Mission 7 - The Tunnels, Turn 11 *Turn Ends
9PM UTC, 14 April 2025.*
GM Note: Due to RL commitments, this turn ends on Monday, not Tuesday.
In order: BenKii, Devin, Grog'tial, Kyp, Count, Bellandra, Gilius, Argy, Crew, Gilius
Captain BenKii: (roll dice*4)
Fascinating, you think to yourself, tucking the
silver sickle and a few coins you grabbed into your belt and pocket.
A silicon based lifeform not unlike the species discovered on Janus VI. Thank goodness for Gilius's own golem to pin the thing down, otherwise we'd all be dead. You quickly survey the empty room. At least it is free of smoke and you find you are breathing and moving fine now. Your
+1 Vital Rapier of Parry has done its work well and you are now
fully healed.
BenKii, you notice
Argy collapsed unconscious with Grog'tial attempting to resuscitate her. You know Rocky isn't going to be able to hold the stone golem forever. If you can't revive
Argy someone will have to carry her.
Where's my ship's doctor when I needed him? A quick adrenaline hypospray would've done the trick to bring her back to consciousness. I'll have to do things the old fashioned way. You move to
Argy's other side across from where
Grog'tial is kneeling to administer aide. Leaning down, you give
Argy a sound slap across the face and yell in her ear. "THE SOUFFLE IS BURNING!" [Pirate Pete's Pain Killing Rum]
*Fail* Argy doesn't stir. [Grog'tial, however, may give you a dirty look.]
BenKii, you see the plain normal seeming door at the far end of the room.
Just a plain door in this small room? Nothing is ever that simple in this dungeon. Probably another illusion. You take your
tricorder and scan the room. It gives off a warbling hum and readings soon appear. Besides indicating the
magical stone golem and Rocky, as well as
several magical items on your and the Crew's persons, it shows nothing unusual except for
a bright dot indicated as magical which seems to
pause momentarily before continuing to move directly away from this room outside the wooden door. You see it only briefly before it goes out of range.
*Somewhere in his Dreaming state.*
Devin is aghast and appalled. "Knave! 'Tis not how ye treat nor wake a lady!" This be what
Captain BenKii resorts to, and after he hadst witnessed some of his best work with his Lady of Stars?
Where be the sweet caress and gentle insistent tap to the cheek, the whispers of encouragement to entice wakefulness and tickle the ear ... and, of course, the swift escape ere she fully wake. The right pitched whisper attracts the mind's attention closer than crass yelling. Didst he not take notes? After all,
Grog'tial be right near and sweet
Argy hast already voiced hopeful suspicions of him. Show the lad how it be done! At this stage
Devin judges a proper kiss might actually shock
Argy awake more. Lowering his face to his palm
Devin bemoans the wasted opportunity. "Hopeless amateur. 'Tis obvious the human captain hast not learned better technique of me." [Per PM. I warned you I would find a way to use it.] :P
Grog'tial: (roll dice*11) As your dirk indicates they are safe, you grab the
battleaxe, silver coins and silver ring, idly musing about returning that last one to
Argy. You also make a quick sweep over an open chest with your dirk,
grabbing a few items that seem safe before heading through the magical doorway.
Why did I ever think that was a mirror? Grog'tial, you are feeling quite pleased with just how much loot you've managed to gather in such a short time in that room and still busily storing the items securely in your pockets and tying the battleaxe to your pack, when you see
Argy lying slumped against the wall.
Noooooooooooo! Flashbacks of the vividly imagined scenes of your father's death threaten to overwhelm you. You swiftly stumble to
Argy's side.
Moving her fiery pan far enough away that it won't burn either of you, you hastily
search for any necessary healing items from your own supply, not even thinking to rifle through
Argy's own belongings as you usually would have done. As you are pulling things out,
Captain BenKii leans over from her other side and
soundly slaps Argy's face, yelling in her ear. "THE SOUFFLE IS BURNING!"
Argy doesn't flinch and
you remember the rum she had offered to share with you before gulping down the contents of the bottle. Unsuccessful at waking her,
Captain BenKii takes out his odd magical box and wanders away.
Grog'tial, looking carefully and patting your hands over
Argy's small limp body, you see no wounds and feel nothing broken. Still, there may be internal injuries. You eye your Water of Purify, but decide to start by carefully pouring
a healing potion down her throat first as
Kyp painfully slides down the wall to sit on her other side, his rapier ready to defend her while taking his own healing potion. You work the potion down
Argy's throat. She sputters, but swallows and
begins to come awake. Stashing the empty vial into a pocket, you
load a single regular bolt into your crossbow, attempting to look busy while lingering near
Argy to make certain of her recovery. You quickly
run your dirk over the very large heavy metal hammer. Getting
no reaction you indicate to the others that it is safe to take. You continue to stay near
Argy, ready to fight or to help her move on.
Kyp: (roll dice*4)
(Weakened) Upon entering the room you go over to where
Argy is and painfully slide down the wall between her and the stone golem with your rapier beside you, ready to defend yourself and
Argy if needed.
You drink the healing potion and try to rest and recover some bit of strength before the next engagement that may occur in this very dangerous magic labyrinth. [You are now healed, but still Weakened.]
Count Karnstein: (roll dice*5)
(Weakened) You impulsively snatch the
silver-headed warhammer as it invitingly glitters at you amidst the bustling flames and smoke. It could be valuable, besides you could encounter skeletons in the dungeon. Silver is also useful against other undead ...
You also take the shield along, it might be useful too. You contemplate if you should take up paladin as another skill set.
Might as well, if for no other reason than to justify the prolonged celibacy. Count, as
Argy is receiving aid, you move along the wall opposite where Rocky is struggling with the stone golem, making your way towards the door at the other end of the room. You try to open the door, but it is locked. Pulling out your
? key, you slip it into the lock. [30% chance, dice roll 99.]
*Success* Once the door is open, you peek out. It opens onto a corridor ~4m/13 ft wide and tall with an arched ceiling. The corridor is very dim, but you see
a flaming floating skull ~12m/39ft down the corridor. It hums as it bobs ~2m/6.5ft above the floor of the tunnel, and proceeds another 3m/10ft further down to the end of the corridor where
it turns left at a T shaped intersection. The flickering glow slowly fades away from the left side opening.
Bellandra: (roll dice*5) On your way out of the treasure room, you quickly
pick up a few items that seem interesting from the chest that are the furthest from the fire. Entering the smallish room, you inspect the seemingly empty room while aiming your hand crossbow at the stone golem Rocky holds pinned to one wall.
Argy is being tended by Grog'tial while
Kyp rests against the wall on her other side, drinking the potion you handed to him.
Captain BenKii is scanning the room with his strange humming box and
Count moves to the door and
opens it with a key, carefully peeking out. Remembering how many traps there have been recently, you pay close attention to the room and the door, but are ready to proceed with the Crew if it seem safe.
Gilius: (roll dice*2) [Rocky summoned Thru turn 14] Once Rocky has the stone golem pinned against the wall, you check on the Crew. Seeing that everyone looks mostly fine or is being treated,
you ask everyone to hurry and prepare to leave the room ASAP. "Rocky won't be 'oldin' out fore'er. We need t'move fast! 'urry! Anybody knows 'ow t'deal with this kind o' foul beast? Argy?" you look over as she sputters. "Be ye with us? Do ye still 'ave some cake left?"
Gilius, you hurry over to the door. Not having forgotten the key you found on the guard in the harbor, you pull it from your pocket. "There be zero chance that this be workin', but let's try anyway." Seeing
Count open the door with his key, however, you slip the key back into your pocket and start helping everyone to get out of the room quickly as possible.
Argy: (roll dice*3) [Fire oil lasts thru Turn 12, Pirate Pete's Rum lasts through Turn 16] You come to, sputtering as you swallow the last of a healing potion, but feeling no pain with the Pirate Pete's rum. Looking up you see
Grog'tial standing over you, loading his crossbow while surreptitiously watching you. On your other side
Kyp sits nearby, resting while keeping his hand on his rapier. Hearing repeated pounding noises, you look around and find yourself in a smallish mostly empty room. Near the other end of the room
Rocky holds a stone golem pinned against the wall while the golem punches at Rocky with his single unpinned arm. There is
a very large metal hammer against the other wall and
your fiery pan lies a short distance away on the other side of
Grog'tial. As Rocky continues to hold the stone golem and take a pounding,
Gilius urges everyone to hurry out the door
Count Karnstein has opened. You grab your pan as
Grog'tial helps you to your feet and follow
Kyp to the door, still feeling no pain.
All Crew: Concerned for Rocky and how long he can hold back the stone golem,
Gilius urges you all quickly through the door and out of the room. You stand at the end of a dim ~4m/13 ft wide and tall corridor. For those with dark or dim vision (
Count, Gilius, Grog'tial, Kyp), you can see
the corridor ends in a T about 15m/49ft further on. To the right is a large door and to the left is an opening into a narrower tunnel.
Gilius: (roll dice*2) Once everyone is out of the room
you command Rocky to release the golem and run back to you through the door, then shut the door and block it so as to prevent the golem from pursuing the crew. Rocky obeys,
releasing the stone golem before bending over and crashing through the 2.13m/7ft tall and just under 1m/3ft wide doorway,
smashing the wooden door into splinters and taking out portions of the doorway as well,
leaving a hole in its place.
The stone golem immediately charges after Rocky in pursuit. Rocky turns and holds up the biggest pieces of the door,
trying to block the hole.
[
GM Note: Well, at least it wasn't me Ship deck. :P The stone golem appears like a 2.75m/9' tall stone statue carved from a single block of hard stone which moves by magic, not like Rocky who is a 4m/13ft tall living stone elemental made up of many boulders and large jagged rocks held together with seams and joints. I might suggest think quick or run.]
-----
Available: A very large heavy metal hammer.
Dungeon corridor outside Golem Room: Argy, Bellandra, BenKii, Count [weakened], Gilius, Grog'tial, Kyp [weakened]
Trying to block the hole: Rocky
???: Aylar, Devin, Cliodhna, Aeshma, Refyx, Rummyfangs, Baldbeard