game wants to show off something different (tank battle, then the mines, and that's where the paradise island goodness ends..)

Not sure what to think of the suit powers. They are useful, perhaps too useful, because some sections can be a real pain to get through without cloaking and I'm just not too fond of having to rely on "superpowers." I think waiting for the cloak to recharge and moving from spot to spot hurts the pacing. On the flipside, it'll be even slower if you don't use the cloak, because the enemies are such sponges at a distance. Up close they go down quick but at a distance they just flinch and flail around while trees behind them fall.. and getting up close without the cloak can be pretty hard.

The other thing, at least on delta, is that you do die pretty darn quick if you get caught off guard. And if you expose yourself, well they can quickly take you down at a distance where your shots just make them flinch and flail (unless it's a lucky headshot).

Using the armor to protect yourself or speed to get across the map quicker hardly counts as a "different way of playing," it's more something you do automatically anyway because it would make no sense not to.

So the I think strength is the only power (in addition to the almost-mandatory cloak) that opens up some tactical opportunities, mainly by allowing you to jump higher to get to a better vantage point or cross an otherwise impassable barrier. That, too, eventually became sort of a natural extension of my character's abilities (like switching to speed when I just need to move around and there are no enemies in my face, or when I need to get out quickly) rather than something that would lead to entirely different play styles (such as choosing to specialize in melee in a game like SShock2 or Deus Ex).

With these things in mind, I don't think a new playthrough would be meaningfully different, unless I literally force myself not to use specific weapons or suit powers. Maybe on an easier difficulty I could take a rather different approach, dunno.

Speaking of weapons, I felt like there's only one gun that's really useful throughout the game, except for the endgame. Of course, I'm talking about the Koreans' basic assault rifle. It's usable at any range (unlike the shotgun or pistols or smg) and has plenty of ammo available to it (unlike the precision rifle or scar). That is to say, I found little use for the pistols or smg (it just doesn't pack enough punch against spongly flinchers) and there wasn't enough cqb for me to grab the shotgun except in one or two spots. Precision rifle is surprisingly imprecise (or powerless?); plenty of times, my target just fell on their arse and got back up to take another bullet. Meh.

TLDR; gunplay sucks unless you get up close, but your sights (and the enemies' range) often have you try and engage at a range that isn't close enough to work right. Early jungleish levels are OK and have some of that Far Cry vibe, but maybe they're not quite as open, and they end too soon. Still worth a playthrough.