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hyperagathon: MMORPG: What drove the decision to put in multiplayer? It's something we've seen cropping up with others games in the CRPG genre lately.

BF: Multiplayer gives us a lot of really unique opportunities for telling a reactive story. When people think multiplayer they typically think deathmatch, competition or MMO style gameplay, but in reality many RPGs have done story-driven multiplayer before, Baldur's Gate being a great example of that, along with Divinity: Original Sin, and fans have even modded it into other RPGs such as Fallout 2. In many ways it's something that RPGs have done before but has never been brought to its full potential. That said, we’re still focused on the single-player experience, the multiplayer builds upon it but does not replace the experience, so if you want to play it much like you did Wasteland 2, you absolutely can.
Thank you, that does mostly put my concerns to rest.
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omega64: Thank you, that does mostly put my concerns to rest.
Actually, it makes me worry a bit more. He never really answered the question. He just referenced BG and D:OS but then adds that multiplayer has never really reached its 'full potential'. What the hell does he mean by that? He doesn't clarify.
I look forward to it, though, honestly, I barely touched W2 for more than a few minutes as of yet.

It's the only one of the 5 games I kickstarted that has seen release and I have not played through (the others were Pillars of Eternity, the only one I played through immediately, Broken Sword 5, Shadowrun Returns/Dragonfall. I also backed Torment, but that isn't out yet).
I do like inXile and look forward for more WL3 and whatever else they are working on information. But I'm not sold that this fig is a good idea. I do like that with Kickstarter theres a neutral 3rd party whos a bit of a watchdog at certain stages. Using that is a show of confidence.

But I do get that at certain sums collected the KS fee is tasty enough to keep.
Fig (no, not going to have anything to do with anything Tim Schafer and Double Fine are involved in. No siree), wasting time and resources implementing multiplayer I'll never use, consolisation and two big kickstarter projects in development? For some weird reason I'm thinking about skipping this one. Go figure. :-p
Well, from what I've read, Fig allows for backers to 'invest' and actually become investors in the game(s). Which means it's overwatched by the SEC. So, probably the worries on that front are somewhat misplaced. I'll likely give a shot at backing this at the lowest level that gets me the game if my concerns about the multiplayer direction are allayed and if it doesn't look like it's going to be a console-first-bad-port-to-PC end product. I'll give this 'fig' a chance for the minimal funds it will take and see how it all turns out.
I don't get the Fig investment scheme. I suspect it's just that - a scheme.

You pay $1,000 for a share, and once their sales have reached X amount, 31% of the sales get equally divided amongst the number of shares?

So your "profit" is something like 0.001% of 31% of the sales that exceed X amount.

The chances of you getting your $1,000 back are pretty much 0 if I understand the scheme right?
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iofhua: I don't get the Fig investment scheme. I suspect it's just that - a scheme.

You pay $1,000 for a share, and once their sales have reached X amount, 31% of the sales get equally divided amongst the number of shares?

So your "profit" is something like 0.001% of 31% of the sales that exceed X amount.

The chances of you getting your $1,000 back are pretty much 0 if I understand the scheme right?
Depends on how many shares they put out for sale. In the case of Psychonauts 2, for example, they offered a maximum of 6000 shares at $500 per share. There's a link to the offering circular Here if you're interested in pursuing it further. It looks like the amount the share is worth depends on how much is put up by Fig (i.e. how much crowdfunding they get) and adjusted by gross receipts. But I'm no financial advisor nor accountant.
Think I'll hold off, at least for the time being.

Played through the original WL2 several times, but despite coming to it after many patches, there were still a host of bugs, spelling errors, and the pretty serious camera bug that often meant you had to force quit the game. The DC didn't even run properly on Linux, there was a error in the very beginning that prevented me from continuing. Coupled with the consolisation of the DC, and what I've heard about Fig, it doesn't seem wise to jump in with both feet right away.

First I'd like to see Torment, and see how that turns out. I fear for a huge disappointment, but of course hope for the best. Have to admit that I've been disappointed at several big crowdfounded games coming out with heaps upon heaps of bugs, and not being in a reasonably playable state a year after release. Without a publisher breathing down their necks with stern words, I hoped we would prevent just this kind of BS of games released in a beta state and them using customers as testers.

For fear of this sounding overly negative, I really liked WL2 and had a lot of fun with it, playing through it 2.5 times.
Well, the Fig campaign just started, and it's already about half-way to its funding goal. I figure it's safe to say it's going to make it.
I liked wasteland 2
well with the early backer and the 5$ loyalty discount it was possible to back the game for 20$ - good deal for me and i even managed to be among to first 1k backers ^^ (despite i was totally unaware that the campaign starts today and only saw the email randoml^y)
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mistermumbles: Well, the Fig campaign just started, and it's already about half-way to its funding goal. I figure it's safe to say it's going to make it.
Probably, but 1.24M of that funding is from fig itself.
The first 48 hour game offers are nice, i enjoyed underrail, but it seems to be steam only offers for that.
DRM-free digital release, but no DRM-free boxed release.
At best like Wasteland 2 and Pillars of Eternity: DRM-free backer release but Steam-tied worldwide release.
Or maybe like Divinity Original: Sin, first batch of backer releases were Steam-tied, and Larian produced a second batch for DRM-free dvds.
Or worse, no DRM-free boxed backer release, and every boxed release is Steam-tied.

Oh well. Not into crowdfunding anymore, anyway.
Meh, getting a super backer discount announcement after the early backer slots are already gone soured my interest, I can wait till the GOTY is on sale :)