Mission 6 - Turn 4 (... Continued from above.)
*Turn Ends
7PM UTC, 29 November 2024.*
In order of initiative (this post): Grog'tial, Kyp, Bellandra, Baldbeard, Gilius, Durik
Grog'tial: (roll dice*10) You cheer Icy on, reloading your crossbow with another regular blessed bolt. Listening to the skittering sounds
your paranoia begins to run rampant, more and more convinced it's a spider coming for
you, probably another big one. (Dice roll; paranoia/fear, pass.) You shiver as your overactive imagination conjures dozens of scenarios, including
thoughts of vampirates using spiders as mounts.
Gulp. On second thought, you see several other crew members acting to fight whatever it is, so you swiftly
head toward the ledge overlooking the beach (upper10), intending to take care of the vampirates you are sure you hear coming over the bridge (22) you remember from the map.
Devin sees you and
Captain Baldbeard starting toward the south. "Take care,
Grog'tial and Captain Baldbeard that the mage not see ye for it be sounding like he be out there. Vampirate mages usually stay close to their ship," he warns you. You almost pause. The mage on the ship complicates things, particularly if you or
Baldbeard are spotted. You suspect the mage won't be interrupting that incantation to attack immediately, and hope it'll take a bit still to complete. You are wondering if you're a good enough shot to take out vampirates on the ship from the ledge when
Devin nods to Captain Aylar and wrapping his sash around his head and face turns to blend into the shadows and accompany you. You've seen
Devin in action and can't help but feel a bit relieved, especially if you might have to follow to support
Baldbeard, who seems to be headed straight for his treasure.
You wince as
Kyp's loud voice echoes through the cave, and hope the echoes will be distorted enough to just sound like part of Icy's chaos. You grumble and
pointedly stage whisper back an answer. If you follow
Baldbeard to Icy, then
some healing for Icy via Kyp's cold rapier might be welcome depending on the tactical situation. For right now you're still hoping you won't need to head all the way to the plaza quite yet. You eye the immobilized vampirate. There is
a slight drain, but your charm is glowing and seems to repel some of it.
Devin murmurs and summons his Moonbow. You eye it speculatively, remembering the last time you saw it and the results. "I've seen ye practicing with yer crossbow. Ye concentrate on keeping those that be coming off us,
Grog'tial.
Leave the mage to meself or Captain Aylar," he whispers to you confidently.
You position yourself, seeing
two vampirates have reached the steps down to the beach, coming fast with
a third behind them just now climbing from underneath the bridge. You register a brief flare of light across the water as the incantation suddenly stops. A vampirate yells from the ship and
those coming from the bridge (22) stop to look. [Luck!] You raise your crossbow only to have
Devin suddenly pull you back with a firm grip on your clothing. You are about to tell him off for spoiling your shot when
a crossbow bolt flies past, missing you by a mere finger's length as it shatters on the rock across from you, startling
Kyp and Captain Baldbeard.
You quickly
get into position again before the vampirate on the ship can reload.
Two vampirates are now on the beach and coming fast, with
the third on the steps. [Luck!] As you raise your crossbow
a shrill series of whistles sound and they stop again, looking your direction.
You quickly take the shots, just as you've practiced.
*Success* You miss the head but nail the heart and one vampirate explodes into ash.
*Success* The second shot does hit the head of the second vampirate and he also explodes into ash as the blessed bolt does its work.
The third vampirate raises a light crossbow and points it at you, but Devin pulls you back into the shadows of the passage behind him, safe for the moment after your last close call.
Kyp: (roll dice*3) As you see
Grog'tial start towards the south you follow him,
pulling out the Trident as you see the havoc caused by Icy.
You shout to Grog'tial. "How long will IcyFace follow your commands? And is it worth it for me to try to use my ice rapier to attack the elemental with the hopes of making it stronger?"
Grog'tial grumbles and pointedly stage whispers back
5 turns, but Icy itself probably won't last that long. If you follow him, then some healing might be welcome depending on the tactical situation, he says.
You follow along, so intent on the vampirates coming from the bridge (22) that you startle as
a crossbow bolt shatters against the rock 5ft/1.5m in front of you, near the vampirate frozen to the wall. You look up to see
Grog'tial is okay. A series of shrill whistles sounds from behind you back where the Crew is and the
vampirates on the beach stop to look up at you.
Grog'tial's bolts turn both to ash,
leaving one on the steps down, who raises a light crossbow. Unfortunately he's still too far for you to hit with the Trident, even as a half-Mer. You swiftly dodge back out of the way.
Bellandra: (roll dice*4) You marvel at the elemental's success. "Good work Icy", you whisper, nodding at
Grog'tial approvingly. "Be ye wary of those frozen two vampirates, they be frozen now but they may yet turn to necrotic ash. Are vampirates vulnerable to the ash of their kin?" you ponder. "Mayhap we could use these two ourselves as a necrotic trap against them, set off by a flame arrow or suchlike. Or if not against the vampirates, then against any non-vampirate creature."
"The ash affects living flesh. As they already be undead I not be thinking the ash affects vampirates,"
Devin says quietly as
Grog'tial tells you only one is immobilized, the other is beheaded and dead.
Recalling the Denuvo, you remember that some vampirates there, the
lesser ones, did not turn to ash so maybe not all of these will either.
"Probably ye be right, unliving flesh work not as living flesh does," you say. "Neither fork be safe now. Easiest might be to hide at the tunnel entrance a moment longer, until the skittering thing and vampirates both pass by. But the danger be, if their forces defeat Icy then we face them all combined. If we go to the left fork, we be in for a fight, and may draw the beach vampirates to us from thee sound. But I be ready if need be. But if it be too much for us, let us retreat to the right fork, or to the tunnel. We could try to set off a frozen vampirate's ash along the way, if it be likely to work against whatever foe we face."
Seeing
Count, Captain BenKii, Gilius and Argy preparing to fight whatever is coming from the east passage,
you join them, ready to fight whatever emerges. Two vampirates spiderclimbing along the walls round the U-band turn.
Captain BenKii shoots his musket, setting off a ringing in your ears. He hits and takes out a large chunk of one vampirate's arm, but
it just skitters onto the ceiling and stops, grinning at him.
Count is prepared with his saber, but the
other vampirate also stops and joins the first on the ceiling of the dark passage where you can barely see them.
They aren't coming forward, but staying there in the inky blackness while you and the others can
notice a slight weakening drain. Suddenly a series of high pitched whistles sound and afterwards you can hear that some of yelling from where Icy is has stopped.
These vampirates are calling their kin! You raise your hand crossbow with a blessed bolt, but before you can shoot
a bolt comes out of the darkness at you!
*Fail* In the darkness you couldn't see the crossbow being raised and fail to see the bolt in time to fully dodge.
The bolt hits your left thigh. You are wounded for 9 hp and bleeding. You will need to remove the bolt and use a bandage,
You will have a penalty to movement and a slight limp until healed.
Captain Baldbeard: (roll dice *5) You head
towards the immobilized vampirate against the wall and gesture towards
Grog'tial to crossbow bolt it or something to permanently get rid of it. You don't want to deal with any potential ash issues, even with all your clothing.
You notice a slight weakening, but so far there are still yells and noises coming from Icy's direction so you
wait on your bell. Instead you continue to follow the trail of wreckage left by Icy, wary of any traps,
heading for the vault and your treasure. You are so concentrated on possible traps that you startle when
a crossbow bolt misses you by only a meter, shattering near the frozen vampirate. You turn to
give Grog'tial a dirty look for
missing the immobile vampirate AND coming so close to you, thinking it to be another insane-seeming attack your own team seem so good at around you. Instead you see him in
Devin's grip. Then you look past and realize that a vampirate on the main deck of the ship is reloading a crossbow. The attack didn't come from your team ... this time. A series of shrill whistles sound and some of the sounds of yelling in up ahead go quieter. You see
Grog'tial manage to take out two vampirates on the beach below while
Kyp hefts the Trident with his eyes on the one still coming down the steps from the bridge (22).
Not seeing anything you can take out easily with your cudgel or holy water,
you continue towards Icy and the vault (7 & 9), quickly
ducking into the passage west just as another
crossbow bolt hits you in the back right shoulder, propelling you into the wall. [Luck!] Luckily your thick clothing and your new armor blunted the attack and
you are only badly bruised.
"Hold!,"
you hear a voice from your past, one you never thought you'd hear again. "
Baldbeard is MINE!"
Gilius: (roll dice*3) Upon hearing the running sounds coming from the east, you shiver a bit. "Spiders comin'! Get ready!" you say quietly, your off-hand grasping hold of your feather charm for protection. You feel it's subtle warmth as it glows, even as
the first draining weakness starts. Vampirates! You swiftly
swallow your Cold Resistance potion and apply the Fire Oil to your staff and using it to warm yourself up some.
When the creatures round the U-bend, your dwarven eyes delve into the passage's darkness to see not spiders, but confirm they are vampirates, one of which appears to have gold on its finger and toe nails, making that skittering sound against the icy rock walls as it moves fast.
Captain BenKii shoots and manages a hit, but the vampirate merely runs up the ceiling and backs further into the dark passage.
Count prepares his saber, but the gold nailed vampirate also stops and draws back. Then a series of shrill whistles sounds and you know they are calling for others to come join them while they stay back to drain the Crew.
A crossbow bolt comes out of the dark and imbeds in Bellandra's left thigh before she could fully dodge. She doesn't have dwarven eyes, she must not see as well into the underground dark you realize.
You want to run and fight with your fiery staff, taking advantage of your readings of The Mighty Monkeys Cricket Manual ™ to inspire you and try to strike a powerful hit that good ol' Mighty would be proud of. Unfortunately the vampirates are
both on the ceiling of a 10ft/3m high passage, which would involve a lot of running and jumping for you to even try to hit them, while at least one of them has a crossbow.
[Wisdom roll = Success] You wisely decide that going in alone when your dwarf height means you probably can't reach to hit them even with your fire oiled staff, isn't wise. Crew needs something to bring them down to you, or get you up to them.
Durik: (roll dice*6) "Wat be that sound? Me hope not spidies again pls. We can't stay in open, where we position? Maybe stay near cave entrance so we protec 2 sides and can fall back if trouble? Or ye prefer to rush in? (to 7) Me think more dangerous tho," you say.
You put the
Fire Oil on your cudgel and prepare for battle, happy it doesn't have to be lit to work. Since any other vampirates to the south seem much further away, you
head to the east behind Captain BenKii, Count and Gilius, along with tiny
Argy and Bellandra. You are ready to eventually use Dakka on whatever biggest enemy comes. When the enemy appears from the bend in the east passage, you see two vampirates spiderclimbing, one on each wall.
Captain BenKii shoots his musket, causing a loud noise. He hits one, but it only makes it climb up to the ceiling and back away, where the other joins it. You hear one of them
blow a whistle in a series of sharp shrill tones, like an alarm. This not be good. Then a crossbow bolt is shot by one of them and
Bellandra is hurt.
You look again and see the
two vampirates are close together on the ceiling so you
throw your garlic grenade at them.
*Success* The garlic grenade hits and the vampirates scream as the
garlic oil burns their skin, eyes and senses. The wounded one falls to the floor, writhing. The
other one charges forward very fast, but with a running leap
your fire cudgel ignites the garlic oil on the vampirate and
knocks it back into the oily garlic grenade gas, which also ignites, turning the back u-bend of the east passage into a flash fire of garlicky burning vampirate cinders and ash ... with ten golden finger and toenails left lying amongst it. [Wow, well done Durik! - GM]
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*Bellandra is wounded/bleeded and will need healing = slow loss of hp/turn, penalty to movement and a slight limp until healed. (Story and some action continued below ...)