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As the night goes on, the celebrations bustle with comradery and everyone seems to be having a good time. BenKii notices the graceful dancing of Aeshma, the healer witch. Her choreography and movement reminded him of the lustrous dancers of the Orion women. 'She's definitely got the moves.' thought BenKii, 'Sure are quite a few women here.'

'BenKii' he thought to himself, 'do try not to romance them all. Remember you are here to get the dilithium. Not date the entire planet.'

'Buuuut.' his other conscience thought, 'It doesn't hurt to have a little fun along the way.'

BenKii couldn't help but think of all the potential ladies in the field. There was Aeshma who was kind, beautiful, and graceful. He could tell there was more to her than that and may chat her up later whenever he needed to restock on another potion. Maybe he can convince her to conjure up a special "love" potion. Then there was Bellandra. BenKii didn't know much about her except that she looked like she was made of the finest wood in the land. Perhaps another species on this planet or something else entirely? Fascinated to learn more of this mannequin lady. The 3rd lady was Argy, a halfing who was the ship's cook. BenKii had been in love with a halfling before named Tanea. It didn't work out but the experience left a profound one on the Captain. It was true that this halfing had some extra spice to her attitude but it may pay to be congenial toward her if only to be on her good side and possibly friends. Then there was the illustrious Admiral Cliodhna. BenKii had gotten to know her these last few days and has grown quite fond of her. She was enigmatic, charming, intelligent, and alluring. BenKii had always been attracted to mystery and mysterious women. The Admiral was definitely that and then some. It would not be wise to romance everyone at once but that never stopped the Captain before. He may have a problem.

Suddenly his thought were interrupted by Kyp And Pharos asking about the dilithium. What it looked like and what ship makes use of such a thing?

To Pharos about what the dilithium looked like, "Well, it... looks like a crystal. A shiny purple looking crystal. Very easy to spot."
To Kyp about what kind of ship used such a crystal, "A new experimental one. One faster than any before it. You could say that it's unlike anything of this world."

The next morning, the crew gathered to bid farewell to one their own they lost. A man by the name of Pugwash. BenKii stood with the rest of the crew in observation of the ceremony respecting the culture of how they honored the dead. BenKii could see the sadness in the Admiral's eyes as she performed the ceremony. Later, he gave his condolences to the Admiral in person and hoped that Pugwash's death would be the last death on this Ship.

BenKii thinks of all the potential female ladies to woo. He attends Pugwash's funeral and consoles Admiral Cliodhna afterwards.
Durik was happy to see that the Ship was finally back.
He didn't recognize various crewmembers of it, but he wasn't too surprised, since many weeks had passed from his capture.

When the others explained to him who the elf maiden was, he was perplexed:
"The bird is now a tiny elf?? Are u sure?" O_o
But in the end he still accepted the fact and went to greet Cliodhna.

Also, he was surprised to see Grog'tial again.
Wasn't that dwarf suspicious of everyone? Wasn't he abducted by some magical being?
So much has happened in Durik's absence!

He then went to his cabin to deposit\take what he needed from the chest.
Afterwards, he went to drink a beer in his Happy Mug while chatting with the crew.

To Pharos:
"So, what ye think of ship?" XD

To Devin, when he offered to play with cards later:
"Sorry matey, me bad with games"
[Deleted]
Post edited September 25, 2024 by S_A_
As the world suddenly solidifies around the Ship in that manner which Grog'tial once found so disquieting, but now accepts as simply the way things are, Dragon Turtle Island comes into view.

Standing on the forecastle deck, Grog'tial eagerly scans the faces of the Crew. Noted among the absences is Pugwash. Had he been right all along? Was Pugwash really one of his half-brother's agents, abandoning the ship with his purpose completed after Grog'tial's sudden departure? A while later, when Pugwash's body is brought aboard, he bows his head in respect. Just a member of the Crew after all, giving his all for the good fight.

Also later, the strange new captain BenKii who was already on board when Grog'tial arrived last night, launched into a tale which attracted Grog'tial's fierce interest. They hadn't yet spoken much, as the obvious acceptance of his presence by Cliodhna and the ship put him into a low risk category. Now, though, he started talking about tunnels and caverns which matched the painstakingly gained whispers of his half-brother's last known location. And Gilius! - Gilius had been there, too??! Why had he never even considered that possibility? Still, with the shadowy figure so clearly revealing himself to be in league with his half-brother, if these tales about their opposition to him prove true, then that might mean that both Gilius and this new captain BenKii could be actual allies, rather than agents... It'd bear watching...

First though, there was greeting, and reconnecting. As Crew members file back on board accompanied by some awkward shoulder-slapping and gruff handshakes, Grog'tial feels some long held tension seep out of his shoulder blades. He doesn't quite sigh, but his breathing gets lighter and deeper. The feeling of safety and contentment which came upon him last night, deepens meaningfully. He knows that the Crew has his back, as he has theirs. Even this new half-Dragonborn Pharos; he very much looks around awkwardly, still getting his bearings, and yet - he already Belongs to both Crew and Ship.

Grog'tial has been so carefully not paying any particular attention to one Crew member, that he's nearly bowled over as she suddenly rushes him, somehow once again catching him off-guard in that disconcerting manner which only she can manage. A warm grin spreads over his face as he sees for himself that Argy is indeed still and obviously in good and healthy spirits. "Ah, matey", he says, "it's good to see you, too..." He recalls his grandmother's words - words which have been playing through his mind for these last few weeks as he directed his network to find him a way back. "Hey, I felt I should apo... err, that is, near the end there, I might not've been acting entirely prope... I mean... anyway, I just wanted to say that..." He scratches his beard in frustration at the words not coming out the way he envisioned, "that is... so... look, I brought you something!" He swiftly produces a beautiful granite salt-shaker, handcrafted by the finest Dwarven artisans and filled with the purest rock-salt, one of the few items he had not only procured in preparation for his return, but actually managed to grab in the few minutes Devin had given him before their abrupt departure from the Dwarven tunnels. "That is, ... I don't mean to imply that your meals have been improperly spiced or anything! I just thought you might..."
Cliodhna accepts Captain BenKii's condolences, dropping the accent while away from the other Crew in private. "Thank you for your understanding. It is never easy to lose Crew ... especially for those of us who bear the responsibility of command. I know you have known that as well, Captain."

She has been glad of Captain BenKii's presence. He is an interesting human, and it helps distract her from Captain Aylar's continued absence. The Ship will have to sail soon. Has she lost another Captain? Wouldn't she feel it if she had? Her phoenix self would have simply gone in and retrieved him, but she doesn't have access to that part of her at the moment ... and she has a duty to the Crew.

She walks with Captain BenKii and answers a few more questions. When he finds out that his magic box, a tricorder he calls it, will only function off the Ship once before it shuts off, she explains the concept of Cursed Weapons to him. "The Ship has evidently selected your tricorder as your special item, Captain BenKii. It means it will function only once while off the Ship until it is returned to be recharged by the Ship's own energies. Or it will work twice when on the Ship before a recharge delay occurs. Where we are headed, into the Weirding Sea, your items would not normally function at all. Even magics can turn strange there with the fluctuating energy currents. So the Ship has been able to attune to a part of what your items would normally do. Your 'phasor' musket can shoot not as you are used to but more as the Ship would understand it to be used. Your 'tricorder' can detect hidden or magical things within a 20ft/6m radius, but not work as it would otherwise. At least they both work and are still useful to you."

She smiles as she considers the Ship did not allow his tricorder to record things like its own anomalous energy ... or hers. It gave Captain BenKii some use of his items, but it also kept its and her secrets.

Cliodhna accepts Captain BenKii's condolences and explains his Cursed Tricorder.
Kyp while looking for something to do before departing asks the captain if there be any books of interest to study, preferably something academic, such as magic, science, cooking, or animal field books.
[Letter of Notice: Now coming with the gist of it at the bottom, and I be going back and editing one in fer me past post as well at a wee later date. Nae t'worry, yer wayward Cap'n is finally along on his way back and hopefully bringing something good to make up fer prolonged absence]

-----------

The flight became a float, and then he landed on a familial ground of a a familiar place: pale blue sky, a great pale green hill, pale orange of the clay-rich path winding through the pale, ankle-high yellowed grass, snaking between worn marker-stones. It has been years since he gazed at the great ancestral castle of his People, and his heart joyfully sang at the sight

His clothes turned a snowy color of a funeral shroud, but the sleeves and tail of his long-coat were already filling up with crimson, as if he had recklessly stained the once pristine material with an aftermath of recent carnage. He reached for his chin to scratch at his beard in thought, only to find smooth skin, and pulled out the silver locket to actually use it as a mirror.

The sight that met him was as unapologeticaly Fair just as many things he normally tended to lack an apology for. Before he used to almost flaunt his lack of pedigree, watching the more shallow and overly-deep-minded of the Court balk at his casual, defiant reappearances at the places proper. The perceived duality and therefore in some eyes, regrettable imperfection of his nature (if only they knew that these days it became so much more complicated) both elevated his usefulness yet lowered his price - and as he flew the wind currents back and forth between the mortal and fey realms decade after decade, so without a doubt those that hoped to see him not to return to the ancestral halls one day were growing more frustrated. It appeared that he had left his rakish scruffiness entangled in the roots of his tree, and his soul, though fractured and yet not mended, still unerringly moved ever closer to the visage of his Mother. He grinned wolfishly at the two-toned reflection, flicking the locket closed and hiding it safely in one of the secret inner coat pockets.This recent change in appearance would likely turn some heads and and incense some minds even further.

He knew that he would not be expected by all but the immediate rulers of the realm and those close enough to them for the realm to deem it fit to inform them. That enabled him to make his entrance as dramatic and irritatingly late as possible for most People attending today, but he found himself not in a mood for the usual chaotic routines of his. Instead, there was a sense of urgency and growing irritation with the myriad of ways the vain and meandering tricks of Court propriety could stall him from conferring with his family and delivering his report. He briskly started on his way. He would not skulk around his clan's domain like an unwelcome brigand. With his evident increase in power and new additions to his charms that self-assuredness would appear well-founded enough for him to hopefully be not held back when it would be time to depart. If some would rise to the opportunity, then he was quite prepared to have them step aside by force, even if it would have to be with or without reaching for a blade.

----

No one wanted to duel him for the right to enter the mound this year, be it in ill will, in sporting jest, or in boredom. Though his change drew some attention, only four of his heavily extended family threw veiled insults his way. Apparently he really did clean up nicely.

Aylar dutifully sat through all the official matters the High Queen deemed pressing enough to personally discuss, took care to appear only marginally bored at less-pressing or less official matters talked of by all others involved into running the Court, ate and drank only as much as he needed, and held just enough performances of both courtesy and disdain to uphold his previously standing alliances and grudges among the gathered. It didn't take him much effort to find Mother, and even less effort to gather a small crowd as he demonstrated his increased prowess with inherent magicks and regaled those that wished to listen to the happenings of the world and selected tales of the enemies he has slain on his recent leave to the mortal realm, ones featuring vampirates and an undead drider Necromancer proving a particular hit in the audience, if not for his ill-wishers inability to claim him a liar, for the truth of his words was woven right into his magickal signature.

Throughout it all, however, he couldn't help but feel like the time passed by slower than frozen molasses; a sensation so acute, he found it harder and harder to keep his paranoia and impatience at bay, and devoted as much effort as he could towards excusing himself from the spotlights both wanted and very much not. Some things one could not keep from the immediate blood, however. He knew that the truth of his intentions and the extent of changes within him were apparent to those he assumed they would be. His Mother was not only not surprised when he led her away from the revelers and confessed that not only he was here to let her know he has progressed in his studies, or to deliver reports of mortal matters both open and secret, she has agreed that he has been wise to seek counsel on the matters more private. He would have the meeting he was looking for, and to the best ability and knowledge, answers to the questions he was asking both them and himself.
----

Aylar found his hands shaking as he left the meeting room, and grasped for the phoenix braid as he moved down the elaborately decorated hall with a pace that he had hoped seemed only leisurely brisk instead of hurried. He finally knew the nature of it all. He knew what he had done wrong before, and finally knew how to do it right. He also knew that though the aboleth would not have any reach here, those of a Council make the eel was in league with probably still would, and even within his family, there were still some People wishing him ill. He had a strong sense of being expected, so when a group of them, old grudges, playfights, bickers, faces he grew up with and saw growing up, and vassals and aids and servants of those, rounded the corner, it was but a single look at those faces and the eyes of theirs that was enough to alert him to run with a practice well learned ever since he first walked among these walls. He sorted through his options and the planning of the Home as he ran. He would not make it to the main entrances, nor he would ever want to, for the matter, despite the danger to his life, was still delicate and needed to be dealt with discreetly; contesting favor to the Court would be useless, as stature of several Folk involved would overrule whatever deeds he alone could bring to the table, as well as hoping the magick permeating this place would shield him, far too used to the familial squabbles he so often found himself embroiled into during his longer visits. So, and as so many times before when he would need to sneak out or leave in a rush, he opted to take the back - and swerved into one of the many secret paths dotted around the place, leading into one of the anthill-like passages snaking through the earthen insides of the mound, that connected the Home to the outside.

As always, they were cold, dimly lit, and filled with graveyard stillness and remains of past punishments. Bones of the old enemies of his family, fused into the roots and the earth and the stone of the snaking catacomb passages serving as more discreet entrances and exits from the abode for the welcome and a cold, grasping death for any intruders. Today would be one of those days that their rest would be disturbed, and also one of those days when he would be the catalyst of it all - if they were not the fallen foes slain long ago, he would have almost apologized for the foolishness of his particularly banal-minded relatives hot on his heels. He could hear shouted commands in the old tongue, urging the immured to purge his unclean presence upon the hallowed halls as he ran forward, already having mapped out his route to the outside. But the vestige of Necromancer's soul woven into his charm still knew his craft, and he still unquestionably belonged there by birthright. Those who have been, through wails and shrieks and threats of fate worse than guard-duty-beyond-death, urged to reach out could not touch him as he dashed by, a snap of cold white energy from his craft resisting any and all attempts to grab him. He felt the air in the hallway shift, and hear more guardians slowly lumber forth from their vigil places, but no worry crossed his mind, only calculated contentment as he turned around briefly to see them block his pursuers' path and then moving to encircle them.

Triumphantly, he gave them a salute, only to seamlessly morph it into a rude hand gesture many mortals he knew were fond of, and dashed along on his way, until the darkness of the mound gave way to the tall grass and broken stones and pale blue sky of outside.

Many things were becoming more and more evident. For this to even happen, those holding real Power within these walls were clearly considering this matter more than a case of petty infighting between the siblings. It wasn't the first time High Council would attempt to seed agents within the walls of their home, or invite strife with rumors and leverage alike, but it was, on his memory, the first time they were so direct and dared he say, desperate, in their matters. Perhaps, he thought brightly, as he lifted his hands to the Wind to come and carry him away, some of his blood indeed had an inane thought of these self-absorbed vultures being a better fit to side with. Unfortunately for them, he has done his part diligently so far, and would continue to do so. They would not be able to twist Fate.

[On his ascent to the mortal realm, Aylar is alert and waiting to see if he gets another chance at catching that fleeting, tugging feeling he had failed to grasp at shortly before his arrival. If chance be kind to him and with his mind and understanding renewed, he will reach out and respond immediately.]

----

Both of his forms joined, he came to in the dark and quiet of the roots. The mirthy spark of emotion quickly vanished as he felt the tree gently, but firmly press down onto his shoulders at his attempt to lift himself above ground, like a reprimanding teacher refusing to dismiss one from a lecture that hasn't ended yet. Before he could consider the reasons or demand answers, they came in a curiously small form of what he could only assume, by the sound and feel of it, was a field mouse climbing onto his hand, and a whisper of an elderly voice in his mind.

"I come in peace and in warning. Some mortals have presently gathered near thy tree, and we have suspicion they intend ill will upon thee. I understand Mannish; banal in their thinking, they are about to choose to disturb thy resting place. Some went back the path to fetch dig-sticks. With every passing day, more and more is lost. No respect for the old ways. No respect for the boundaries, or demesnes, or the laws. Here, lad, reach through the roots and judge for thyself; can thee feel their scrabble?"

He indeed could feel the "scrabble", albeit faintly. Several presences milling restlessly, leaves kicked up in frustration by pacing feet, shaking fingers grabbing at the field grass. The pooka's voice filtered effortlessly through the noise of it all.

"Fee started to grow restless after it began to appear that once more thou been held up by thee kin somehow. He claimed that we ought to be on a look for some, and I quoth, "very fishy people coming to catch you", though as we have presently discovered, there be no fish or merfolk among them", along with these words came a brief feel of confusion. "His insistence on this particular matter, as well as the intention to stand guard and seeing thee off to where thou would then choose to depart to would have been incredibly disruptive to our usual way of doing things, so we sent him below until the augury would either not come to pass, or would be resolved through our interference."

"Tell him that I am grateful and that he has earned a favor to ask upon me next time I return to your lands." Refreshed, his mind found no difficulty in snapping into scheming. "What is your intention, then?"

"Best for them to think thou have not left yet. That be said, it is our fields. More of our number are preparing to do what ought be done, and I am here to ensure thy safe passage. Have you a destination?" He felt the mouse move up and settle on his shoulder.

"As close to the harbor as you are able." As if on cue, through his magickal reach came the first dull stab of the spade piercing the earth.

"Granted. Close thy eyes."

The roots released him at once and the ground itself shifted and folded, and in but a blink, he found himself rising out of the overgrown ditch on the edge of the field. The crisp evening air stung his face after the stillness of the earth, but the distant sounds of enthusiastic wolf baying mingled with the screams of hapless minions beset upon by at least one full pack quickly made the discomfort of it all dissolve away.

"Head north. Fair winds, child of the storm." The mouse jumped off, quickly skittering into the grass and out of sight. Not wasting any time, Aylar disappeared into the woods. Indeed, it took him only a few minutes of a brisk run to reach the harbor, avoiding even most of the town. Not wanting to attract anyone's attention sliding down a sandy slope to get to the docks, he made use of the just right proximity and elevation, flipping open the Locket and willing himself right aboard his vessel.

Quickly, he untied the ropes and raised the anchor of his small ship, now devoid of any company, reached to the free-spirited winds, asking them to fill the sails, and, hands on the wheel, pushed some of his magic into the wood, focusing on weaving the glamour, having no pause even once he left the node behind. Notice-me-not, for I be neath thy notice, carry me forth on thy wing for I be late. If it be Fate, it shall not be broken for I be one of those threading the needle that works on mending it.

The stars and the wind would see him back to his Crew.

Having arrived to the Fey realm via Dreaming, Aylar has a long, eerily overdue homecoming, mired in Court politics and family grudges. He manages to reconvene with his Mother and achieve his goal of getting an audience with the High Queen in search of vital information - getting a fair amount more revelations than expected. Also it appears that the High Council and the overgrown eel both have a reach that extends even further than expected; luckily, Aylar narrowly avoids capture by agents of either faction and now be on his way to the Crew, as well as hopefully finally picking up Clíodhna's calls now that he be out of the area with horrid reception...
Post edited September 25, 2024 by LordKaylar
Admiral Cliodhna spends part of the afternoon pulling out and going over very old charts from different seas that have been gathering dust in the Navigation Room. Leaning over a desk, she spots an old chart which Bhrigu had brought back with him from his traveling before he left again. In it is a reference to the ancient colosseum on an island. There are not exact coordinates, but with this information Pharos might be able to get close enough to ask for more localized directions. She quickly copies it down and then goes to give it to the dragonborn. Feeling his anxiousness and the importance to him to be about his personal quest, the Admiral wishes him well and the Ship releases Pharos from his Oath. Pharos departs with the Bruja at sundown, heading for a new journey.

Pharos leaves the Crew to pursue his own journey.

(Edited into proper timeline to cover Pharos' departing per player's desire.)
Post edited September 26, 2024 by bjgamer
Cliodhna stands at the forecastle railing in the deepening twilight. It is the third evening of the Ship's return. The Bruja left at sundown. The Ship is ready. Supplies are now fully stocked. Everyone is aboard ... except one.

She feels him approach, even though his step is cat-quiet. "Ye be hovering again," she says softly. It doesn't stop him. Devin simply leans against the rail nearby, waiting with her. Then there is a Calling, a faint sensing. Her head lifts immediately to a certain star in the right direction and she hears Devin start a low humming chant as he steps closer, his arms coming around to steady and reinforce her as he calls on the waning moon. She reaches outward. Aylar ...

Aylar, On your ascent to the mortal realm, you again feel a slight tug on your lock, but not a beak. Instead it reminds you of a similar mischievous tug in the temple, and then comes a light touch over your heart as if to soothe and the starfire within warms subtly. Aylar. Her voice, but fainter. The starlight is there, but weaker than you once knew it to be and you sense moonlight about it. Then you are suddenly drawn back to the mortal realm and you are jerked into an awareness of being held down.

Cliodhna draws back as the faint connection is pulled away. It was Aylar, bold and in high spirits as if ready for a fight. Then either he pulled away or was pulled away. He was on his way, and possibly with news, that much she did get.

She turns to Devin. "Aylar should be here in the morning. We should be having news then." Strangely, she feels slightly unsettled. Things have changed, she has changed, and she isn't sure how Aylar will take it.

On the third night Cliodhna stands at the forecastle railing, joined by Devin. She finally hears briefly from Aylar, but the connection is lost or pulled away. She tells Devin that Aylar should be back to the Ship in the morning.

(per PM with characters involved)
Post edited September 25, 2024 by bjgamer
"Ye be hovering again," she says softly.

Devin huffs quietly. Of course he's been hovering. The fact she's said something won't stop him. He leans against the forecastle rail nearby, waiting with her. He remembers the moment he became aware what was truly affecting her. When his kiss and his antics didn't distract her enough and the phoenix tear didn't completely heal her, it hadn't quite dawned on him. Not until he saw the horror and desolation hit her had he understood that it couldn't, not with this.

A little known fact about phoenixes is that while they are usually more stable emotionally and mentally, in the very rare instances they consent to become a familiar, usually to a mage of Elven blood, any threat to their partner could incite a protective fury. Losing the connection to their partner, Devin knew, could bring devastation. In the despair and desolation of the Sea of Lost Souls his lady had lost all connections. He had seen that moment that loss had registered and she had asked about Aylar and the Crew.

Devin had used his voice and his music to sooth and charm, and set his cat to watch so she wouldn't wake alone. It had been that night he held her in the moonlight that he had finally cracked and begged of his goddess, willing to give anything to know what to do. That night he finally perceived the truth. It wasn't a familiar bond as Aeshma believed it to be at all, but something much greater - and she, cut away from her phoenix until she could reach Aylar, would only bring the devastation and desolation down on herself.

Sensei had known, he believed now. So must have Cap'n Rummyfangs with the way he was so set on Aylar fixing it. It must be that otherworldly sense Felinoids had, especially spectral Felinoids. So Devin Worked the feather and did what he needed to to stabilize her, and hovered. When he didn't, his cat did. Even Aeshma had once they'd returned. They watched as Captain BenKii distracted her. They guarded her dreams and eased her and made sure she was never truly alone. And every night Devin waits with her beneath the moon and stars and hopes.

Suddenly her head lifts and turns to lock onto a star. He sees the direction and understands. She's picked up on Aylar, it must be. Devin steps behind her as he begins his harmonic chant. He draws on the waning moon energies, bringing his arms around to brace and reinforce her as he can. Finally! The waiting is over.

Devin waits with Cliodhna by the forecastle rail, He thinks about what he knows of phoenixes and the reason behind his recent actions. He reinforces his lady as she finally hears from Aylar.
Gilius was glad to see Baldbeard bring back Durik. But his joy quickly faded away when he learnt of Pugwash's unexpected death. He met Pharos and immediately made use of his druidic senses to try to feel any unnatural and unholy potential influence in him. The crew had already been set up on the ship at the beginning of their adventure, so he didn't want to take any risk by trusting this new face a bit too hastily. As soon as his detection showed nothing special, Gilius would greet the new member. "Ye be welcome to the crew Pharos ! I 'ope we'll get along well ! I be Gilius, dwarven druid. An' this here be rocky, me matey." He pointed to the stone elemental.

------

When the ship came back, Gilius hurried to greet the crew and see if their mission succeeded. He was happy to see Grog'tial's face again ! They managed to bring him back ! He was really afraid of losing him given the identity of his captor, and all the deaths that happened in that cursed dungeon years ago. Him being back alive and well was such a blessing.
The Count was also back and well alive (or was he ?).
Then surprise stuck Gilius as there was another face he recognized. Was that... BenKii ??? "What ? Ye ? What the 'ell be ye doin' 'ere ?? So ye survived that dreaded lethal dungeon too ? The last time I saw ye, it been just before I stepped into that magical portal that lead me to the ship an' Polly. Ye'll 'ave to tell me about all yer adventures since then !"
Devin was back too. He seemed to prove reliable.

However, the small elven woman near him was unexpected. Who was this lady ? When Gilius was told that this actually was Clìodhna, his jaws fell to the ground. "Yer appearance be less... feathery than I expected !" Once it was clear to him that this was indeed his friend, he rushed to her and hugged her strongly and long between his arms with a tear beginning to appear in his eyes. Then he blushed and mumbled : "I feared I lost ye, Admiral !"
Gilius tries to detect any anomaly on his friend with his magical powers, if any impurity was to be found within her, he would immediately try to cleanse it magically.

Now, only Aylar was missing.

During his free time, Gilius would spend some time with BenKii, catching up with what happened in the dungeon after their separation, how they survived, what this was all about, how he joined the crew, etc.

He will also try to communicate with the giant turtle to check on her if everything's fine, if she needs of anything a druid could provide.

------

If Aeshma is available, Gilius will ask her for a Magickal Gem enhancement for 5 silver. And he will cautiously ask her what became of the cursed voodoo doll he brought her from the cave.
Argy blushes and receives Grog'tial's gift with a wide smile: "Thank ye 'eartie! ye can be so nice... (frowns a little) But don't ye think ye can bribe me. If ye don't tell where did ye go and what ye was doin' ye'll be eatin' fish 'eads fer the rest o' yer days!"

Argy is busy preparing food for everyone. She had collected ingredients in the island: fruit, pineapples, some herbs and small game. She had also noticed some ingredients for her famous "carrot soup", although she isn't very sure whether Cliodhna would approve the recipe even now. However, with the best hunter of the crew (Pugwash) gone, she wouldn't be able to get them on her own. Grog'tial is proficient with a crossbow, maybe she could as him instead...

And now there is a half-dragonborn among the crew. What does such a creature eat? She'll try luck with rare meat and spicy food. And what is even a half-dragonborn? A dragon's grandson? - She asks to herself.

Finally, she prepares a bunch of dwarven sausages, kipper biscuits, mussels, barnacles and a seaweed salad, as starters for a tasty and spicy hare broth. She serves also a few rare steaks and fish heads (Why does the pantry never run out of these things? She suspects the spectral felinoids are involved...)

She takes a long gulp of grog, looks up and says: "I sense a change in the winds. Adventure be nearrr"
Grog'tial hastily fills in Argy about what happened after his abduction by the shadowy figure, glossing over the bit where his grandmother was not exactly amenable to being protected from the same, and skipping the entire conversation about great-grandchildren.
"Since then I've been working on gathering information about the Aboleth's hideouts, and figuring out a way to return to the Ship. Though admittedly the timing of it wasn't quite what I envisioned there..."
Post edited September 25, 2024 by gogtrial34987
A couple of days ago ...

Cliodhna smiles and gives a small wave as she sees Gilius discussing things with Captain BenKii after having checked on the dragon turtle again. (The dragon turtle had reassured the friendly druid that she was fine. The turtle enjoyed his visits.) She remembers the shock on Gilius' face when the Ship had first docked and he realized she really was Polly/Cliodhna. Then he had given her the most wonderful hug as he mumbled "I feared I lost ye, Admiral!"

Cliodhna had whispered quietly in her dwarf friend's ear, "Shhh. Don't be tellin' anyone, but so did I. I be so happy to see ye, Gilius."

She had felt him reach out with his druid's magic to check her over and knew the depth of her friend's concern. (roll dice) There were no impurities, the phoenix tear had cleansed that, but she still wasn't quite whole. Instead of worrying him with things he couldn't help with at the moment, she hugged Gilius back then gently brushed the single tear away before anyone else could see.

-----

That evening at the celebration Cap'n Rummyfangs happily tells the tale of his and Devin's adventures and the places they had seen. Some of the Crew gather around as he describes the grand fantasy he had seen featuring them as they sailed through the Sea of Dreams.

The next morning Aeshma walks over to where Count Karnstein has just sat down in the Officers' Mess, which was really open to the whole Crew, and plops down a plate in front of him with one of Argy's bloody rare steaks and some eggs on it. "Your breakfast, my prince," she says oh so sweetly, almost sounding a bit like Queen Origi. She blows a strand of red hair out of her face. "I really don't know if it's your favorite, but you've been looking a bit pale, even for you, so it's what the healer prescribes." She stands there with her hands on her hips, staring him down a moment.

"It seems," she continues in that tone all males know does not bode well for them, "Cap'n Rummyfangs had quite a story to tell about how Devin took the Ship through the Sea of D-r-e-a-m-s. to get to where they were going. It seems there was this grand fantastical dream they all witnessed ... my prince. Care to explain?" The witch pauses, watching Count. "Although I guess it's nice to know you at least think I can make coffee," she mumbles.

Later that day Aeshma sees Gilius, who reminds her about the voodoo doll he had found floating in the Grotto. After having looked it over and remembering about what has happened previously on the Ship, Aeshma agrees with the druid dwarf's caution and thinks it best not to have on the Ship. Instead she binds it with her purifying magic and gives it to a small air elemental to drop into the Monkey Island volcano.

Cliodhna returns Gilius' hug of greeting. Cap'n Rummyfangs tells a tale of a grand dream he witnessed when Devin took them through the Sea of Dreams. Aeshma confronts Count Karnstein about a certain fantastical dream. Aeshma agrees with Gilius that the voodoo doll shouldn't stay on the Ship and has it dropped into the Monkey Island volcano.
Post edited September 25, 2024 by bjgamer
Bellandra gazed at the returned Ship, trying to take in all that had happened. Strange tides brought strange tidings to sranger tides. Reunion and loss combined. Faces old and new, and new faces for friends of old.

In their past adventures she herself had changed in several ways. She had started as a ship's figurehead, a form carved of wood and brought to life by a mysterious chain of events. Having found herself alive and adrift, she had lived at a seaside port for atime before seeking adventure aboard an eerie ship, unaware at the time of how its past and destiny had tied to her own origin. Yet she had taken with relish to the adventure and fought alongside the quirky crew and a mysterious talking parrot, who had first been called Polly but had then revealed a new name, Cliodhna.

They had fought and conquered many foes - undead, cannibals, hags, even an aboleth - and survived many escapades by a hair's-breadth. Bellandra's form had joints that allowed her to move in unexpectedly agile ways, and she had proven adept at handling a cutlass and crossbow. And as the parrot Cliodhna had been revealed as a phoenix, so also had Bellandra been revealed to be more than she had known - not a solitary creation, but part of a family of other living beings of wood. She had met others of her kind, and rejoiced as they too found freedom and voice of their own as living creatures rather than as mere thralls of foul masters. Bellandra had even found an inner voice for communicating with such beings, and she had conferred with three of her kind at the end of the last adventure. She found delight in such surprises, life springing where none had been expected, freedom bursting forth where it had been forbidden.

The Ship and its eerie winds had also taken them to many locations as wondrous as they were dangerous. Even this island they had last embarked upon was a living creature itself, a great mighty turtle, whose eggs had been held hostage by the aboleth's forces. One of their crew, the half-mer Kyp Everswimmer, had rescued the eggs and had then gone on to find a new nesting ground for them.

Their foes had been formidable though, and the crew had lost many people along the way already. Bellandra sighed mournfully while gazing at the water around Turtle Island, thinking of the people who had not gotten to complete their journeys. First Larissa, then Rummyfangs and Foggy, and then Queen Origi. Bhrigu had not been killed but had departed the crew sometime earlier. But Rummyfangs at least had returned as a ghostly version.

Their exploits had also brought them many lasting enemies. One among them was this 'Beckett', an ambitious man willing to ally with any creatures no matter how dark their nature, including the aboleth. Apparently the crew had irritated him enough that most of the crew were now considered wanted criminals in the lands under his control, even if Beckett's minions did not fully know the crew's looks if the badly-drawn wanted posters the crew had seen were any indication. Bellandra had heard that apparently Beckett had now been promoted to a commode - it seemed appropriate for him.

* * *

After their adventure, Cliodhna had now been missing for a long time. Their ship had also been badly damaged, and with the phoenix missing Bellandra had sensed a lifelessness to the ship and her phantom crew, where before they had brimmed with eldritch energy and purpose. In addition to Kyp, several other crew had left on their own pursuits. Captain Aylar had departed for the fae realm. Aylar had even suggested to carve protective tattoo markings upon Bellandra's skin, but she had politely declined - her form was now her own, not merely utilitarian, and she had preferred to gain protections without being whittled. Captain Baldbeard had also gone, seeking a ship carrying the half-orc Durik and Pugwash the crossbow-wielding dwarf. So had count Karnstein, seeking some expertise.

New crew had also arrived over time, one after another. At the end of their previous journey a phantom female called Jac had appeared, captain of another ship, and Aylar and the aasimir healer Aeshma had seemed to know her. They had also previously been joined by a half-elven bard, Devin of Moonsea, seemingly a bit of a flirt but talented. Devin seemed to have some previous history with or knowledge of Cliodhna and Jac.

But now, Devin along with the spectral Rummyfangs, had commandeered the Ship itself, off on some jaunt that Bellandra had not yet fully understood. Apparently they had had some lead to follow. What that lead was, Bellandra had wondered, even as she had wished them luck. They had then been pursued by another ship, a galleon of some 'high council'. The title sounded quite snooty to Bellandra, and she wondered where such high councils had been during their last adventure when they could have used help.

Devin had put most of the crew ashore on Turtle Island to avoid capture. Bellandra had watched the remaining action from a hidden vantage point, and had seen the departing Ship chased by the galleon, who had then threatened captain Jac's ship instead. Apparently, officers of the galleon had gone on board, likely to meet Captain Jac. Bellandra assumed Jac would try some sort of subterfuge to avoid a continuing fight with the galleon. But then, a fog had enveloped the ship and she knew it would come to deaths after all, even if by mystical means. She recalled the powers the Crew's cursed artifact weapons had, and realized this fog might be from the pipe Karnstein carried. And indeed, it turned out that Count Karnstein had indeed returned and brought along a dwarven engineer, D'Amato. Bellandra knew Aeshma had met and briefed them.

But then, a fourth ship had entered the waters of Turtle Island. At first, Bellandra had worried it was high council reinforcements, but the ship made no hostile moves, and once it had docked none other than Baldbeard and Durik had disembarked. Bellandra had walked toward the new ship and was glad to see them, but then she had seen the forlorn burden they carried - the body of Pugwash. She halted, heart heavy with the realization that once more, a crewmember had been lost. For the moment all she could do was commiserate silently with Durik and Baldbeard. She planned to say a poem in Pugwash's memory later, as she had done for Queen Origi.

Along with the returning Baldbeard and Durik, Bellandra had also seen another adventurer, a partly draconic looking saber-wielder, tall but overly thin, with an obsidian scaled hide and a horn and a half on his head - it seemed he had helped in their escape, but she had not yet learned more of his intentions.

For a time, the crew had held steady on Turtle Island, preparing in various ways for either the return of the Ship or the return of foes. Unfortunately in the midst of that preparation Mighty had informed them that he would stay behind on the nearby Monkey Island. Bellandra smiled at Mighty and wished him the best of luck with the capricious though formidable monkeys.

And then, coming around Monkey Island, the Ship returned. Bellandra saw it arriving and raced to meet it. There, on deck was Devin, and Rummyfangs, as well as a new person of captainly bearing that she did not recognize. But beside them was a beautiful elf maiden, fair and fiery or hair. Yes Bellandra had no trouble recognizing her - the sense of who she was was so strong. Here was Cliodhna, finally returned. Her heart soared to see this reunion where it had seemed so unlikely. And yet it seemed familiar and right to her - to return from the brink, to new beginnings, as a phoenix should.

Bellandra bowed with a flourish to Devin and Rummyfangs, acknowledging this feat. "Well done, master bard. You have written yerself a large deserved part in yer songs. Spare a few lines for the rest of us, eh?", she winked. She then embraced Cliodhna and welcomed her back. "Although ye had very nice plumage before, I think this new form suits ye even better," she said smiling. She then bowed respectfully to the new captain. "Welcome to the crew, good sir. I be Bellandra, seeker of adventure. Our journey be treacherous, and wise and daring crewmates be most welcome."

* * *

As the celebrations and preparations went on, Bellandra leaned against the wall in her cabin, pondering. The crewmembers' adventures had also brought word that related to Bellandra.

During their last adventure, Bellandra had seen a dark vision in a scrying bowl, hinting more detail at her origins. She had seen herself still a mere figurehead, her broken ship sunken in a ship graveyard, but another still embattled ship had appeared, aboard it an elvish sorceress who had transformed into a phoenix while fighting, and had imbued Bellandra with a star or light and energy before that ship had disappeared through a magical portal. The phoenix had seen something in her, and awakened it. Had that been Cliodhna? Bellandra thought so, but with the the twisting of realities their adventure had ended in, it was hard to say how much remained true. Still, it had resonated with her, arising from lifelessness much as a phoenix does from ashes.

And then, sometime later, before Devin had embarked on the adventure to find Cliodhna, the bard had met Bellandra in her cabin. Devin had brought back a diary and illustrations he had found, seemingly telling of an even darker origin of those like herself. The bard had claimed that before being a figurehead, Bellandra had been a human with a family, and that she had somehow been captured and transformed into a figurehead, and that even a sister of hers would exist somewhere, bound to a ship as she had been.

She did not know what to make of the bard's tale. It was not - impossible - but she did not know if it felt true to her either. Was her essence that of a human? Or something else? It could also be that some elements of the tale were right, but incomplete. Regardless, if someone like her was out there bound to servitude as a figurehead, she vowed to free them, whether they were human-kin of her or not. Still, whether they explained her origin or not, Devin's findings, and their previous encounter of living ships in servitude in the ship graveyard, indicated that dark forces had been trying to create beings like her. The aboleth, she surmised, or its servants. It seemed that creature had wished to living ships for its forces. Perhaps it thought it had succeeded - that it had created Bellandra to be yet another of its enslaved tools - that its power over magic, its twisted schemes of trapping others, would be enough to create the likes of her.

"Ye have not the right to think yerself my creator, aboleth" she thought to herself. "Ye delighted in twisting of realities, beast. This claim is but another twist. I shall untangle ye from meself, aboleth. Know this: the roots of my fate are stronger than the coils ye would place upon it. Forward and backward, my destiny is mine, not yours."

She opened the door of her cabin, and went back to the celebrations. A pirate's journey be as the sea, she thought - murky it was at times, dark and roiling at others - yet always there was also light glinting on the waves, and a horizon to beckon onward. Bellandra raised her eyes to that horizon. She was ready for more adventure.
Post edited September 26, 2024 by DiffuseReflection