Posted April 05, 2025
Mission 7 - The Tunnels, Turn 9
*Turn Ends 8PM UTC, 08 April 2025.*
In order: Grog'tial, Argy, Bellandra, Gilius/Grinning Cat, Playing Cards, Grog'tial, Count, BenKii, Bellandra, Kyp.
Grog'tial: (roll dice*8) (Success). You manage to shake off your doubts and pay attention to the threat of the moment. Heeding the warning from your dirk you rush to Argy and try to make her empty her pockets. At first she resists, scolding you. Remembering the taunts of the Queen you encourage her and tempt her cooperation by asking her out for a moonlit walk on the deck. Once you are able to get back to the Ship, of course, which could be problematic if the treasure in her pockets is provoking the mannequins, now man-sized playing cards, to attack. (Partial Success.) As Argy reluctantly begins to cooperate, she finds a bottle of rum and offers you a drink. As you grow calmer you sense a slight protective shielding in your mind. Looking back, you now see the mannequins again, not cards, as you begin to shake off whatever this is trying to influence you. While two of the mannequins remain unchanged and seem non-hostile as Argy kicks pieces of treasure away, several others are still eying her and the Crew threateningly. You strip off the regular bolt and load armor piercing bolts as swiftly as you can. Noticing you hardly hear any music anymore, you shout out to Kyp, "Hey, is that music box still on?! It doesn't seem to have much effect at present. Could you try turning it off and on again?"
Argy: (roll dice*11) [Fire oil lasts thru Turn 12, Pirate Pete's Rum lasts through Turn 16] (Demoralized). You step back and lean against the wall, deeply emotionally hurt. "Why do all nobles, queens and cap'n's 'ave to be so mean? Blimey, thar be not fair!" Seeing Grog'tial quickly approaching you and realizing his intent, you try to brandish your pan menacingly, but find you lack the will to do anything more than scold. "Do not touch me pockets, ye scurvy dog! Tryin' to take advantage o' an innocent lass again? ye think now it be the best moment fer that there?" However Grog'tial doesn't threaten you with his dirk or grab at your pockets, but instead tempts you to rid yourself of the potentially troublesome treasure by asking you to take a moonlit walk on the deck with him once you can get out of this mess and back to the Ship. (Encouragement check - Partial Success.) With his encouragement you reluctantly begin to rid your pockets of your treasure and disheartenedly kick pieces away. You are beginning to feel lighter when your hand encounters the bottle of Pirate Pete's Pain-Killing Rum. "Shiver me timbers, just what I need now!" Turning to Grog'tial with a faint smile you offer him a sip before gulping the rest down. "Flay yer shriveled tongue an' drink with me, 'oney!" [GM - Interesting use of this, but the dice said it works. Success. For the next 7 turns Argy is feeling no pain and taking no guff!] Beyond the fact some heavy golden items are no longer weighing down your pockets, you quickly feel back to your old self. Winking to Grog'tial you smile. "A moonlit walk on the deck? Not a long trek for a stroll, but count me in!"
Argy, you apply the Fire Oil to your pan. You are able to dart in from the side and wallop the nearest playing card with a vengeance. (Success.) The Knave of Spades staggers backwards, stunned by your pan. It drops its scepter as it catches fire and begins to burn. The scepter turns into a wand.
Bellandra: (roll dice*9) You quickly apologize to the purring cat entity. "My crewmate did not know there were any who still clung to this treasure, no harm was meant." However before you can continue a white rabbit rushes in, then the room seems to drop and spin. At the entrance of the Queens of Heart and their scathing words you reel, especially disquieted at likeness of Queen Origi. (Wisdom check - Success) You manage to fight off the feeling of despair at their accusations. You will weigh your own knowledge of the Crew and their proven feats over the words of any queen, cardboard or otherwise. "This be not ye, Queen Origi, not in truth. We fought together, we mourned ye. I sang for ye, on the ship, when ye had passed on," you state with quiet conviction to the imposter cardboard queen.
Bellandra, as the mannequins turn into unfriendly playing cards, and not completely believing your eyes, you realize the Crew might need a quick escape and bring up the cracked handmirror to inspect the room. (Success.) Looking within it you see the whole room is glowing with magic. The large chests are surrounded with a red sharpness which also radiates from some of the treasure Argy took from her pockets and kicked away. Within the cracked handmirror you also see not playing cards, but the wooden mannequins, which also glow, but with a yellow magic. The playing cards be an illusion! You appeal again to the mannequins, hoping whether they be cards or wood they recognize they be a type of kin to you. "Cards be made of paperstock, and paperstock of wood. If ye have spirits of wood in them, fight against the hold these wrongful queens have on ye, their disregard for us surely mirrors their disregard for ye too!" Just as you sense that some might be listening, Argy ducks in from the side and attacks the Mage mannequin, bashing it off its platform and knocking the wand out of its hand while setting its robes on fire. At that four of the other mannequins begin to glow red. You draw your cutlass as those four become hostile. (Success/Luck.) However the Rogue and Ranger are still neutral and looking at you. Then the Rogue nods to his left, where the large looking glass was. Using the cracked handmirror you see there is no looking glass. Beyond the mannequins where the large mirror was at the back of the room a magical doorway shows itself to you instead.
Gilius: (roll dice*6) (Wisdom check - Success.) When Queen of Hearts Origi yells and blames you for letting her die you react. "Aye ye landlubber! But I tried t'save ye! I even wasted a resurrect spell on ye! There be nothin' I could 'ave done!" But upon seeing the rabbit go through the mirror and the mannequins begin to morph into living cards, you move to check out the looking glass, wondering if it be some kind of magical portal. You reach out to touch it and see your hand go through it! Above you, on the large mirror's shelf, the cat is fading away, the tail already gone as it fades from the hindquarters towards the front.
“Some go this way, and some go that way. But as for me, myself, personally, I prefer the short-cut.”* the grinning cat says to you. "If you seek the feathered Lady she left a while ago, which is to say tomorrow. When the day becomes the night and the sky becomes the sea, when the clock strikes heavy and there’s no time for tea; and in our darkest hour, before my final rhyme, she will come back home to Elysium and turn back the hands of time.”* With that he fades away, until only the grin remains. "Beware the Jabberwock!" it says as the grin too finally fades.
Gilius, you step through the mirror to find yourself in a small snug room. The mirror isn't a mirror at all, it's all an illusion covering a hidden magical doorway. However the large stone golem with the big hammer and bad attitude in front of you most certainly looks real!
Playing Cards (Roll dice*8) The Knave of Diamonds tries to put the fire out, but also catches on fire and drops to the ground and rolls, now spreading the magical fire to the edges of the hand-woven rugs. The King of Spades comes at Count Karnstein muttering something about being unclean. "There be a touch of befouled undead somewhere about ye," it says, swinging its sword. Count manages to dodge the fierce sword blow, but gets shield bashed. Meanwhile the Knave of Clubs heads for Captain BenKii.
Grog'tial: (roll dice*8) As the Warrior mannequin charges for Argy, raising its axe, you shoot both armor piercing bolts you've barely managed to load. (Success/Success.) Both bolts hit, going through the breastplate ... the first to the gut, driving it backwards, and the second to the heart. It is wounded and staggering, but keeps coming. As you reach for more bolts you hear the grinning cat talking to Gilius. A moment later the cat is gone and Gilius walks through the wall where the looking glass used to be and disappears. Your paranoia rises ... has Gilius just abandoned you all here?
Count Karnstein: (roll dice*11) (Weakened/Angry) At first you consider the arrogant shrew of a Queen is right, but through the discomfort of your pounding head and rising anger you reconsider. What sort of card trick is this? Origi is very much dead. At least, you think so, you were busy almost dying yourself at the time. Still, the now quite literal half-woman, was never an authority on any subject you would care about. Quite the opposite indeed. And what did the old Queen know of you? (Book of Plots - Success vs Queen influence, Fail vs illusion.) This deck is clearly marked with deception in mind, and you are in no mood for card games. It's time to reshuffle this deck. You strike with your saber at the nearest opponent, just in time to block the full force it's own blow as it pronounces you "unclean" and "befouled undead." (Partial Success/Fail) You curse your weakened state. Without your usual strength your block is not as effective and you are set back, momentarily unbalanced. Then you are shield bashed. As you pick yourself up you decide you are getting mightily tired of being pummeled. Your strength might not be as usual, but your speed is. You draw upon it and strike. (Success-Crit) Your saber unerringly finds the joint in the King's armor and with the frostbite takes off the shield arm at the elbow. The shield falls to the floor, still strapped to the severed forearm. [You are still weakened (penalty to Strength until you can rest) and bruised again, but your thigh is healed.]
Captain BenKii: (roll dice*9) [Fire oil lasts thru Turn 10] (Bruised/Dazed/Doubts) "What in the holy wonderland!" you exclaim at the sight of the grinning cat, the large white rabbit, and the Queen of Hearts. None of this makes sense. These are clearly characters ripped right out of the storybook 'Alice in Wonderland'. But that is an Earth book! you think to yourself. Then you realize Queen Origi's likeness is the bottom half of the Queen of Hearts card while the top half Queen is ... is that the Mother of All Mothers in Law? It can't be! I thought the MOAMIL was just a horror story created by some demented person on a holodeck? But one by one the Crew's mental defenses wane under the Queen MOAMIL's chastising. You feel your own doubts creep in over whether you are good enough for Aeshma. I am a starship Captain. I have overcome many challenges and faced countless threats. The words of an ugly mother in law will not put me in an abysmal state. (Success). Knowing Aeshma gets the best in life, no matter who that is with, and that she is the one making her own choices freely is what matters. As the Queens pronounce "Off with their heads!" and leave the room, slamming the door behind them, you see five mannequins turn into five large armored playing cards. [GM - Okay, dice previously said 4 but 5 will do. :P] No time to be sullying about now.
Captain BenKii, you shout out to the Crew. ""Don't listen to her Kyp. You're a great pirate! No one can swim as fast as ye can! You're one of the most valuable members of the crew! Who cares how you choose to live your life. Argy, it's yours to live how you want. Live it without regrets. Count..... umm... Nice cape. Everyone get out of your stupor! We got hostiles that need attending to! I think this room may be channeling our thoughts and creating whatever we think of." You recall reading about something like this before from another Starfleet captain's report of a place where the crew's thoughts would come to life. That may have been intended for pleasure, but you believe this room has more nefarious purposes. "Try imagining those playing cards as something else. Something harmless. Maybe a litter of cute puppies. Think hard crew! THINK!"
Captain BenKii, as the Knave of Clubs bears down on you, swinging a long silver sickle, you put your plan into action. Think puppies ... think puppies. (Success?) The card begins to morph. It's working! You begin to see puppy eyes. You see a tail develop, then fur, ears. Large paws, it's a big puppy, a large snout ... then the eyes change. My what big teeth it has ... it's a ..werewolf?! Where before there was a sickle now there are claws. You parry the reaching claws with your fiery rapier and there is the smell of singed fur and a loud growl. (Success/Book of Dancing) Dodging, you manage to avoid having your throat torn out as the werewolf retaliates. You are bringing up your musket when it backhands you into the chests and you feel a rib crack. Bad puppy! [You have a cracked rib.]
Bellandra: (roll dice*5) Now that you've seen the truth, the illusion is broken for you. While Captain BenKii is saying something about puppies, you see the Druid mannequin swing the sickle at BenKii and barely miss slicing his throat. Its arm is scorched and smouldering, but it isn't backing off. When the mannequin does manage to backhand BenKii into the large chests you regretfully swing your cutlass at the mannequin from behind. (Success/Success) You double strike with your cutlass striking just above the shin guards the Druid mannequin wears. But while your cutlass is sharp, it chips out a wound to the wood, but doesn't stop the mannequin.
Kyp: (roll dice*6) (Weakened/Demoralized) "Couldn't even get a wanted poster... surely I am a good pirate... good at my job I mean... I mean I have some gold to my name right? At least a bad pirate would have zero gold... or perhaps would be dead..." As you think about it you realize you don't just have gold, you have a home and an entire island on a dragon turtle who is your friend. "Perhaps life would be easier right now if I just stuck with the dragon turtle instead of joining another voyage..." Then you hear Captain BenKii's speech. (Inspiration check - Success.) He is right. There are hostiles that need attending to, and that needs YOU to step in. You are a good pirate, or at least a good crew mate, even if the marines or port authorities and police did not have a wanted poster you are still wanted by the Crew. A circular room has no corners, but you put your back to a wall and ready your rapier. Seeing Argy threatened and Grog'tial hastily reloading bolts, you lunge in with your rapier while the King of Diamonds card is staggering and distracted. (Success/Partial Success.) You manage to hit it in the leg, but in your weakened state your rapier barely penetrates the card's chain mail armor, doing little physical damage, but the cold and ghost touch wounds it and it drops to one knee. You barely manage to dodge the shield bash coming at you.
All Crew: (Roll dice) The fire is spreading. The room is rapidly filling with flames and smoke, beginning to make it hard to see and to breathe.
-----
On the floor: various articles of treasure, a wand, a shield with a hand and forearm still strapped to it.
Dungeon, Treasure Room (filling with smoke and a growing fire): Argy [sees illusion], Bellandra [broke illusion - handmirror], BenKii [sees illusion but suspects; bruised & cracked rib, could use bandage and healing], Count [sees illusion; bruised & weakened] Grog'tial [broke illusion - pearl], Kyp [sees illusions; bruised & weakened]
Dungeon, Stone Golem room: Gilius
Dungeon, Hag Room - in Cauldron: Baldbeard
???: Aylar, Devin, Cliodhna, Aeshma, Refyx, Rummyfangs
-----
*Quotes from Lewis Carroll's Alice's Adventures in Wonderland, the Cheshire Cat
*Turn Ends 8PM UTC, 08 April 2025.*
In order: Grog'tial, Argy, Bellandra, Gilius/Grinning Cat, Playing Cards, Grog'tial, Count, BenKii, Bellandra, Kyp.
Grog'tial: (roll dice*8) (Success). You manage to shake off your doubts and pay attention to the threat of the moment. Heeding the warning from your dirk you rush to Argy and try to make her empty her pockets. At first she resists, scolding you. Remembering the taunts of the Queen you encourage her and tempt her cooperation by asking her out for a moonlit walk on the deck. Once you are able to get back to the Ship, of course, which could be problematic if the treasure in her pockets is provoking the mannequins, now man-sized playing cards, to attack. (Partial Success.) As Argy reluctantly begins to cooperate, she finds a bottle of rum and offers you a drink. As you grow calmer you sense a slight protective shielding in your mind. Looking back, you now see the mannequins again, not cards, as you begin to shake off whatever this is trying to influence you. While two of the mannequins remain unchanged and seem non-hostile as Argy kicks pieces of treasure away, several others are still eying her and the Crew threateningly. You strip off the regular bolt and load armor piercing bolts as swiftly as you can. Noticing you hardly hear any music anymore, you shout out to Kyp, "Hey, is that music box still on?! It doesn't seem to have much effect at present. Could you try turning it off and on again?"
Argy: (roll dice*11) [Fire oil lasts thru Turn 12, Pirate Pete's Rum lasts through Turn 16] (Demoralized). You step back and lean against the wall, deeply emotionally hurt. "Why do all nobles, queens and cap'n's 'ave to be so mean? Blimey, thar be not fair!" Seeing Grog'tial quickly approaching you and realizing his intent, you try to brandish your pan menacingly, but find you lack the will to do anything more than scold. "Do not touch me pockets, ye scurvy dog! Tryin' to take advantage o' an innocent lass again? ye think now it be the best moment fer that there?" However Grog'tial doesn't threaten you with his dirk or grab at your pockets, but instead tempts you to rid yourself of the potentially troublesome treasure by asking you to take a moonlit walk on the deck with him once you can get out of this mess and back to the Ship. (Encouragement check - Partial Success.) With his encouragement you reluctantly begin to rid your pockets of your treasure and disheartenedly kick pieces away. You are beginning to feel lighter when your hand encounters the bottle of Pirate Pete's Pain-Killing Rum. "Shiver me timbers, just what I need now!" Turning to Grog'tial with a faint smile you offer him a sip before gulping the rest down. "Flay yer shriveled tongue an' drink with me, 'oney!" [GM - Interesting use of this, but the dice said it works. Success. For the next 7 turns Argy is feeling no pain and taking no guff!] Beyond the fact some heavy golden items are no longer weighing down your pockets, you quickly feel back to your old self. Winking to Grog'tial you smile. "A moonlit walk on the deck? Not a long trek for a stroll, but count me in!"
Argy, you apply the Fire Oil to your pan. You are able to dart in from the side and wallop the nearest playing card with a vengeance. (Success.) The Knave of Spades staggers backwards, stunned by your pan. It drops its scepter as it catches fire and begins to burn. The scepter turns into a wand.
Bellandra: (roll dice*9) You quickly apologize to the purring cat entity. "My crewmate did not know there were any who still clung to this treasure, no harm was meant." However before you can continue a white rabbit rushes in, then the room seems to drop and spin. At the entrance of the Queens of Heart and their scathing words you reel, especially disquieted at likeness of Queen Origi. (Wisdom check - Success) You manage to fight off the feeling of despair at their accusations. You will weigh your own knowledge of the Crew and their proven feats over the words of any queen, cardboard or otherwise. "This be not ye, Queen Origi, not in truth. We fought together, we mourned ye. I sang for ye, on the ship, when ye had passed on," you state with quiet conviction to the imposter cardboard queen.
Bellandra, as the mannequins turn into unfriendly playing cards, and not completely believing your eyes, you realize the Crew might need a quick escape and bring up the cracked handmirror to inspect the room. (Success.) Looking within it you see the whole room is glowing with magic. The large chests are surrounded with a red sharpness which also radiates from some of the treasure Argy took from her pockets and kicked away. Within the cracked handmirror you also see not playing cards, but the wooden mannequins, which also glow, but with a yellow magic. The playing cards be an illusion! You appeal again to the mannequins, hoping whether they be cards or wood they recognize they be a type of kin to you. "Cards be made of paperstock, and paperstock of wood. If ye have spirits of wood in them, fight against the hold these wrongful queens have on ye, their disregard for us surely mirrors their disregard for ye too!" Just as you sense that some might be listening, Argy ducks in from the side and attacks the Mage mannequin, bashing it off its platform and knocking the wand out of its hand while setting its robes on fire. At that four of the other mannequins begin to glow red. You draw your cutlass as those four become hostile. (Success/Luck.) However the Rogue and Ranger are still neutral and looking at you. Then the Rogue nods to his left, where the large looking glass was. Using the cracked handmirror you see there is no looking glass. Beyond the mannequins where the large mirror was at the back of the room a magical doorway shows itself to you instead.
Gilius: (roll dice*6) (Wisdom check - Success.) When Queen of Hearts Origi yells and blames you for letting her die you react. "Aye ye landlubber! But I tried t'save ye! I even wasted a resurrect spell on ye! There be nothin' I could 'ave done!" But upon seeing the rabbit go through the mirror and the mannequins begin to morph into living cards, you move to check out the looking glass, wondering if it be some kind of magical portal. You reach out to touch it and see your hand go through it! Above you, on the large mirror's shelf, the cat is fading away, the tail already gone as it fades from the hindquarters towards the front.
“Some go this way, and some go that way. But as for me, myself, personally, I prefer the short-cut.”* the grinning cat says to you. "If you seek the feathered Lady she left a while ago, which is to say tomorrow. When the day becomes the night and the sky becomes the sea, when the clock strikes heavy and there’s no time for tea; and in our darkest hour, before my final rhyme, she will come back home to Elysium and turn back the hands of time.”* With that he fades away, until only the grin remains. "Beware the Jabberwock!" it says as the grin too finally fades.
Gilius, you step through the mirror to find yourself in a small snug room. The mirror isn't a mirror at all, it's all an illusion covering a hidden magical doorway. However the large stone golem with the big hammer and bad attitude in front of you most certainly looks real!
Playing Cards (Roll dice*8) The Knave of Diamonds tries to put the fire out, but also catches on fire and drops to the ground and rolls, now spreading the magical fire to the edges of the hand-woven rugs. The King of Spades comes at Count Karnstein muttering something about being unclean. "There be a touch of befouled undead somewhere about ye," it says, swinging its sword. Count manages to dodge the fierce sword blow, but gets shield bashed. Meanwhile the Knave of Clubs heads for Captain BenKii.
Grog'tial: (roll dice*8) As the Warrior mannequin charges for Argy, raising its axe, you shoot both armor piercing bolts you've barely managed to load. (Success/Success.) Both bolts hit, going through the breastplate ... the first to the gut, driving it backwards, and the second to the heart. It is wounded and staggering, but keeps coming. As you reach for more bolts you hear the grinning cat talking to Gilius. A moment later the cat is gone and Gilius walks through the wall where the looking glass used to be and disappears. Your paranoia rises ... has Gilius just abandoned you all here?
Count Karnstein: (roll dice*11) (Weakened/Angry) At first you consider the arrogant shrew of a Queen is right, but through the discomfort of your pounding head and rising anger you reconsider. What sort of card trick is this? Origi is very much dead. At least, you think so, you were busy almost dying yourself at the time. Still, the now quite literal half-woman, was never an authority on any subject you would care about. Quite the opposite indeed. And what did the old Queen know of you? (Book of Plots - Success vs Queen influence, Fail vs illusion.) This deck is clearly marked with deception in mind, and you are in no mood for card games. It's time to reshuffle this deck. You strike with your saber at the nearest opponent, just in time to block the full force it's own blow as it pronounces you "unclean" and "befouled undead." (Partial Success/Fail) You curse your weakened state. Without your usual strength your block is not as effective and you are set back, momentarily unbalanced. Then you are shield bashed. As you pick yourself up you decide you are getting mightily tired of being pummeled. Your strength might not be as usual, but your speed is. You draw upon it and strike. (Success-Crit) Your saber unerringly finds the joint in the King's armor and with the frostbite takes off the shield arm at the elbow. The shield falls to the floor, still strapped to the severed forearm. [You are still weakened (penalty to Strength until you can rest) and bruised again, but your thigh is healed.]
Captain BenKii: (roll dice*9) [Fire oil lasts thru Turn 10] (Bruised/Dazed/Doubts) "What in the holy wonderland!" you exclaim at the sight of the grinning cat, the large white rabbit, and the Queen of Hearts. None of this makes sense. These are clearly characters ripped right out of the storybook 'Alice in Wonderland'. But that is an Earth book! you think to yourself. Then you realize Queen Origi's likeness is the bottom half of the Queen of Hearts card while the top half Queen is ... is that the Mother of All Mothers in Law? It can't be! I thought the MOAMIL was just a horror story created by some demented person on a holodeck? But one by one the Crew's mental defenses wane under the Queen MOAMIL's chastising. You feel your own doubts creep in over whether you are good enough for Aeshma. I am a starship Captain. I have overcome many challenges and faced countless threats. The words of an ugly mother in law will not put me in an abysmal state. (Success). Knowing Aeshma gets the best in life, no matter who that is with, and that she is the one making her own choices freely is what matters. As the Queens pronounce "Off with their heads!" and leave the room, slamming the door behind them, you see five mannequins turn into five large armored playing cards. [GM - Okay, dice previously said 4 but 5 will do. :P] No time to be sullying about now.
Captain BenKii, you shout out to the Crew. ""Don't listen to her Kyp. You're a great pirate! No one can swim as fast as ye can! You're one of the most valuable members of the crew! Who cares how you choose to live your life. Argy, it's yours to live how you want. Live it without regrets. Count..... umm... Nice cape. Everyone get out of your stupor! We got hostiles that need attending to! I think this room may be channeling our thoughts and creating whatever we think of." You recall reading about something like this before from another Starfleet captain's report of a place where the crew's thoughts would come to life. That may have been intended for pleasure, but you believe this room has more nefarious purposes. "Try imagining those playing cards as something else. Something harmless. Maybe a litter of cute puppies. Think hard crew! THINK!"
Captain BenKii, as the Knave of Clubs bears down on you, swinging a long silver sickle, you put your plan into action. Think puppies ... think puppies. (Success?) The card begins to morph. It's working! You begin to see puppy eyes. You see a tail develop, then fur, ears. Large paws, it's a big puppy, a large snout ... then the eyes change. My what big teeth it has ... it's a ..werewolf?! Where before there was a sickle now there are claws. You parry the reaching claws with your fiery rapier and there is the smell of singed fur and a loud growl. (Success/Book of Dancing) Dodging, you manage to avoid having your throat torn out as the werewolf retaliates. You are bringing up your musket when it backhands you into the chests and you feel a rib crack. Bad puppy! [You have a cracked rib.]
Bellandra: (roll dice*5) Now that you've seen the truth, the illusion is broken for you. While Captain BenKii is saying something about puppies, you see the Druid mannequin swing the sickle at BenKii and barely miss slicing his throat. Its arm is scorched and smouldering, but it isn't backing off. When the mannequin does manage to backhand BenKii into the large chests you regretfully swing your cutlass at the mannequin from behind. (Success/Success) You double strike with your cutlass striking just above the shin guards the Druid mannequin wears. But while your cutlass is sharp, it chips out a wound to the wood, but doesn't stop the mannequin.
Kyp: (roll dice*6) (Weakened/Demoralized) "Couldn't even get a wanted poster... surely I am a good pirate... good at my job I mean... I mean I have some gold to my name right? At least a bad pirate would have zero gold... or perhaps would be dead..." As you think about it you realize you don't just have gold, you have a home and an entire island on a dragon turtle who is your friend. "Perhaps life would be easier right now if I just stuck with the dragon turtle instead of joining another voyage..." Then you hear Captain BenKii's speech. (Inspiration check - Success.) He is right. There are hostiles that need attending to, and that needs YOU to step in. You are a good pirate, or at least a good crew mate, even if the marines or port authorities and police did not have a wanted poster you are still wanted by the Crew. A circular room has no corners, but you put your back to a wall and ready your rapier. Seeing Argy threatened and Grog'tial hastily reloading bolts, you lunge in with your rapier while the King of Diamonds card is staggering and distracted. (Success/Partial Success.) You manage to hit it in the leg, but in your weakened state your rapier barely penetrates the card's chain mail armor, doing little physical damage, but the cold and ghost touch wounds it and it drops to one knee. You barely manage to dodge the shield bash coming at you.
All Crew: (Roll dice) The fire is spreading. The room is rapidly filling with flames and smoke, beginning to make it hard to see and to breathe.
-----
On the floor: various articles of treasure, a wand, a shield with a hand and forearm still strapped to it.
Dungeon, Treasure Room (filling with smoke and a growing fire): Argy [sees illusion], Bellandra [broke illusion - handmirror], BenKii [sees illusion but suspects; bruised & cracked rib, could use bandage and healing], Count [sees illusion; bruised & weakened] Grog'tial [broke illusion - pearl], Kyp [sees illusions; bruised & weakened]
Dungeon, Stone Golem room: Gilius
Dungeon, Hag Room - in Cauldron: Baldbeard
???: Aylar, Devin, Cliodhna, Aeshma, Refyx, Rummyfangs
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*Quotes from Lewis Carroll's Alice's Adventures in Wonderland, the Cheshire Cat
Post edited April 07, 2025 by bjgamer