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With the release of Dungeon Hack here, I was just thinking about how the game offers a whole bunch of options with respect to dungeon generation. In other words, you aren't restricted to just the difficulty settings the game offers; you can, for instance, play an otherwise Easy game where food is scarce, or an otherwise Hard game that doesn't have water levels or permadeath.

I am wondering whether there are any turn-based roguelikes that have similar levels of difficulty customization.
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dtgreene: With the release of Dungeon Hack here, I was just thinking about how the game offers a whole bunch of options with respect to dungeon generation. In other words, you aren't restricted to just the difficulty settings the game offers; you can, for instance, play an otherwise Easy game where food is scarce, or an otherwise Hard game that doesn't have water levels or permadeath.

I am wondering whether there are any turn-based roguelikes that have similar levels of difficulty customization.
Tales of Maj'Eyal :)
Post edited August 20, 2015 by JudasIscariot
Bionic Dues has multiple options... One option (Misery) it tells you to at least get the feel for expert first because it's so difficult...
Attachments:
misery.png (134 Kb)
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JudasIscariot: Tales of Maj'Eyal :)
Would second this, speciality here is the charakter development with lots of possibilities ... you can check the official forums, too: http://forums.te4.org/viewforum.php?f=35
What I am interested in isn't so much options for character development, but rather options that affect the dungeon. For example, make food more or less common, make water non-existant, disable level-draining enemies, make wands more common and arrows less common, that kind of thing. Also, I would prefer if things could be set individually, so I could play a game on a difficulty like hard, except that, for example, food is common or bosses are easy. (Also, of course, an option for how big the dungeon is.)
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dtgreene: What I am interested in isn't so much options for character development, but rather options that affect the dungeon. For example, make food more or less common, make water non-existant, disable level-draining enemies, make wands more common and arrows less common, that kind of thing. Also, I would prefer if things could be set individually, so I could play a game on a difficulty like hard, except that, for example, food is common or bosses are easy. (Also, of course, an option for how big the dungeon is.)
Play one of the *bands (*bands referes to any variant of Angband) then :)

You can select anything from small rooms to not being able to go upstairs :D
dredmor has difficulty/floor size/item density options IIRC.

Probably won't get as nitty gritty as you want without someone hacking/modding the game, though.
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dtgreene: What I am interested in isn't so much options for character development, but rather options that affect the dungeon. For example, make food more or less common, make water non-existant, disable level-draining enemies, make wands more common and arrows less common, that kind of thing.
Hmmm most difficulty options adjust enemy hit points and ease of hitting them... or raising/lowering their effective level vs yours...

What you're thinking is probably more akin to dungeon hack (which just came out again) which lets you set how it generates the dungeon...
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dtgreene: What I am interested in isn't so much options for character development, but rather options that affect the dungeon. For example, make food more or less common, make water non-existant, disable level-draining enemies, make wands more common and arrows less common, that kind of thing.
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rtcvb32: Hmmm most difficulty options adjust enemy hit points and ease of hitting them... or raising/lowering their effective level vs yours...

What you're thinking is probably more akin to dungeon hack (which just came out again) which lets you set how it generates the dungeon...
As I mentioned before, Dungeon Hack is what I was thinking of, but I'd like a turn-based roguelike with options like these.
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dtgreene: As I mentioned before, Dungeon Hack is what I was thinking of, but I'd like a turn-based roguelike with options like these.
Hmmm actually as i recall, ToME and Dungeons or Dredmore are both mod friendly so you can just find a few that help fit your specific field of play...