Mission 6 - Turn 6 *Turn Ends
11:59PM UTC, 5 December 2024.*
In order of initiative (this post): Aylar, Devin, Karnstein, Argy, Grog'tial, Bellandra
Aylar: (roll dice*4) [Fire oil lasts until Turn 9]
You regard
the medallion lying on the floor of the Crow's Nest with caution. You check for any ill-energies through your charms and senses. It
seems neutral enough, but you make sure to pick it up only with a rune-gloved hand.
The ship immediately comes alert to you and you pause. It is not nearly the same as you sense from the Ship, this is less sentient and much more just
an access for control over the shields and perhaps some
greater sway over bound crew. If it be indeed similar to the Denuvo equivalent, clearing the shadows in the hold should be easy enough. Still, this ought to wait until the cove is fully clear of any resistance.
You judge it more advantageous to stay where you are at the moment,
reinforcing Crew's charms to resist any drain while staying alert and scanning the area for any other enemy signs beyond the vampirates currently about to be engaged with Crew. You note the three ice forms SW of you, outside the sea cave entrance near what was labeled 'Nexus' (1) on the map.
"Both mage and Captain are dead. Continuing enemy cleanup, after that taking care of any possessions, including their vessel," you report to Clíodhna.
"All quiet on the Ship?" "Aye," Clíodhna responds.
"Although I cannot say the same among the ghosts on Captain Baldbeard's ship. Aeshma be sensing a disruption. It may be nothing more than a gambling disagreement, but I've boosted the wards and Cap'n Rummyfangs has our own phantoms on alert." He senses she wonders what had him somewhat flummoxed earlier, but judging it not to be of importance currently, will wait until his report later.
Devin: (roll dice*3) [Moonbow expires Turn 7]
You get to your feet and help
Argy up. "Be ye injured,
Argy?" you ask, looking her over quickly. "Me apologies, there be not time to warn ye." You nod as she thanks you and note gratefully that she appears unharmed.
You swiftly look toward the ship to see
Captain Baldbeard's sharks have taken out the vampirate crossbowman and
Aylar standing in the Crow's Nest, with
no sign of the Vampirate Captain. You nod to
Captain Aylar, then rapidly spin back to look at the tunnel as
the cat comes running. You are already
readying the Moonbow as you feel the slight edge of an attempt of a weakening drain begin and your items and senses warn you of the approach of undead.
You turn to
Grog'tial as he yells out to wait for the cupcake. "
Grog'tial, I be not as familiar with tunnels as ye," you say, attempting to leave space for
Grog'tial to shoot also, but ready to switch to rapier and dagger to defend if needed. "Will the cupcakes collapse the tunnel? Be we too close if that be the case?"
Grog'tial considers a moment before answering he thinks it
shouldn't.
Argy throws the cupcake and quickly dodges back, giving
you and Grog'tial clear lines to shoot as Count Karnstein comes up alongside. The cupcake goes off, and the area of the
bend in the tunnel is obscured as ice, frozen dirt and rock are stirred up by the explosion. You keep your eyes on the area and catch sight of
three vampirates heading towards Crew rapidly, spiderclimbing over the upper wall and ceiling. With the speed of long practice you draw and
fire the Moonbow. *Success* One of the vampirates vanishes in a flare of light, the ash turned to moondust before also vanishing.
Next to you
Grog'tial is about to fire when
the sentient Cat O' Nine Tails Count holds reacts to the two vampirate's proximity.
Count Karnstein: (roll dice*4)
Having jumped back to avoid the crossbow bolt, you scan the ship and are pleased to see
Baldbeard's sharks eviscerating the vampirate crossbowman, until his head comes off and he turns to ash. It looks like
Aylar has finished the Vampirate Captain as you notice the drift of ash away from him and out over the water.
With that taken care of, you are navigating your way around the tangle of
Devin, Argy and Baldbeard when that black cat comes streaking past you with a hiss, and you step back quickly to avoid colliding with it. You see
Devin stiffen and spin around, bringing up the Moonbow and your charm flares. Turning, you count
six vampirates gathering at the first bend of the tunnel ahead, two on the walls and one on the roof. You are about to douse the Cat O' Nine Tails in holy water and use it off-hand as a makeshift aspergillum when you hear
Grog'tial call out something about wait and see
Argy pull a cupcake from her pocket. You decide it might be best not to rush forward quite yet, especially when you hear
Devin inquire if the cupcake might make the tunnel collapse. You now have a living heart to take care of ... no need to be too hasty.
In the aftermath of the cupcake,
three vampirates suddenly appear out of the lingering fine particles of pulverized ice, rock dust and ash. They spiderclimb the ceiling and upper wall incredibly fast. As you grab your holy water
one of them flares with brief bright light and vanishes into ash. Before you can douse the Cat O' Nine Tails it reacts, reaching out with its tentacles to
pluck the two vampirates from the ceiling then bashes them back and forth against the walls, ceiling, ground and each other, dazing them before
throwing the stunned vampirates back down the tunnel. They barely stagger to their feet when
a crossbow bolt streaks by, followed by Baldbeard's sharks.
Argy: (roll dice*2) [Fire oil lasts until Turn 9]
As
Devin helps you back to your feet you greet him with a faint smile: "Thanks, matey, ye saved me life..."
Your charm flares to life and you turn to see the vampirates bunched up in the curve of the bend ahead, just begging for a surprise treat. You quickly
pull a magdalena from your pocket and step ahead to throw it, then
dart back behind Devin and Grog'tial where you stand ready to greet any vampirates that make that far with your flaming pan.
The cupcake goes off and the explosion sends ice, dust and some pieces of vampirate flying as it reverberates and shakes the tunnel.
A portion of the ceiling and walls crumble, catching some of the vampirates. Before things settle to where you can see the results clearly,
three vampirates suddenly appear from the icy dust and some ash, coming fast.
Devin shoots one, then
Count's Cat O' Nine Tails grabs the other two and whips them back and forth against the hard rock and ground before
tossing them back down the tunnel.
Grog'tial: (roll dice*6)
Things happened so fast that before you can actually realize what the ribbon returning to you means for the fate of loyal and trusting Icy McIceface,
your dirk and charm flare to life and you spot a mass of
vampirates pouring in and pausing at the first bend of the westward tunnel. You see
Devin get to his feet and help Argy up before he casts a quick glance at the ship, no doubt to determine if another bolt is coming Crew's way anytime soon.
Count Karnstein is starting to step around them to head into the tunnel and
Captain Baldbeard whistles back his sharks and looks ready to proceed as
Argy takes one look at the waiting vampirates and
pulls a cupcake from her pocket with a grin. You desperately call out before anyone can rush in,
"Wait for the cupcake!" Devin turns to you. "
Grog'tial, I be not as familiar with tunnels as ye," he says. "Will the cupcakes collapse the tunnel? Be we too close if that be the case?"
You look the tunnel over quickly, calculating its makeup, the material, what you've seen of
Argy using the cupcakes previously, and the odds before you answer. "The tunnel's not reinforced or shored up, but it looks to be mostly stable. There will probably be ice and some loose rock to dig through but the entire thing
shouldn't collapse." Now you hope you're right.
Argy quickly throws the cupcake and darts back behind you. You ready your crossbow and step forward to where you have a mostly unobscured view of the tunnel, considering
it is getting crowded with Argy, Devin, Baldbeard, Count and yourself all crammed into the end. The cupcake explodes and ice crystals, frozen dirt and rock dust fill the back bend of the tunnel, making it hard to see. Suddenly
three vampirates are scurrying fast towards you reminding you of large spiders (shudder).
Devin shoots one and it vanishes in a flare of light. You are about to shoot when the
Cat O' Nine Tails comes alive and seizes the other two as they come into range, battering them about on the walls, ground and ceiling before
power tossing them back into the rubble at the bend of the tunnel.
You immediately shoot as they stagger to their feet.
*Success* [Luck!] Your first blessed bolt
hits the hip of a vampirate and spins him around, exposing that sweet back shot.
*Success* Your second blessed bolt takes him
through the back of the heart and he explodes into ash. You step back to
reload with two more regular blessed bolts as
Baldbeard's sharks come spectrally swimming in midair past you, eager to take apart any remaining vampirates. As the dust settles you are relieved to notice you were correct in your assessment of the tunnel. It remains intact with
only a few larger rocks and some rubble to navigate around.
Bellandra (roll dice*4)
You see the
black cat dart out of the western passage and then your rabbit's foot increases its glow as you
feel the beginings of the unearthly drain of more vampirates incoming, several if the strength of the charm's glow is anything to go by.
Ha, fanged ones, you think,
the little one has fangs sharper than yours. You hear
Grog'tial's call "wait for the cupcake" and hold back a moment, waiting for
Argy's action. Now that
you are back to full mobility, you plan to spring round the corner of the corridor once the explosion had gone off, ready to shoot remaining vampirates with blessed bolts from your hand crossbow.
After throwing the cupcake, you see
Argy dart back out of the way, clearing the way for
Devin, Grog'tial, Count Karnstein and Captain Baldbeard. As the explosion reverberates down the tunnel corridor you spring around,
raising your hand crossbow to see the area of the bend clouded with floating ice and dust debris. Suddenly
three vampirates emerge from the cloud.
Devin's shot eliminates one in a flare of what looks like moonlight.
*Fail* You shoot only to have
your target snatched away by a couple of the Cat O' Nine Tails tentacles, which your bolt luckily barely misses. It bashes them against the tunnel walls and ceiling a bit before throwing them back down the corridor.
Grog'tial dual shoots one, rendering it to ash.
You are reloading another blessed bolt when
Captain Baldbeard's sharks swim over and around you and proceed down the corridor to tear and rend pieces of vampirate. Disgustingly you notice that
a couple of the now disconnected arms are crawling down the tunnel towards you.
(Continued below ...)