CURSED CREW LIST: - Welcome Aboard, me Hearties!
And as the crew assembles ...
Lindsey Stirling - Master of Tides (music starts at 0:40)
1. Lone_Scout -
Argy - Halfling - Pan (Cudgel) - can't swim
2. LordKaylar -
Aylar the Red Mane - Half-Elf - Cutlass - vengeful (& sober, which may be a weakness in pirate eyes)
3. DiffuseReflection -
Bellandra - Humanoid - Cutlass - fire
4. babark -
Captain Baldbeard - Dwarf - Cudgel - cold
5. ssling -
Count Klaus Karnstein - Human(?) - Saber - daylight, holy symbols (or so he believes), allergic to garlic
6. Devsea -
Devin of Moonsea - Half-Elf - Rapier - the dreaming
7. [Signed onto another crew] phaolo -
Durik - Half-Orc - Cudgel - landsick
8. Pouyou-pouyou -
Gilius - Dwarf - Staff (Cudgel) - black voodoo magic practitioners
9. aCyborg -
Kyp Everswimmer - Half-Mer - Rapier - heights
10. [Not Sailing] Sulibor -
Mighty The Mighty Matey - Half-Orc - Cudgel - indecisive
11. gogtrial34987 -
Grog'tial - Half-Dwarf - Crossbow - paranoia
12. BenKii -
Captain BenKii - Human - Musket - the ladies
Honorary Spectral Captain = matterbandit's
Cap'n Barfdeck Rummyfangs - Felinoid - Rapier - loud noises (not sea & ship's cannon)
BERTHS (cabins):
Commissioned Officers Quarters - (Starboard) 1st door, Baldbeard; 2nd door, BenKii; 3rd door, Devin; Great Cabin, Cliodhna.
(Port) 1st door, Karnstein; 2nd door, Rummyfangs; 3rd door, Gilius; Captain's Cabin, Aylar.
Warrant Officers Quarters - (Starboard) 1st door, open; 2nd door, Argy; 3rd door, Bellandra; 4th door, Aeshma; Infirmary.
(Port) 1st door, Grog'tial; 2nd door, Sensei; 3rd door, open; 4th door, Refyx: Officers' Mess.
Gun Deck hammocks: Kyp, Mighty (on leave), 2 open hammocks.
Forecastle: Aeshma's Shop.
CURSED WEAPONS: 1.
Argy -12 Birthday Cupcakes (only 2 per time) - grenades, or set down to explode w/3 minute delay
2.
Baldbeard - Bosun's harmonica - summons spectral shark pack
3. [Gun Deck] - Cannon - shoots captive or crew up to 20 meters
4. [Captain's Chest] - Cat-o-9-Tails - squid tentacles to 3 meters
5.
Bellandra - Clockwork Sextant - stops time for enemies 60 seconds
6.
Mighty - Crab claw - shield or strong pincer to grab and hold or crush
7.
Kyp Everswimmer -Fish bowl - breathe underwater, teleports you to any water within sight
8. [Gun Deck Rack] - Harpoon gun - normal fishing, or shoot & reels in enemies or makes rope bridge
9. [Stuck to the Mast] - Hook hand - regular hook (but stronger), or grapple
10.
Grog'tial - Pink Ribbon - ensnares 1 enemy to your purpose for 1+1d4 turns
11.
Karnstein - Sailor's pipe - summons fog to hide (10 minutes) approx. 50'/15m radius
12.
Gilius - Ship's Mast Staff - cudgel or entangle, bushes hide, Walk the Plank/Lightning Storm (3 times only)
13.
Aylar - Silver Mirror Locket - portals you instantly anywhere within sight range
14.
Captain BenKii - Strange Box (Tricorder) - Detects Hidden/Magical 20ft/6m radius (but hums)
15. [Gun Deck Rack] - Trident - regular trident, or pins enemies to the ground
IN MEMORIAM: To those lost, we raise a Grog!
1. *Larissa - kamikaze charge, Mission 1, Denuvo; killed by vampirate ash
2. *Cap'n Barfdeck Rummyfangs - defiantly spit rumball into face of Necrodrider, Mission 2, Fortress; killed by necrotic poison
3. *Foggy - lost to the thirst for treasure, Mission 2, Fortress; influenced by the cursed gold
4. Queen Origi - under the influence of spores. Mission 3, Grung Village; killed by chief, finished by her own Force Missile.
5. Bhrigu - departed the Ship for unknown shores end of Mission 4.
6. *Pugwash - captured while napping away from the Ship during Interim.
7. *Durik - sailed with Captain Faelan after Mission 6.
*Player request