Prison Team -
babark: Captain Baldbeard groans ,,, and if it is potent enough to help, downs a healing potion.
gogtrial34987: Grog'tial grumbles as he applies his Heal Wounds bandage to Baldbeard (only if it's still necessary), and then signals to
Baldbeard and
Count Karnstein to help him set beds against the remaining five windows, to prevent the possibility of being pinned between vampires coming from two directions later on.
(roll dice)
Captain Baldbeard has taken his potion and seems to be healing, if still a bit sore. The bandage will not be necessary.
(roll dice)
Grog'tial, if
Count Karnstein helps, the beds are swiftly put in place blocking the window slits. In the dusty ashes of the Contessa, you see
a Bloodstone ring that writhes with dark shadows.
(Loot available: shadowy Bloodstone Ring)
-----
Carver Team -
BenKii: He will also take the magical bracelets with him picking them up with his gloves to avoid any further 'tingling' sensation. Perhaps he will
put it in his hat if they continue to cause further 'tingling'.
(roll dice)
Captain BenKii picks up the
magical bracelets carefully with his gloves and places them in his hat. As you pick up your potato and shove it onto your musket, you disturb something else in the vampire dust. Looking closer you see
a ring of black metal in the shape of a bat with spread wings and ruby eyes.
(Loot available: Bat Ring)
-----
Kyp, There are
two shambling zombie pirates and another skeletal one, with the golden skull coins on chains around their necks
walking on the bottom towards the Ship. The zombies wield cutlasses and daggers, while the skeleton wields a scimitar and holds a small round ball with a fuse (think old style explosive/grenade). The fuse looks currently unlit.