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cr1ogen: Feral Interactive is my last hope!!
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shmerl: It's better to bet on Wine, not on Feral and CDPR at this point. We know Wine developers are working on DX11 support. What can't be said about CDPR being interested in keeping their original plans to release TW3 for Linux.
CDPR will get my money if Feral (or another company) is contracted to do a port, but not if the only way I can play it on Linux is via Wine.
Post edited February 23, 2017 by bradgy
actually i agree to that because it would be awesome and plus a lot of people will like it but i dont know how easy it is.
and if someone want to try Wine maybe it will work.for me once it work kinda good :)
but i like you idea gaming on linux
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shmerl: You are mixing it up with the first MacOS version of TW1. TW2 for Linux uses eON wrapper from VP. The way such games work is similar to Wine, except they do static translation, rather than dynamic. I.e. Wine redirects calls at runtime, and translates Windows API into Linux equivalent functionality. Static translation on the other hand uses the source code, so it can be more focused and less generic. That's what Feral do as well. I'd say it performs pretty well. Of course it's still not a normal engine rewrite. But it's clearly a cheap way to make such a port.
eON does not do static translation, it loads a Windows executable exactly like Wine. For TW2 the "witcher2" may look like a native binary, but the actual game seems to be inside "witcher2.vpfs". If you take a look inside that, it immediately starts with a PE header, easy to identify by the "This program cannot be run in DOS mode" string. But that's probably not the reason why Virtual Programming ports are so hated, as Wine can yield acceptable performance, even without any customization. From my experience they're just really shitty at dealing with support and often keep issues unresolved for a long time. Feral and Aspyr do use static translation and have a much better reputation inside the Linux gaming community.
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Yepoleb: eON does not do static translation, it loads a Windows executable exactly like Wine. For TW2 the "witcher2" may look like a native binary, but the actual game seems to be inside "witcher2.vpfs". If you take a look inside that, it immediately starts with a PE header, easy to identify by the "This program cannot be run in DOS mode" string. But that's probably not the reason why Virtual Programming ports are so hated, as Wine can yield acceptable performance, even without any customization. From my experience they're just really shitty at dealing with support and often keep issues unresolved for a long time. Feral and Aspyr do use static translation and have a much better reputation inside the Linux gaming community.
OK, thanks for clarifying. I didn't notice that VP don't work on bug fixes. They resolved quite a lot of them, including major performance issues. But I suppose it depends on how much money they get from CDPR. At this point I don't expect them to do any major work, unless CDPR will start paying them again.
How about after CP2077 is released, CDPR updates TW3 to use the new RedEngine from CP2077, and picks up Vulkan/DX12 support with enhanced graphics etc. at that point and releases it as some kind of Ultimate Edition which also supports Linux?
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skeletonbow: How about after CP2077 is released, CDPR updates TW3 to use the new RedEngine from CP2077, and picks up Vulkan/DX12 support with enhanced graphics etc. at that point and releases it as some kind of Ultimate Edition which also supports Linux?
Some expected them to do it as enhanced edition of TW3. Instead CDPR made a game of the year edition, and indicated, they aren't going to work on the game anymore.
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skeletonbow: How about after CP2077 is released, CDPR updates TW3 to use the new RedEngine from CP2077, and picks up Vulkan/DX12 support with enhanced graphics etc. at that point and releases it as some kind of Ultimate Edition which also supports Linux?
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shmerl: Some expected them to do it as enhanced edition of TW3. Instead CDPR made a game of the year edition, and indicated, they aren't going to work on the game anymore.
That just means they don't plan to put out any more patches to fix bugs and add new features etc. but doesn't preclude them from doing an entirely new release of the game enhanced like some of the REDUX games that have come out in recent years. They could do that some time down the road if they feel like it. Not saying I think they will specifically, but the possibility always exists at least.
Yeah, I guess it's possible. But CDPR didn't mention this topic recently. In fact they practically don't talk at all these days.
Post edited February 24, 2017 by shmerl
Looks like CDPR visit Reddit more than other places. I asked about any updates here: https://www.reddit.com/r/witcher/comments/5x8rzc/any_update_on_the_linux_release_of_the_witcher_3/

Feel free to comment in that thread too to show interest.
I don't have a Reddit account to reply there at the moment, so I'll just add myself in the list of those willing to see a Linux version of The Witcher 1 and 3 and other games.

In addition to the topic, without derailing it too much, I wonder how the overall selling of Linux games is going on GOG. The higher the sales, the more chances there are to see more Linux games and ports from our hosts I guess.

PS I see you maintain the games on WineHQ, shmerl: nice work! :)
It's worth mentioning that there is currently a project that is trying to write a free/libre replacement for the engine that the original Witcher game runs in.

https://xoreos.org/
Post edited March 09, 2017 by king_mosiah
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king_mosiah: It's worth mentioning that there is currently a project that is trying to write a free/libre replacement for the engine that the original Witcher game runs in.

https://xoreos.org/
Yes, though it's pretty far from completion. It also aims to support KoTOR games and Dragon Age: Origins.
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Jeffry84: I wonder how the overall selling of Linux games is going on GOG. The higher the sales, the more chances there are to see more Linux games and ports from our hosts I guess.
That's a good question, but GOG don't publish this info. Also, they don't count "Linux sales", since versions are sold all at once normally. They can count downloads per OS however. The best source of it would be developers of Linux games which probably do get that info from GOG.

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Jeffry84: PS I see you maintain the games on WineHQ, shmerl: nice work! :)
Thanks, just TW1, not other 2.
Post edited March 09, 2017 by shmerl
Any word from CDPR about W3 or Galaxy?
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Swiftpaw: Any word from CDPR about W3 or Galaxy?
Nothing. CDPR avoid answering any questions.
shmerl is Real the notice about the witcher 4?