Posted March 23, 2014
This is true for the Witcher 2, but not really for the Witcher 3 which uses a newer engine and DirectX 11. So far they didn't plan OS X release of TW3, so most likely OpenGL work wasn't even started at all. Hopefully this will change. And they'll need to use OpenGL 4, so translation layer used in the Witcher 2 can't be applied there anymore.
Post edited March 23, 2014 by shmerl