Posted December 03, 2013
My first "real computer" was an Apple ][+. I had bought several games that were sold in ziploc baggies hanging from peghooks at my local ComputerLand. They also had a HUGE 3-ring notebook bursting at the seams full of stupid and bad old BASIC programs that mostly were typed in from magazine listings. But it gave you SOMETHING to play with!
Anyway, for years I've been trying to remember this one game I thought was really cool. It used a technique of overlapping rectangles to create the illusion of objects getting larger (when they get closer) or shrink when they move away. I seem to recall that the rectangles were all the same size, and they were probably "stacked" to represent a far-away object, but as the objects got closer, the overlapping rectangles would spread out to increase the overall size of the object. Very trippy. Today you would probably say this was an early attempt at voxel graphics (like the groundbreaking helicopter game Comanche Maximum Overkill), but I don't believe it was anywhere nearly that sophisticated. The "voxels" were probably 8x8 pixels each, solid color, and this was on an Apple ][ from probably 1980 or so.
This game I remember had spaceships, and when you got close enough, there were two "astronauts" inside you could see "talking" (moving their rectangle lips!) Does anyone remember this game? Maybe the astronauts were just part of the "intro" and the gameplay might have been something entirely different. Anyone recall?
I sold my Apple to buy an IBM PC back in 1982. I had a TON of stuff for the Apple... 2 floppy drives, Microsoft Z80 Softcard, Mountain Computer synthesizer, the Apple Pascal system, Fortran, and a buttload of games, most of them I can't remember! When I later got married, we bought my (schoolteacher) wife an Apple ][c (which I still have and it still works) but I'd sold most of the games when I got rid of the +. (sigh) The good old days, right?
Anyway, for years I've been trying to remember this one game I thought was really cool. It used a technique of overlapping rectangles to create the illusion of objects getting larger (when they get closer) or shrink when they move away. I seem to recall that the rectangles were all the same size, and they were probably "stacked" to represent a far-away object, but as the objects got closer, the overlapping rectangles would spread out to increase the overall size of the object. Very trippy. Today you would probably say this was an early attempt at voxel graphics (like the groundbreaking helicopter game Comanche Maximum Overkill), but I don't believe it was anywhere nearly that sophisticated. The "voxels" were probably 8x8 pixels each, solid color, and this was on an Apple ][ from probably 1980 or so.
This game I remember had spaceships, and when you got close enough, there were two "astronauts" inside you could see "talking" (moving their rectangle lips!) Does anyone remember this game? Maybe the astronauts were just part of the "intro" and the gameplay might have been something entirely different. Anyone recall?
I sold my Apple to buy an IBM PC back in 1982. I had a TON of stuff for the Apple... 2 floppy drives, Microsoft Z80 Softcard, Mountain Computer synthesizer, the Apple Pascal system, Fortran, and a buttload of games, most of them I can't remember! When I later got married, we bought my (schoolteacher) wife an Apple ][c (which I still have and it still works) but I'd sold most of the games when I got rid of the +. (sigh) The good old days, right?
Post edited December 03, 2013 by tritone
This question / problem has been solved by ZapMcRaygunn